These things are particularly egregious in futuristic FPS games like Killzone, Halo, Red Faction, and Gears of War:
- Soldiers use slang and terminology from present day (Marcus and his squad = bros, as are the ISA guys in Killzone)
- Most weapons are just reskinned guns from present day (Will standard equipment for soldiers in the 23rd century really still be 30-round assault rifles? Compare the advancement in firearms from 1800 to 2011)
- Fashion and hairstyles influenced by present day (although video games are hardly the only offenders; if you watch 2001: A Space Odyssey, there is a heavy dose of 1960s style in everything)
Is this just lazy writing by developers who don't want to sit down and brainstorm what the future might be like, or is this just an attempt to better connect with the gaming audience?
It kind of reminds me of this trope:
http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlekt6mtovm4vne?from=Main.RecycledInSpace
- Soldiers use slang and terminology from present day (Marcus and his squad = bros, as are the ISA guys in Killzone)
- Most weapons are just reskinned guns from present day (Will standard equipment for soldiers in the 23rd century really still be 30-round assault rifles? Compare the advancement in firearms from 1800 to 2011)
- Fashion and hairstyles influenced by present day (although video games are hardly the only offenders; if you watch 2001: A Space Odyssey, there is a heavy dose of 1960s style in everything)
Is this just lazy writing by developers who don't want to sit down and brainstorm what the future might be like, or is this just an attempt to better connect with the gaming audience?
It kind of reminds me of this trope:
http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlekt6mtovm4vne?from=Main.RecycledInSpace