Is there such thing as a good MMO(RPG)?

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derpa

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Apr 4, 2008
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Bulletinmybrain said:
Bakery said:
From the Huxley Wikipedia page:
"The battles can be as small as 1 VS 1 or as big as 60 VS 60 players (120) and 100 vs 100 in the PC version of the game"

Sounds good. I'll say I'm interested. We'll see how it turns out.
Eh, still pales in comparison to mag, Its going to hold 256 on the ps3. Thats 56 more then that no subscription fees either.
To bad MAG pales in comparison to WW2 online.
 

KimMR251

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Jun 15, 2008
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MMO's are something I didn't touch very often because I always found myself unable to separate myself from the game ...

The reason why I don't like them is because I have a career (as I'm trying to switch and I'm in school for it now as I work), and I try to keep friends..(wait, not really :p). I used to play WoW and realized how damaging it was to me, and the fact that I paid monthly to play such a "damaging" game didn't make sense...so I stopped.

Free MMOs that are pretty to me...well that's another story. I just got hooked on Shaiya and not to mention, I ran into some pretty fun people with it online while doing quests, as well as pulled some friends into playing haha -- this is what makes an MMO fun to me...good people to play with and of course, I think I become obsessed with items and leveling ...

MMO's are an acquired taste IMO... ^.^
 

gim73

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Jul 17, 2008
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I guess I'll toss FFXI out on the playing field. I don't think there is another game out there where party play is so essential. You will find yourself in a party with every class from essentially lvl 10 to 75. RMT really screwed the economy for a few years, but ever since they started cracking down on it you can actually buy stuff for resonable prices. There is alot of 'capped level' fights and content, so the challenge level is pretty high. Some would call it frustrating that all the servers are integrated despite language differences (no regional servers... period). When I'm feeling social, I level in FFXI. When I feel like not dealing with anybody, I level in WoW. These games are almost like night and day. Crafting in WoW is NOT time intensive and doesn't take that much of a money investment, While power leveling a craft in XI takes tons of gil and time for very little gains. If you get cooking to 100 in XI you are epic. If you get cooking to 375 in WoW, you are in outlands. Most people don't care if you do a Raid and are not well fed. Some people won't even consider you for joining their party if you don't have the right food in XI. Quests are an essential part of the grind in WoW. Quests in XI don't even give you exp. Sometimes you might get some gil or an item, but you can easily go without questing and just party all day long.

Good stuff
 

Zukhramm

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Jul 9, 2008
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HSIAMetalKing said:
I feel that too many people have too narrow a view of "gaming"-- they think it can only be one thing to be "good". They demand instant gratification, whereas others can appreciate a reward that has taken many long hours to achieve.
Personally, I feel that too many people have a too narrow view of "MMORPGs", they think only one way of doing things can be good.
 

PhoenixFlame

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Dec 6, 2007
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I'm working for one of the major WAR fansites, so I suppose I'm biased when I say I'm looking forward to Warhammer Online.

That being said, I'd say there's such a thing as a successful MMO, but as for "good" that's entirely subjective. Some people like the thrill of open PvP that EVE has to offer. Others like going to a dungeon and slaying bosses that WoW currently has the market on. Different people like different things.

MMOs in general, however, need to take a hard look at development best practices. More than any other game genre, MMOs are plagued by multiple delays, cuts, and testing issues. Worse yet, the excuse is "That's how it is in MMOs". I don't want ot be an armchair dev, but I work in the tech industry and I wonder about the project management of some MMOs, which end up screwed because of bad development timelines (Vanguard is a good example).
 

SurferRosa

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May 11, 2008
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Ultima Online is the way forward, as long as you pick the right shard. There's not much grind involved as almost all the handy skills can be macroed while the rest gain while you actually play the game, it's as free as free can be and it's more of a game compared to the exercises in tedium which other MMORPGs are.

Might I recommend the Pangaea freeshard, which has the benefit of a strong playerbase, shitloads of custom scripts (including a handy class system) and is also strictly RP so no l33t-speaking arsebandits.