The possibility has recently come up for me to be involved in the production of an Isometric Strategy/RPG (Think the Final Fantasy Tactics series or), and I've been wondering what goes into the design of a good game of this type.
What have been your experiences with these games in the past? What do you like about them? What don't you like about them? Where did those games you play in the past go wrong? What did they do right? I'm interested your opinion, because if this happens (it may be a pipe dream, who knows), then I'm going to be making damn sure that it's going to be good. Or as good as we can get it.
Mostly, I'm looking for opinions on turn-based games of this genre, and I'd like if you could be as nitpicky as possible, I'd like to learn everything I can.
What have been your experiences with these games in the past? What do you like about them? What don't you like about them? Where did those games you play in the past go wrong? What did they do right? I'm interested your opinion, because if this happens (it may be a pipe dream, who knows), then I'm going to be making damn sure that it's going to be good. Or as good as we can get it.
Mostly, I'm looking for opinions on turn-based games of this genre, and I'd like if you could be as nitpicky as possible, I'd like to learn everything I can.