Erm...everything was really clean, I guess. Other than that, it's not like the intentions of the antagonists were unclear: they wanted to train their own Runners. Simple enough, no real ulterior motive.lacktheknack said:My original point (which got lost in translation... badly) that I totally failed to clarify is that there's something not right about it, as in "off" about it. So while there's no outright problems we can see (although the game doesn't give us much information), something about the atmosphere strikes me as... off. Funny. Not right.
Yeah, except the relationship between the Runners and the police wasn't based on that. The reason the police generally didn't bother the Runners was because they couldn't catch them. It wasn't because they didn't mind what the Runners were doing. Most police officers go through their careers without ever firing their weapon in the field, and are trained that use of their firearms (or even drawing them) is an extraordinarily serious matter. The Runners themselves don't pose any clear and present danger to the officers, and thus they're stuck with nonlethal means of stopping them, and all of those are either A) entirely ineffective or B) entirely ineffective and likely to put the officer in danger.lacktheknack said:Like say, for example, dozens of police officers appearing out of nowhere and opening fire on one specific runner with no provocation after a platonic "they don't bother us if we don't bother them" relationship between the two factions.
Firearms represent the only viable way for the police to stand any chance of stopping a Runner without placing officers in mortal danger. That is, until the police tried to train their own Runners...which was met by Faith killing the ever-loving shit out of the men responsible for the project.
And in doing so, not only did she take away any chance for the police to use nonlethal means to subdue Runners, she also entirely justified the use of lethal force against Runners.