Did anyone really buy it thinking that, though? I mean, look at this trailer [https://www.youtube.com/watch?v=iUWrQf79-mg]. Or this one [https://www.youtube.com/watch?v=q1_GmSLmMWM&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dq1_GmSLmMWM&has_verified=1], which makes it clear the antagonists are Americans. Does that really scream "rah-rah heroic war for the red, white and blue"?josemlopes said:(dont forget that the player bought the game expecting another modern shooter where the hero kills them all and wins the war). Just dropping the hint that the player still has control over the deep the story goes even if the game doesnt let him quit by its own terms.
I kind of get where the devs were coming from but it isnt something that can be entirely agreeable because it lacked more context.
I played the demo, and the parallels to Heart of Darkness and Apocalypse Now were immediately obvious. This is no brilliance on my part - anyone the slightest bit familiar with those stories is going to see it. Here is a video [http://www.military.com/video/off-duty/games/cory-davis-talks-spec-ops-the-line/1677058215001/] from E3, where the game's lead designer explicitly says his game is different from Battlefield or Call of Duty (which he calls "great shooters"), and talks about the story being "darker" and that players will "get their hands dirty with some of the decisions". That this was going to be a different sort of story was obvious from the beginning.
And that's why "you could have turned it off" is a lame argument. Because they try to lay guilt on the player for the decision to use the WP, when in the game it really isn't a decision, at least not for the player. (For Walker it is, and the story works on that level.) And when they got called on it, the developers lamely tried to rationalize that, no, it really was a decision, that you totally made, you awful person.
It's a shame, because there's a perfectly good counter-point: one of the themes that runs through Spec Ops: The Line is the idea that when you do something horrible because you have to, that doesn't make it any less horrible or any easier to live with. That's the thing that causes many of the characters in the story to break.
But instead of saying that, they decided to give a condescending non-answer to the people who bought their game, but who questioned an element of the game's theme. It's just disappointing.
Still a really good game though.