All these years that you guys have been joking, 'it's only a matter of time until someone comes out with a music/rhythm based FPS'. And now, it's happened with RS FLUX [http://www.kickstarter.com/projects/screwdriverstudios/rs-flux?ref=category]! It's basically guitar hero with guns.
RS Flux is here to change shooters forever. Too often I've seen people turning down the volume on their game, and then cranking their own music. When players get in this mode, you often see the music reflected in the game; the character's reticle bounces around to the beat, the weapon fire pulses along with the music, they weave in and out of hallways almost as if the music is controlling their moves, but more importantly you can see that the player is more immersed in the overall experience. Why should we have music separate from our games? Why should music games be about conforming to preset songs and tunes? Why can't we integrate music into the gameplay of shooters? Well I say we can, and that's exactly what I'm doing with RS Flux.
RS Flux combines the action-packed, fast paced, immersive gameplay of a First-Person-Shooter with the music and rhythm of a Music Game. In RS Flux, everything in the game has musical sound; weapons, actions, movements, enemies, objects, effects, scenery, and just about every last thing in the game has sound or melody that flows seamlessly with every other sound, making each and every minute of the game a unique musical experience. RS Flux is as much about playing an FPS as it is about creating and enjoying music. Musical experiences will vary based on playstyle, location, genre setting, enemies, weapon usage, and the level of action occurring around the player, so players will never be left experiencing the same tired music over and over.
RS Flux combines the action-packed, fast paced, immersive gameplay of a First-Person-Shooter with the music and rhythm of a Music Game. In RS Flux, everything in the game has musical sound; weapons, actions, movements, enemies, objects, effects, scenery, and just about every last thing in the game has sound or melody that flows seamlessly with every other sound, making each and every minute of the game a unique musical experience. RS Flux is as much about playing an FPS as it is about creating and enjoying music. Musical experiences will vary based on playstyle, location, genre setting, enemies, weapon usage, and the level of action occurring around the player, so players will never be left experiencing the same tired music over and over.