Original Comment by: Voxaryx
http://360.yahoo.com/icecreamsuit
The fundamental problem with this article is an underlying assumption which Khurram makes glaringly obvious without ever quite stating it outright; in his mind, religion = Christianity. Not to knock Christianity, but there are a few other kids on the block. There is brief mention of mosques (Islam) and synagogues (Judaism), which are precursor/parallel religions to Christianity. In fact, the single allusion to a non-Western faith I was able to find in the entire article was the words Hindu and Bindi on page 23. This is problematic, considering there are billions of people in the world who follow faith systems other than Christianity, Islam or Judaism. In fact, after mulling the article over for a couple hours, I came to the realization that all the games in existance can be divided into two groups: Eastern and Western. To generalize, Western games are those produced in North America or Europe, while Eastern games come from Japan, China, and Korea.. By dividing games this way, one can see the crucial difference; games produced in the East are much more likely to contain religious elements/themes. Let's look at the games Khurram mentioned in the article, just for kicks:
Western
------------
*Earthworm Jim
Populous
Black & White
Project Gotham Racing 3
Sim City
The Sims
Second Life
GTA: San Andreas
*God of War
Messiah
Doom
Eastern
-----------
*Sonic
*Megaman
*Link/Zelda
*Metroid
*Street Fighter
*Mario Brothers
Doshin the Giant
Final Fantasy
*Shadow of the Colossus
*Tales of Symphonia
*Killer 7
*Katamari Damacy
For your convenience, I highlighted the games which I believe Khurram spoke of as having a positive inclusion of religion. Notice anything? The only two Western games which meet with his approval are Earthworm Jim and God of War. The link between Earthworm Jim and religion are laughably tenuous; God of War, on the other hand, is indeed an excellent example of the inclusion of religious themes into a game. Greek mythology has been a constant source of inspiration for Western writers ever since the time of the Greeks. However, the Greeks can also be blamed for our current problem of games lacking religion, a problem which the author mistakenly lays at the feet of game developers. Don't blame them, blame the culture they grew up in. For that, blame the Greeks, the ones who started it all.
At one time, religion and theatre were one and the same. The Bacchanalia, celebrations of the god Dionysus, centered around festivals which were essentially drunken orgies. Over time, they became more structured, skits were performed involving Dionysus, and eventually entire plays were created and put on during the festivals. It reached a point where the drunken orgies stopped, but the plays remained. Theatre had been born, as a separate entity from religious celebrations. This tradition continued into the Roman empire, growing ever farther from its religious roots. Christianity embraced theatre along with many other things when it became the official religion of Rome, and later of all Europe. For a while, Passion plays were all the rage in Europe. Eventually, all good things must come to an end, and around the time of Shakespeare the church banned plays altogether, citing them as a source of moral filth. Why so much talk about theatre, you ask? I discuss it because theatre became the entertainment of the masses, and in the past century it evolved into moving pictures, television, and movies as we know them today. Then, in the past two decades, the video game industry was born and has grown by leaps and bounds, until now it threatens to dwarf the mighty money machine of Hollywood. Video games have become the entertainment medium of choice for a growing percentage of the Western world. However, religion was split from entertainment so very long ago that people growing up with this cultural heritage are finding it very hard to mash the two back together. (I think going back to the roots of wine and orgies would help a lot in this process, but who listens to me?) Most often, as Khurram pointed out, Western developers find it easier to use traditional mythos, such as the Greek pantheon, rather than wrestle with the modern behemoth of Christianity. Nobody cares if you fudge a bit on the legends of Zeus and his gang; mess with Jesus, and you mess with a very vocal and powerful group of people.
In the East, so far as I can tell, this isn't even an issue. I am by no means an expert on Oriental culture, so please forgive any errors on my part. So far as I can tell, religion and theatre were intertwined in the beginning, as in the West. In the East, however, they managed to stay together, simple as that. No separation of church and state (well, except perhaps for Chairman Mao and that fantastic Cultural Revolution). The East is predominantly a polytheistic culture. The notion of spirits and demi-gods scampering all over the place is, if not necessarily believe by all, not an unfamiliar notion. In fact (according to my Eastern Religions prof) it was at one point (and perhaps still is) fairly common for Japanese to transition between religions in different phases of life. With Hinduism, Folk Religion, Taoism, Buddhism, Juche, Jainism, Sikhism, Shinto, Cao Dai, Zoroastrianism, and Tenrikyo to pick from (and those are just the major ones, with devotees numbered in the millions), there is no shortage of options. Many of these religions/life philosophies are rife with stories and mythology. In fact, there often exist multiple versions of the same stories, either within one faith system or scattered among many; and this is not seen as a problem. As one Buddhist monk told me, a person could dedicate their entire life to reading every single Buddhist holy book through once, and that person would die before ever coming close to completing the task.
For those developers, religion is not something sequestered to a weekly event on a weekend morning; religion is an inescapable part of their culture. Is it any wonder, then, that the vast majority of games coming from the East are rife with spirituality? Blending religion with video games is not a new task to be accomplished for them. Western developers need to learn that spiritual themes are not something to be crudely tacked on after the fact; they should be built right into the games, a part of the fundamental assumptions of the designers and writers. Putting religion into a game is not about sticking religious iconography all over the walls of every game level, or shooting demons with shotguns. It's about looking around and seeing a world controlled by spirits both large and small, charitable and malevolent, dependable and capricious, and then creating a virtual world with those same underpinnings. If the person who sits down to play accepts the spiritual mechanics of the game without question, success has been achieved.
I am currently playing (and greatly enjoying!) Shadow of the Colossus. In it, a boy has come to the temple of a powerful being, to have it bring back the soul of his dead companion. He sees a light come from on high, hears a mighty voice, and obeys it without question. He hunts down the colossi one by one, confident that his spiritual sword will give him the necessary strength and skill to accomplish the task before him. He does not need to say it, for the truth of the matter is evident in his every action; he has faith. By extension, via the controller in my hand that links us together, so do I.