I'm surprised at two things about your article, Dr. Mark. On physical health, I'm surprised you didn't mention eye health. I don't have many problems with the console, but using a PC to game for too long used to really hurt my eyes. My mother used to nag at me when I was a kid about listening to music cranked too loud over earphones, and as much as it stinks to admit it, I'm 43 and I do indeed have some hearing loss now. I wonder in turn about kids who've been PC gaming their whole lives, if they're going to have eye issues and eyestrain related issues when they get older.
Here's a gaming-health connection you may not have thought of-- how is gaming useful to people with disabilities? I have chronic pain. Intense gaming is the only thing that helps me when I have breakthrough pain so severe that not even prescription painkillers can stop it. Here's an even odder one. *Remembering* intense gaming gets me through painful medical procedures that I would otherwise be completely unable to tolerate. If I know the procedure will be painful and the doctor allows it, my husband goes in the room with me. When I had oral surgery, one of the things he did was periodically cue me when I waved in his direction with short comments about mobs. "Three casters and two melee", for instance. I then have to imagine the situation in my mind, seeing the mobs' angle of approach, and figure out how to tactically solve the problem without dying. My dentist said it was one of the most imaginative things he'd ever seen, and that it allowed me to tolerate much more probing on lower doses of painkillers than another patient of his with the same pain condition.
I used to try so many things in the years before I started gaming, usually the things they recommend, meditative visualizations, and nothing ever worked-- I can't "calm myself" when I'm in intense pain. Turns out I *can* keep my brain busy enough that it keeps the pain sensation somewhat at bay. I figure that idea has to have some application to medical care more broadly, the notion that mentally stimulated patients may be calmer patients. Mental chess, for chess-playing patients, fixing a complicated knitting problem, for fiber-crafting patients, remembering a complex hunt or that fish that you just can't quite catch, or perhaps imagining the perfect game of bridge?
BTW, I read a lot of scientific studies because of the job I'm in. I've seen several recently with adapted video games to solve one problem or another-- a memorable one was a "game" that taught a complex procedure to, if memory serves, medical students. It was hard to set up in a lab, so they created a simulation game that helped them learn it faster and better. My mom is in a nursing home. I would love to see video game adaptations for nursing home patients. She has too many eyesight issues and too much hand-arthritis to be able to play a regular video game now, but you'd think something could be implemented that would create the kind of neuro-stimulating factors that doctors recommend for patients with mild cognitive problems-- some sort of changeable puzzle, perhaps? I hope by the time I'm ready for senior living, there's some integration of both internet and gaming. You do accentuate the negative, but I think medical care needs to tap the positive.
Here's a gaming-health connection you may not have thought of-- how is gaming useful to people with disabilities? I have chronic pain. Intense gaming is the only thing that helps me when I have breakthrough pain so severe that not even prescription painkillers can stop it. Here's an even odder one. *Remembering* intense gaming gets me through painful medical procedures that I would otherwise be completely unable to tolerate. If I know the procedure will be painful and the doctor allows it, my husband goes in the room with me. When I had oral surgery, one of the things he did was periodically cue me when I waved in his direction with short comments about mobs. "Three casters and two melee", for instance. I then have to imagine the situation in my mind, seeing the mobs' angle of approach, and figure out how to tactically solve the problem without dying. My dentist said it was one of the most imaginative things he'd ever seen, and that it allowed me to tolerate much more probing on lower doses of painkillers than another patient of his with the same pain condition.
I used to try so many things in the years before I started gaming, usually the things they recommend, meditative visualizations, and nothing ever worked-- I can't "calm myself" when I'm in intense pain. Turns out I *can* keep my brain busy enough that it keeps the pain sensation somewhat at bay. I figure that idea has to have some application to medical care more broadly, the notion that mentally stimulated patients may be calmer patients. Mental chess, for chess-playing patients, fixing a complicated knitting problem, for fiber-crafting patients, remembering a complex hunt or that fish that you just can't quite catch, or perhaps imagining the perfect game of bridge?
BTW, I read a lot of scientific studies because of the job I'm in. I've seen several recently with adapted video games to solve one problem or another-- a memorable one was a "game" that taught a complex procedure to, if memory serves, medical students. It was hard to set up in a lab, so they created a simulation game that helped them learn it faster and better. My mom is in a nursing home. I would love to see video game adaptations for nursing home patients. She has too many eyesight issues and too much hand-arthritis to be able to play a regular video game now, but you'd think something could be implemented that would create the kind of neuro-stimulating factors that doctors recommend for patients with mild cognitive problems-- some sort of changeable puzzle, perhaps? I hope by the time I'm ready for senior living, there's some integration of both internet and gaming. You do accentuate the negative, but I think medical care needs to tap the positive.