No.Marik2 said:Danganronpa 3? Cuz I keep hearing about how the twist sucks.
That should have been their hint that it was a terrible twist and scrapped it, rather than going to ridiculous lengths to make it 'work'.Aerosteam said:Thing is they wrote themselves into a corner the moment they decided to have that twist, like, if they showed the character like that earlier it would've been obvious they were the mastermind talking to them so he sorta had to be offscreen till late in the story.
Just because you can see his shadow, doesn't mean it's been foreshadowed! If your foreshadowing doesn't actually make sense in retrospect it doesn't count!Aerosteam said:I know the game OP's talking about, it is foreshadowed. His glasses show him what's going around the facility with cameras, and every scene in the game ends with a fade to a static, like CCTV. So you can look at the game like it was entirely within his perspective.Auron225 said:Yeah, that sounds like a pretty damn stupid plot twist. Not sure what else to say. I mean, I guess it's one that no-one would ever see coming, but that's not a good thing. I think the best twists are those that actually are foreshadowed, but in ways so subtle that you don't even pick up on them, and only connect the dots with after the fact.
Plus, in previous games in the series, the word "nonary" is used a lot, as in 9 characters are participating, but this time it was "decision" which can mean 10.
Finally, the 9 main characters are split into three groups of 3, two groups are called C Team and D Team because that's the first letters of the names of the team leaders, but in Q Team there isn't anyone with a name like that of the 3 so it is hinted the team name is referring to a fourth person.
Not saying the twist was bad or good, but it was foreshadowed multiple times, and I didn't notice them while playing.
The way the camera in the game swings around it's impossible that he would be out frame in every single scene, especially when he's supposed to be immobile. And why is he going to such lengths not to look at himself anyway?
Nonary does mean 9, decision doesn't mean 10, even though it has 'dec' in it. Word origin of "decide" from Dictionary.com
Dictionary.com Word Origin and History said:v.
late 14c., "to settle a dispute," from Old French decider, from Latin decidere "to decide, determine," literally "to cut off," from de- "off" (see de- ) + caedere "to cut" (see -cide ). For Latin vowel change, see acquisition. Sense is of resolving difficulties "at a stroke." Meaning "to make up one's mind" is attested from 1830. Related: Decided; deciding.
http://www.dictionary.com/browse/decide
And the game goes out of it's way to never mention bucket head's name to make you think 'Q' is his name, until after the twist when they are suddenly using his name all the time as if they'd been doing it all along.
It's only a twist for the player, and the character is never given a motive for hiding his existence from the player.
Yes, preach! There was sooo much wrong with the game. What was your biggest gripe, though?MC1980 said:Yes, Zero Time Dilemma was indeed, a pile of shit.
The twist is dumb, not because it isn't foreshadowed, but it's foreshadowed in the dumbest ways possible. Like, there's the occasional shadow of the guy in the wheelchair in some shots, but in some instances he literally has to teleport out of the camera's field of vision in the next shot for the gimmick to work.
He's also completely silent despite rolling around in a wheelchair, and is never mentioned or talked to or talked about by the people around him. How fucking convenient. Oh, but there's these minor hints of whatever and whogivesafuck when it comes to him being there. It doesn't matter, because for the twist to be even possible, things have to be so outrageously contrived for nobody to mention him directly, or for him to not be on camera. Leading to teleportation. I guess being a blind mute-deaf makes you pretty much invisible.
Also, there's the part where you can totally kill him via stupid shit with a crossbow. In what is clearly supposed to be a small easter egg once the jig is up and you go back to clear up some gameplay you missed out on. But if you're like me, and you get the stupid fucking name of the mystery character, you type it in as a lark in the aformentioned crossbow room. And, whoops I just bumblekinged into the plotwist, deflating it like a balloon. Yay.
And it's not like that's my biggest gripe with the game, 'cus atleast they tried somewhat with that twist, as opposed to the other abysmal garbage in the game.