CritialGaming said:
Spider-Man
Shadow of the Colossus
The Last Guardian
Grand Turismo
Until Dawn
Infamous
Ratchet and Clank
Heavy Rain / Beyond Two Souls / Detroit
I mean sure you have a point. Although I would count Bloodborne as it was developed by FromSoftware but funded by Sony. It still wasn't created from a source that Sony owns. There are politics in every title that you could link to some sort of 1st party funding. Hell every exclusive in general is the result of some 1st party influence/funding. These aren't games that were developed in house by Sony though, which is why I left God of War off the list.
3rd party implies a title that has no reason to be exclussive other than the publisher preferring it.
Yakuza is (was) a 3rd party exclussive, since it's owned by Sega, and Sony has no say in whether it'll get a release on PC, Xbone, or Switch. If the game is introduced as 'Sony Interactive Entertainment' followed by the developement studio, than it's pretty much first party.
Spider-Man is probably closer to 2nd party, since Sony doesn't own Insomniac, but it certainly isn't 3rd party because that game will never see the light of day on other (non-Sony) systems.
While technically they weren't developed in-house, for all intents and purposes they pretty much were. A game like
Last of Us 2, while not in-house, has as much financial and production backing from Sony as
God of War.
Until Dawn was made by a 3rd party developer, but it runs on the Decima engine, which Sony owns. This is why Supermassive Games' next multiplatform title uses a completely different engine.
Let's say the next
Resident Evil would be an exclussive 3rd party title to the Xbone - the least popular of the Big 3's home consoles - then Microsoft wouldn't suffer any (direct) finacial loss should it fail to sell by not being multiplatform; they didn't invest any significant time or resources in it and they didn't publish it. That would be all on Capcom. Microsoft wouldn't function as a safety net for Capcom's failure. Should
Spider-Man have failed, it would've been Sony that would've felt that finacial brunt, not Insomniac (directly anyway). The point I'm trying to make is that this level of investment is pretty much equel to that of in-house production.