So, in another forum i decided to make a little "experiment" just for the "lolz" there was this THread were we discussed the concepts of a First persomn Shooter. What was good, what was bad, what worked and what not... the idea ended up that FPS's are generally too serious and gritty and valuing themselves to be Summer Blockbuster movies rather than memorable fun gaming experiences.
So, in the end, the thread came to these points for a FPS
This game Wont Have (in no shape or form):
* Germany as the main villain
* Russia as the main villain
* China as the main villain
* Arabs as the main villain
* Bossy/Stupid Ai teammates
* No "Based on..."
* Quicktime events
* Generic/"Realistic" gun sounds
* Visiually generic characters
* Realistic War Scenarios
* Regenerating Health
* Assault Rifles (maybe optional as a pickup weapon here and there?)
* Brown-based color Pallete
* Female Sidekick with huge tits and "'ttude" (as in.. attitude)
* Redundant Moral choice systems (as in, Conversation trees that don't really change the game)
* Grenades (at least not on the normal form)
* Not Like a Masturbatory American Army Movie (i supposed this is the point of "no-call-of-duty-or-medal-of-honor-isms")
* MacGuffin weapons or solutions
* Strict mission rules
* Falling = Instadeath
* Bold Space Marines and the like
* Multiplayer filled with Space warping portals on tha maps
this game COULD have (as in, ideas that are acceptable but not Sure to be in it)
* Set in canada
* Scalleable / Body part damage (as in, a Shot Rifle shot to the leg causes different than a shotgun blast to the arm and etc..)
* Sci-Fi theme
* Colorfull Color pallete (But not silly, just varied)
* Non intrusive / Fun hogging Interactive scenes
* Unique Sound effects (Fallout laser/plasma weapons for example)
* Weird and unique weaponry
* Medpacks and Armor pickups though level
* Female Lead?
* Actually Evil AND ridiculous enemies
* Ability to intimidate targets
* Multiple ways to cover objectives and missions
* Sandbox mindset to scenarios ("make your path")
* Blind Firing with any gun
* Better characterized bad guys
* Clear goals for multiplayer maps
So, now, i submit this concept to a entire new audience in another forum, just to see what sticks. Give your feedback, and your own ideas... does thsi sound like a game you would play? Does thsi sound like an idea you want to see come out?
So, in the end, the thread came to these points for a FPS
This game Wont Have (in no shape or form):
* Germany as the main villain
* Russia as the main villain
* China as the main villain
* Arabs as the main villain
* Bossy/Stupid Ai teammates
* No "Based on..."
* Quicktime events
* Generic/"Realistic" gun sounds
* Visiually generic characters
* Realistic War Scenarios
* Regenerating Health
* Assault Rifles (maybe optional as a pickup weapon here and there?)
* Brown-based color Pallete
* Female Sidekick with huge tits and "'ttude" (as in.. attitude)
* Redundant Moral choice systems (as in, Conversation trees that don't really change the game)
* Grenades (at least not on the normal form)
* Not Like a Masturbatory American Army Movie (i supposed this is the point of "no-call-of-duty-or-medal-of-honor-isms")
* MacGuffin weapons or solutions
* Strict mission rules
* Falling = Instadeath
* Bold Space Marines and the like
* Multiplayer filled with Space warping portals on tha maps
this game COULD have (as in, ideas that are acceptable but not Sure to be in it)
* Set in canada
* Scalleable / Body part damage (as in, a Shot Rifle shot to the leg causes different than a shotgun blast to the arm and etc..)
* Sci-Fi theme
* Colorfull Color pallete (But not silly, just varied)
* Non intrusive / Fun hogging Interactive scenes
* Unique Sound effects (Fallout laser/plasma weapons for example)
* Weird and unique weaponry
* Medpacks and Armor pickups though level
* Female Lead?
* Actually Evil AND ridiculous enemies
* Ability to intimidate targets
* Multiple ways to cover objectives and missions
* Sandbox mindset to scenarios ("make your path")
* Blind Firing with any gun
* Better characterized bad guys
* Clear goals for multiplayer maps
So, now, i submit this concept to a entire new audience in another forum, just to see what sticks. Give your feedback, and your own ideas... does thsi sound like a game you would play? Does thsi sound like an idea you want to see come out?