Here's the scene: Your character has just been told by the game to investigate something or somewhere that you, the player, can clearly see is a potential trap. Your character, however, is prancing his/her merry way right into it.
Is it good to have the player know it is a trap when they are walking in or is it better if the trap is a surprise to both the player and the character the first time you play a game?
In the former the player is prepared and less likely to die and get frustrated while in the latter the player gets the thrill of a surprise. Which do you think is better? Which do you prefer? (the two could be different)
[sub]Edit: for those of you mislead by the title and slightly disappointed at the lack of cross-dressing "traps" I offer the following for your amusement: (SFW)http://www.escapistmagazine.com/forums/read/9.272495-Its-a-trap-you-idiot#10509204[/sub]
Is it good to have the player know it is a trap when they are walking in or is it better if the trap is a surprise to both the player and the character the first time you play a game?
In the former the player is prepared and less likely to die and get frustrated while in the latter the player gets the thrill of a surprise. Which do you think is better? Which do you prefer? (the two could be different)
[sub]Edit: for those of you mislead by the title and slightly disappointed at the lack of cross-dressing "traps" I offer the following for your amusement: (SFW)http://www.escapistmagazine.com/forums/read/9.272495-Its-a-trap-you-idiot#10509204[/sub]