Some games have to have a slow start. Take, for instance, Resonance of Fate and Lost Oddessy for the XBox 360. Both came out around the same time, both JRPGs, both with stunning graphics and both underrated (at the time. Lost Oddessy got a lot more positive crit once it had been out a while.)
Lost Oddessy is a very classic style JRPS, turn based with commands to chose and weakness/element matching to boost yourself. Final Fantasy in all but name. Great voice acting and a great gtory.
Resonance of Fate on the other hand played more like an SRPG in battles, and featured far less running around doing normal JRPG stuff. It was all about the battle system... which is actually one of the most complicated, in depth systems I have ever played. The first few hours at least were all about learning the mechanics at the battle arena, figuring out some basic tactics then taking on some easy enemies. I remember being what must have been 7 hours in when I finally got it enough to take on the first boss in the first area... But I loved it! It worked! It really needed the slow start though... It waited until you were comfortable enough before dropping all the story on you; only teasing you with ambiguous flashbacks that make you want to find out more about the characters.