I was thinking about how easy it is to travel the world, relatively speaking, these days than it used to be. You didn't used to be able to book a hotel and a guide etc. months ahead of time, from people that understood your language and used your currency. You had to set out, arrive as a stranger, and hope for the best unless you knew someone that could help you there.
But that is exactly what you do in RPGs.
You cross the land, come to a town, and generally they just lest you in no questions asked. They speak your language. The inn is easy to find, along with all the shops and they usually have the same prices unilaterally on individual items.
They accept your monster loot as a universal currency, and generally each town has the same laws regardless on if they are in separate countries etc.
Following that line of reasoning I wondered what it would be like if none of that were the case. What if you played an RPG and you set out and find that your money isn't accepted at the next town across the border? What if they spoke a completely different language? Had obtuse, and to you, completely unreasonable laws like NOT BARGING IN TO PEOPLES HOUSES AND TAKING ALL THEIR CRAP. Or maybe they prohibit geese juggling, in favor of mummified cats to use 2 obscure references.
Shops might be closed for daily prayer, or maybe there is a sales tax on herbs or something. And you could sell certain items like fruit at a premium at distant locations.
I mean games like Skyrim have basic no tresspassing, killing, stealing, and assault laws. But its not like you get into trouble selling skooma, or for walking up to a farm and taking all their wheat for alchemy instead of selling it to the owner. No one cares if you are selling a healing potion with adverse side effects, hell its probably worth more if it heals 2 hp and makes you take 500 poison damage.
In short I was curious if there was already a game like that, where traveling the world wasn't as easy as walking in to town, dropping some "G" at the inn, and looting the place before moving on loaded with crap.
Would anyone actually play a game where some cities only speak in gibberish that you NEEDED to learn and in fact could learn and converse in yourself if you wanted to be extra nerdy?
Or if you had to dress appropriately to get fair deals as the merchants gouge foreigners etc. or maybe everyone in that country considers plaid to keep demons away and if you aren't wearing 7 clashing plaid items you are clearly a witch.
But that is exactly what you do in RPGs.
You cross the land, come to a town, and generally they just lest you in no questions asked. They speak your language. The inn is easy to find, along with all the shops and they usually have the same prices unilaterally on individual items.
They accept your monster loot as a universal currency, and generally each town has the same laws regardless on if they are in separate countries etc.
Following that line of reasoning I wondered what it would be like if none of that were the case. What if you played an RPG and you set out and find that your money isn't accepted at the next town across the border? What if they spoke a completely different language? Had obtuse, and to you, completely unreasonable laws like NOT BARGING IN TO PEOPLES HOUSES AND TAKING ALL THEIR CRAP. Or maybe they prohibit geese juggling, in favor of mummified cats to use 2 obscure references.
Shops might be closed for daily prayer, or maybe there is a sales tax on herbs or something. And you could sell certain items like fruit at a premium at distant locations.
I mean games like Skyrim have basic no tresspassing, killing, stealing, and assault laws. But its not like you get into trouble selling skooma, or for walking up to a farm and taking all their wheat for alchemy instead of selling it to the owner. No one cares if you are selling a healing potion with adverse side effects, hell its probably worth more if it heals 2 hp and makes you take 500 poison damage.
In short I was curious if there was already a game like that, where traveling the world wasn't as easy as walking in to town, dropping some "G" at the inn, and looting the place before moving on loaded with crap.
Would anyone actually play a game where some cities only speak in gibberish that you NEEDED to learn and in fact could learn and converse in yourself if you wanted to be extra nerdy?
Or if you had to dress appropriately to get fair deals as the merchants gouge foreigners etc. or maybe everyone in that country considers plaid to keep demons away and if you aren't wearing 7 clashing plaid items you are clearly a witch.