I think the real problems in gaming are the huge amount of shallow games that sell for $60, DLC that would have been unlockables like 5 years ago, selling what was once a cheat code (thanks R*, you did a great job at getting this low. I understand EA and Ubishit but you?), DLC announcements before the game is even out, insane amount of marketing money driving the development costs to ridiculously huge amounts and blaming the consumer for not buying their shitty game when it fails to sell over 5 fucking million copies. The world design practice that forces everything to have a purpose and rewards the player (take Skrim for example, pretty much everything has a secret and a rewards in it, there is no corner of the map that doesn't have something. I don't know how people can say exploration is great in Skyrim when there is nothing to explore. When you have empty parts with nothing in it, then finding that one secret in the region is so much more rewarding than the same secret in a "secret" filled world).
Microtransaction in a +$60 games. Yeah, people are in uproar against Evolve (and I think for a good reason) but where was your reaction when R* added microtransactions to fucking GTAV? Where were you when Ubishit added micro-transaction to AC:Unishit? Those games, those micro-transactions far worse than anything in Evolve. In the case of GTAV, it's literally pay to win since the money gives you a big advantage over those who don't pay. And all player paid for the fucking game. This pretty much opens the door to AAA games with premium currencies like the shallow mobile "games".
And then there is the obvious shit like the The Order developer who openly say they added gameplay to the game because they are forced to do so and if they could they would make it without gameplay. Story and graphics aren't and should never be more important than gameplay. If you add just minimal gameplay because you're forced to do so, then go and make a freaking CGI movie. It's 2015, they sell well unlike 20 years ago so no need to sell your movies as some awful game. When graphics become the focus point of selling console games, people talk about the "awesome" graphics on their console but then make fun of the Wii while all the console games look like trash compared to medium setting PC games. The death of few genre. The focus on the "wider" audience and killing existing niche franchises in the attempt to get the CoD audience who doesn't fucking care (I'm still mad about Thief and I will be mad until the rest of my gaming days, maybe even longer). The complete lack of any AI progress. They enemy is retarded, has no strategy and they make the game "harder" by making the enemies bullet sponges or just deal insane damage (pretty much every game on anything above normal and Dark Souls, the supposedly hard game that you can easily win without dying a single time). A challenging game would have challenging enemies and a hard world/level design. Not deal insane damage while being ridiculously easy to cheese.
The focus on player choice is killing games. Not everything needs to have the player choice affect the story. And literally nothing needs it if you're incompetent like Bioware and can't make proper choices. No, being an angle or the devil isn't a good moral system. I would rather have a solid story than some shit that Bioware slaps together. The focus on "open" world is bad as well. Or at least extremely badly implemented in pretty much every game. I don't freaking care that your game has a 100km^2 map if it's going to be empty, lifeless, copy pasted or made with a brush tool. I don't need an infinitely big procedurally generated world if you will find the same fucking structure every 10 minutes of playing. Give me a small lively world, well designed where I have reason to explore. Not ever NPC needs to exist for quest, hints or to sell something. Just add them, let them live their lives. It makes the world so much nicer and immersive. The capital city of Skyrim having 10 houses and 20 NPC'... really? Is this some sick joke?
The limit of the number of weapons in FPS games is killing me. Sure, a real soldier can't carry 6 guns, but neither can he heal after waiting for 5 seconds behind a wall. Maybe more fantasy and old school shooter and less military shooter would be nice. You won't get the CoD audience, please stop trying. Try getting a different audience. There are tons of us who would kill to play more FPS that aren't CoD clones. I liked Titanfall to some extend. With some improvements and some changes, it would be a freaking fantastic game. Tribes: Ascend was fantastic, but killed by the badly implemented f2p model and the shit balance to make the game more like CoD. No, there was no fucking need to add more hit-scane weapons in a game which people play because it has no hit-scan weapons. No, there was no need to buff the fucking Assault Rifle and the LAR to an extend where they would completely replace the Spinfuser and other weapons from the game. The the biggest of all nos goes to the fucking speed cap. It's a game about going fast. If you have a shitty pathfinder and defense, you deserve to lose the flag. Don't fuck up with the good player because some people are bad at the game. Instead a good match making would be better. Just because I and someone have the same rank doesn't mean we have the same skill If he can't ski at a constant of 200km/h with a pathfinder or any light class, he's not a good player. Don't match them against us who can keep a constant 300km/h. He can't catch us, he can't defend, he can't get the flag, he will lose, you will kill his will to play, he will cry on the forum if he's someone who doesn't want to get good and you will just fuck up the game.
Well, that some that came to my mind while writing. Would be surprised if I worded some of my problems badly and they turn out to contradict each other.