MiriaJiyuu said:
they were just being lazy
I always have the impression that "they were just being lazy" is the answer, but doesn't make sense, I can't believe that they don't want money from people like me for sheer laziness.
But then there are so many games with the two options and appropriate interfaces, even some indie games (Bastion comes to mind). Nobody can blame me for thinking that's weird when BioWare don't have "time" for doing what a team of seven people can do. You can't play with mouse and keyboard on a console, but you can play with gamepads on PC, so it feels like they are removing something from the game.
I have the same problem with PC versions who doesn't have splitcreen. I own two "Portal 2" because I prefer to play on PC, but I also like to play with real people. They patched the game after 18 months, thankfully, because playing on PC doesn't mean that you traded all your friends for a machine with Internet. The same thing happened with Borderlands and the sequel, and some others games, I presume. Maybe I just don't know enough about how these things work.
aguspal said:
I dont need a fucking controller, M&K for the fucking win. It just feel more natural to play with them when playing... you know, PC games.
I'm not talking about fucking RTS, I'm talking about fucking games where fucking controllers make fucking sense in fu... wait, people can talk like that? One of those things that doesn't make any sense in my first language, we don't have flexible slurs like that! Well, I'm digressing.
Some genres are not meant for gamepads/console gaming, I know, but the majority of mainstream games are "just games" and not "PC games". You know, games like Bioshock 2 or the entire Mass Effect trilogy. And there are cases like Condemned and the first Portal, games with terrible gamepad support: basically, one part of the experience is severely broken.