I dont think the backup argument aplies since you cant lose your steam copy. I also dont think it aplies if the copy isn't from the same source/format and for the same destiny/plataform (I might not be explaining myself correctly)
What you're describing is correct, and it's one good example of how conventional intellectual property laws become fundamentally incoherent when applied to the software industry.DoPo said:OK, while true, I just want to add something to illustrate how weird software laws are. Software licenses by definition do allow you to make copies. In fact you are required to. You would need to install the game which makes a copy of some files on your hard disk (assuming the software comes on removable media) and even then, when you launch it, you get a copy of other data in memory. Otherwise, the software cannot work.
As I said, weird.
You are correct; that would be theft. What the OP describes is, however, copyright infringement.LostGryphon said:This isn't the same as, say, taking a Ferrari because you own one with a tick in the engine and want a new one in working order.
Under the eyes of the law, they totally are, and that's why video game piracy is a thing.People need to understand that data and physical objects are not comparable.
I'm aware of the distinction. I was trying to draw a parallel through example and apparently failed at it.bastardofmelbourne said:You are correct; that would be theft. What the OP describes is, however, copyright infringement.
This may be hard to swallow for both sides of the piracy issue, but theft and copyright infringement are not the same thing.
From what I understand, the legal implications vary and the law itself is in a state of flux. There are so many variables, especially when the concept of a license is involved, that it's genuinely difficult to write a sweeping mandate rather than approach these things on a case by case basis.bastardofmelbourne said:Under the eyes of the law, they totally are, and that's why video game piracy is a thing.
Look, from a strict legal standpoint there is no difference betwen making a copy of Skyrim and scanning and printing a full copy of a book you bought. Both infringe the rightsholder's copyright, because he or she is the holder of the right to copy. It is that simple.
Where it gets complicated is where copyright infringement is required because of a function of the software, as DoPo described. That's the problem with copyrighted software. The problem isn't that it's not theft; the law knows that copyright infringement isn't theft, that's they it's called copyright infringement and not theft.
We all know that the OP hasn't stolen a copy of Skyrim. The question is whether he had the right to make a copy of it, and if his EULA was written by anyone sane, he definitely didn't.
Probably because you picked a bad example.LostGryphon said:I'm aware of the distinction. I was trying to draw a parallel through example and apparently failed at it.
This is true, but we're not making a sweeping mandate. We're asking if it's copyright infringement if you download a copy of a game to use as a backup to your purchased copy. Answer: it totally still is.From what I understand, the legal implications vary and the law itself is in a state of flux. There are so many variables, especially when the concept of a license is involved, that it's genuinely difficult to write a sweeping mandate rather than approach these things on a case by case basis.
Yes! It is, and it does. You've been listening. The law is stupid, but it is also the law, and no-one has a better alternative other than sticking their fingers in their ears and singing the Power Rangers theme song while trying to extradite Kim Dotcom.If it's copyright infringement to copy a book then, logically, it's infringement to copy my Skyrim folder to another place on my computer. Point being, the language needs refinement.
The thing about intellectual property is that it is inherently intangible; that's why it's called intellectual property and not real property. You seem to think that it's not possible to draw a comparison between tangible and intangible copyright infringement. This is true, but not how you think it is; it's the other way around.And technically, as we've all been made so painfully aware by the DRM toting publishers, we are not purchasing the game proper. We're purchasing a license to use the data which makes up the game. The very nature of data, being intangible and all, prohibits comparative statements from being made because they just wind up like my Ferrari example.
Erm, I didn't play it straight at release but I did play it with 1.2 and that was as stable as possible. As in, there wasn't a permanent not passable section of any description. In fact, many people played it with 1.2 - when I played it (in 2005-ish) the Unofficial Patch wasn't even considered mandatory by any extent. A nice addition but not mandatory.Raioken18 said:I have a question, what about games like Vampires The Masquerade Bloodlines? They released a game which was incomplete in terms of being able to finish the game (you couldn't due to a glitch). They didn't patch said glitch, so the only way to actually complete the game was to alter the source code (illegal) or if you weren't good with coding, to pirate an edited version of the game or copy a friends already altered file (also illegal).
So... to all the people who bought a game that couldn't function to it's full implied potential (being able to finish it without it glitching), what is their legal standpoint against those releases?
The question you're asking is not if this is piracy, because it is. You are downloading a game for free instead of buying it, and therefore it's piracy.Zyst said:Salute Escapists!
Anyhow, I'll get straight to the point. I own and bought Skyrim and all its DLC (steam owned) however some mods have slight issues with Steam support and overall I didn't want to go through the headache of fixing that so I downloaded through torrent the game and the DLC I owned which is all of it. Then I happily installed the stuff I desired and it all works perfectly.
However, is this pirating? I do own the game itself so to say but you might also argue I only own a license available through steam and not the game per-se.
What are your thoughts on this particular kind of 'piracy'? This might also apply to, for example owning your old Majora's Mask and Ocarina of Time cartridge but not owning a N64 anymore, so you DL a ROM. Is that pirating? You still own and have the cartridge. Where does one draw the line?
Thanks for all and any input!
This is the question that I keep asking myself. What mods are you using that don't work with a legal copy of the game? I use mods heavily from various modding sites and I have never found a mod that had an issue with steam and like people have pointed out SKSE allows you to play without steam running in the first place so I see absolutely no need to obtain an ill gotten copy of a game so you can "mod it".Daverson said:On a side note, though, isn't the Steam version of Skyrim the only version of Skyrim? What sort of person makes a mod that doesn't support the only legal version of the game? D=
Yes, it does matter where the software comes from. This is where the inaccuracies in this topic come from.Johny_X2 said:Not Piracy. by purchasing the game on steam, you have also purchased the right to use the software license. It doesn't matter where the software comes from, you have paid for it so you can use it.