It's a Kind of Magic

Areani

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Dec 18, 2008
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Knonsense said:
Areani said:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.
This makes very little sense to me. Are you inexperienced in at least one of these games? Why would you hope that Yu-Gi-Oh is better?
I meant "pwns" as in "a lot more popular" and also I'm just kidding ;)
 

Syntax Error

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randommaster said:
Nazrel said:
randommaster said:
Nazrel said:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.
Have you actually played the game? DtN is the Magic equivalent of Sean or Dan from Street Fighter. There are much worse stupid broken things to do than even infinite squirrels.
DtN takes a deck built around it to use. You need 5 colors, and a lot of mana. There are far more broken cards in existence. Anyway, I'm thinking about getting this. It sounds fun, except for the lack of customization options.
In practice there are worse ones, but the Door to Nothingness is the one that specifically says, "Pay X mana target player loses." This is the kind of card jokes were made about back in the day, as broken cards that would never exist.
Getting the ammount of effort needed to activate DtN is a feat in itself, much less being able to get to kill someone with it. There were plenty of other cards that let you win the game instantly before DtN.
After all that effort, you get ninja Brown Ouphe'd
I actually had a friend from a card shop once. He makes his opponents sign a notebook after beating them. He says it's his list of people he killed using Door to Nothingness. The ability is offset by the high cost. IMO Skullclamp was more broken

With the right mana engine, you can keep drawing cards until you get the one you needed. And this card isn't even a rare! Also imagine how easy your life will be if you can generate multiple 1/1 tokens.
 

randommaster

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Syntax Error said:
*Snip-snip-snippity-snip*
I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

As for Skullclamp, believe me, I know it's broken. Throw some into a deck with creatures and the deck usually becomes twice as good.
 

Syntax Error

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randommaster said:
Syntax Error said:
*Snip-snip-snippity-snip*
I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.
Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.
 

randommaster

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Syntax Error said:
randommaster said:
Syntax Error said:
*Snip-snip-snippity-snip*
I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.
Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.
There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.
 

Syntax Error

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randommaster said:
Syntax Error said:
randommaster said:
Syntax Error said:
*Snip-snip-snippity-snip*
I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.
Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.
There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.
If you look at Chaos Confetti, that "legend" might not be all that far from the truth.
I actually never saw a standard deck construct (at the time) for DtN. Mostly because Affinity ruled the metagame until the Artifact Lands were banned. The things that got me at the time were those anti-artifact green decks. I hated green at that point. They had Oxidize, Viridian Shaman and other things. They also usually had land generators at the time, so when your field is clear, they'll send their 20 land Rude Awakening at your ass. Rude awakening indeed.
 

Knonsense

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Areani said:
Knonsense said:
Areani said:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.[/sarcastic joke type thing]
This makes very little sense to me. Are you inexperienced in at least one of these games? Why would you hope that Yu-Gi-Oh is better?
I meant "pwns" as in "a lot more popular" and also I'm just kidding ;)
Ok fixed.
 

Kojiro ftt

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I broke my addiction back in 1997 when I sold all my cards at a convention. Got like $800 total. I've been waiting for a video game version that didn't charge for cards - all the previous editions made you buy virtual booster packs. So I guess I will have to check this out.
 

randommaster

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Syntax Error said:
randommaster said:
Syntax Error said:
randommaster said:
Syntax Error said:
*Snip-snip-snippity-snip*
I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.
Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.
There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.
If you look at Chaos Confetti, that "legend" might not be all that far from the truth.
I actually never saw a standard deck construct (at the time) for DtN. Mostly because Affinity ruled the metagame until the Artifact Lands were banned. The things that got me at the time were those anti-artifact green decks. I hated green at that point. They had Oxidize, Viridian Shaman and other things. They also usually had land generators at the time, so when your field is clear, they'll send their 20 land Rude Awakening at your ass. Rude awakening indeed.
Yeah, Rafinity was broken. Disciple of the Vault is still banned in Extended to keep the deck fair. With Disciple, it works more like a Combo deck than aggro.

With DtN, did you try Tooth and Nail for two Composite Golems? That gives you the mana for the Door without having to wait.
 

Syntax Error

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randommaster said:
Oh, I didn't know about that. Most Tooth and Nail decks I battled with usually only plays out in two ways: either my I kill him first with my Cranial Plating'd Broodstar on turn 4 (provided, he had a bad draw and wasn't able to destroy any of my lands) or he disrupts my mana flow until he can Tooth and Nail a Triskelion and Mephidross Vampire and gives me a one sided Wrath of God. The worst was probably a Kiki-Jiki and Darksteel Colossus (dropped when I had nothing to defend with in the first place). That said, Tooth and Nail decks back then were mostly of the Beatdown variety.

And I'm willing to bet Disciple wouldn't be banned (probably restricted) if it were damage instead of loss of life (since damage can be prevented, while loss of life can't).
 

randommaster

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Syntax Error said:
randommaster said:
Oh, I didn't know about that. Most Tooth and Nail decks I battled with usually only plays out in two ways: either my I kill him first with my Cranial Plating'd Broodstar on turn 4 (provided, he had a bad draw and wasn't able to destroy any of my lands) or he disrupts my mana flow until he can Tooth and Nail a Triskelion and Mephidross Vampire and gives me a one sided Wrath of God. The worst was probably a Kiki-Jiki and Darksteel Colossus (dropped when I had nothing to defend with in the first place). That said, Tooth and Nail decks back then were mostly of the Beatdown variety.

And I'm willing to bet Disciple wouldn't be banned (probably restricted) if it were damage instead of loss of life (since damage can be prevented, while loss of life can't).
It might be unbanned (only Vintage restricts cards, otherwise it's either banned or not) if it were damage, since Runned Halo could stop it, but first turn Disciple turns the deck from a turn four/five kill to a consistent turn three kill. Getting a first-turn Disciple is like getting another Ravager, except it doesn't need to attack to kill you.

Also, a fun thing you can do with TaN is Twincast it when your opponent plays it, and get your own combo out to stop them. Pristine Angel usually worked pretty well.
 

ohgodalex

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Areani said:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.
Uninformed poster is uninformed.
This article was written extremely well and it makes me wish that I was Sean Sands.
 

Syntax Error

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randommaster said:
Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.
 

randommaster

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Syntax Error said:
randommaster said:
Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.
That might explain it. Twincast was from the next block, but you can think of it as "blue Fork."

As for choosing between MMORPGGDOWNFIWMGs and Magic, I prefer to play with people, even if it costs a bit more.
 

Syntax Error

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randommaster said:
Syntax Error said:
randommaster said:
Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.
That might explain it. Twincast was from the next block, but you can think of it as "blue Fork."

As for choosing between MMORPGGDOWNFIWMGs and Magic, I prefer to play with people, even if it costs a bit more.
Hey, MMO's allow you to play with people. I really got started because of the social aspect of it all. Not to mention me and my buds decided to start out in a game at about the same time (though, they've been playing MMO's years earlier). I'm planning to get back on Magic, probably once I have enough money to support it.
 

randommaster

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Syntax Error said:
randommaster said:
Syntax Error said:
randommaster said:
Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.
That might explain it. Twincast was from the next block, but you can think of it as "blue Fork."

As for choosing between MMORPGGDOWNFIWMGs and Magic, I prefer to play with people, even if it costs a bit more.
Hey, MMO's allow you to play with people. I really got started because of the social aspect of it all. Not to mention me and my buds decided to start out in a game at about the same time (though, they've been playing MMO's years earlier). I'm planning to get back on Magic, probably once I have enough money to support it.
I meant in the real world. I'm really bad at keeping up with online communities. Also, I tend to play games in spurts, so MMOs aren't really my style. I know a lot of people dig the social aspect of MMOs but that's probably the area I'm worst in. Combine this with the fact that I usually have about three or four other games that I need to finish, and I can't really justify it to myself.
 

Areani

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ohgodalex said:
Uninformed poster is uninformed.
A few posts later I most certainly stated that I was joking.
In the future I'll try to be clearer as to whether I'm serious or not ;)
 

Nemorov

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Kiutu said:
Areani said:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.
Nope. Yes, I played both, so I am not talking out of mere love of Magic, but Magic is far superior, however, Yu-Gi-Oh is simpler, which may appeal to more casual card players. Magic does make your eyes cross sometimes.
See, the thing about Yu-Gi-Oh (or at least how it was WAAAY back in the day), was that you could have an awesome deck one month that becomes total shit the next. That is not cost-friendly. I could not make myself care enough to continue playing. Also the trap cards and such made drove me insane because one could easily intimidate the hell out of me by laying down five face down and smirking (not that Instants are any better, but it feels a LITTLE more honorable...sometimes.. wait, what?). And didn't they completely change the rules and ban all the old cards or something? Just no. You can't do that and expect the majority of your player base to be all hunky-dory with it and buy all new stuff.

So I traded my now worthless Dark Magician/Gravekeepers deck for a whole shoebox full of shiny nifty (mostly crap and lands) Magic cards, in the hopes of improving my couple of decks or at least looking at the pretty art.