Look. With the recent Legend of Korra video game released people have been saying it's GREAT for a budget title and that you can't compare it to AAA. I HATE this excuse. The only thing a budget title scales down on is scope, the scope will never compare to AAA. So, don't expect top of the line visuals or as in depth content. That doesn't mean the game shouldn't be serviceable though. You don't excuse the flaws or go less harsh on them. Review games as games.
For some reason people seem to believe this philosophy means AAA gets an unfair advantage due to resources put in. As I said though, you know the scope won't be the same, but that doesn't excuse a not fun game from being not fun. I review games by this philosophy and guess what? I still manage to find indie titles I think are better than terrible AAA titles. It's not this black and white, give unfair advantages or review games on a sliding scale based on prices deal.
I've seen people accuse reviewers who gave this game a low score of a lack of journalistic integrity and bad reviewing practice. This is silly and shows a fundamental misunderstanding of how this review philosophy works because, as I said, indie titles can still come out on top. If an indie title used its resources more efficiently to polish the game to a sheen then, despite its lower budget, it is the better made game than a terribly polished AAA title.
Actually, someone responding made my point much better than I did
For the record, I understand the excuse. It's fair, it's understandable. I just don't think it's a very good one for the reasons I stated above. It's only good in deciding whether you really wasted your money rather than in judging quality: "Eh, I only spent $5 on this bad game when the full price was $15, so even though I don't like it, I could have spent more, which it didn't deserve, so I don't feel too bad". What do all of you think? Is that excuse getting a little annoying for any of you? Or, do you still think the excuse is fair?
Important Note: I have been accused of trying to dictate how much playtime others should get out of a game, of thinking fun and quality is objective, and for my personal review philosophy. The first two, if implied anywhere in this post or my follow up posts, was unintentional. I may have stated this belief of mine rather bluntly and it may come off as if I'm stating fact. I only stated it so bluntly because of how strongly I believe in it, but I would never force it on anyone. I find the excuse highlighted as the topic of this discussion bizarre and I am just stating my perspective on how bizarre it sounds to me. To paraphrase some things I said later in the thread
For some reason people seem to believe this philosophy means AAA gets an unfair advantage due to resources put in. As I said though, you know the scope won't be the same, but that doesn't excuse a not fun game from being not fun. I review games by this philosophy and guess what? I still manage to find indie titles I think are better than terrible AAA titles. It's not this black and white, give unfair advantages or review games on a sliding scale based on prices deal.
I've seen people accuse reviewers who gave this game a low score of a lack of journalistic integrity and bad reviewing practice. This is silly and shows a fundamental misunderstanding of how this review philosophy works because, as I said, indie titles can still come out on top. If an indie title used its resources more efficiently to polish the game to a sheen then, despite its lower budget, it is the better made game than a terribly polished AAA title.
Actually, someone responding made my point much better than I did
There are things you expect for a lower budget game, but these issues are not among the things that can be fairly excused from criticism.tippy2k2 said:I 100% agree that a bad game is a bad game no matter how much (or little) money you put into the game. Broken game-play, bad stories, technical issues, etc. are not things that should be glossed over just because the game is cheaper. These are things within your control no matter your budget. I suppose a higher budget might help since you can afford more help but that's flimsy at best.
For the record, I understand the excuse. It's fair, it's understandable. I just don't think it's a very good one for the reasons I stated above. It's only good in deciding whether you really wasted your money rather than in judging quality: "Eh, I only spent $5 on this bad game when the full price was $15, so even though I don't like it, I could have spent more, which it didn't deserve, so I don't feel too bad". What do all of you think? Is that excuse getting a little annoying for any of you? Or, do you still think the excuse is fair?
Important Note: I have been accused of trying to dictate how much playtime others should get out of a game, of thinking fun and quality is objective, and for my personal review philosophy. The first two, if implied anywhere in this post or my follow up posts, was unintentional. I may have stated this belief of mine rather bluntly and it may come off as if I'm stating fact. I only stated it so bluntly because of how strongly I believe in it, but I would never force it on anyone. I find the excuse highlighted as the topic of this discussion bizarre and I am just stating my perspective on how bizarre it sounds to me. To paraphrase some things I said later in the thread
I don't get why everyone keeps accusing me of things I didn't say. If it's because I implied any of this or sounded over defensive then I am sorry, but I had no intention of dictating how much play time you should get or how much fun you should have. The MAIN point of this thread is for those who excuse what they would have normally criticized just because it's a budget title. These are often flaws that can be addressed regardless of budget, they aren't things like top notch visuals or lots of activity on the screen or complex gameplay that taxes the processor as of course budget games can't handle those things. This isn't just referring to this game specifically, but in general. I just don't think the excuse has a lot of merit and that's my opinion. This thread just states my opinion. If others feel that excuse is fine or are legitimately enjoying the game, especially if they are legitimately enjoying the game and aren't using that excuse, I AM FINE WITH THAT.
Believe it or not, I don't actually care that much about the game. I just am not a concise person: I am criticized constantly by my friends for my long Facebook posts, messages, and phone texts. Heck, they even criticize how long I talk for. They often say, "It doesn't sound like you care that much, so why did you write/speak an essay?". That's because I go in depth; I can't help myself. My passion for the topic at hand might bleed into my posts as if I care so much about the game itself rather than the topic at hand, but I don't: It's unintentional. I just want more people to actually address the main point of this thread as I have apologized for injecting a tone that would suggest anything other than the main point of this thread.