It's not about the best

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Smooth Operator

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Oct 5, 2010
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Nonomori said:
I always have the impression that "they were just being lazy" is the answer, but doesn't make sense, I can't believe that they don't want money from people like me for sheer laziness.
The more accurate statement would be "they are cheap", people who demand standards in their games are a very small minority so it doesn't bother the publisher/devs if they miss out on those 3-5%.

Some day we will live in a beautiful world where consumers have some dignity and companies are forced into quality, but until then the silliness must go on.
 

aguspal

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Aug 19, 2012
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Nonomori said:
MiriaJiyuu said:
they were just being lazy
I always have the impression that "they were just being lazy" is the answer, but doesn't make sense, I can't believe that they don't want money from people like me for sheer laziness.

But then there are so many games with the two options and appropriate interfaces, even some indie games (Bastion comes to mind). Nobody can blame me for thinking that's weird when BioWare don't have "time" for doing what a team of seven people can do. You can't play with mouse and keyboard on a console, but you can play with gamepads on PC, so it feels like they are removing something from the game.

I have the same problem with PC versions who doesn't have splitcreen. I own two "Portal 2" because I prefer to play on PC, but I also like to play with real people. They patched the game after 18 months, thankfully, because playing on PC doesn't mean that you traded all your friends for a machine with Internet. The same thing happened with Borderlands and the sequel, and some others games, I presume. Maybe I just don't know enough about how these things work.

aguspal said:
I dont need a fucking controller, M&K for the fucking win. It just feel more natural to play with them when playing... you know, PC games.
I'm not talking about fucking RTS, I'm talking about fucking games where fucking controllers make fucking sense in fu... wait, people can talk like that? One of those things that doesn't make any sense in my first language, we don't have flexible slurs like that! Well, I'm digressing.

Some genres are not meant for gamepads/console gaming, I know, but the majority of mainstream games are "just games" and not "PC games". You know, games like Bioshock 2 or the entire Mass Effect trilogy. And there are cases like Condemned and the first Portal, games with terrible gamepad support: basically, one part of the experience is severely broken.

Thats right.

I was just saying that I rather have M&K in pc games, and gamepads for consoles thats all. I guess, if you can make them both work then go for it. But sometimes it just wont work, no mattter how hard they try (This goes both ways too. RTS with gamepad=FAIL, as well as M&k with racing games).
 

MiriaJiyuu

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Jun 28, 2011
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Nonomori said:
MiriaJiyuu said:
they were just being lazy
I always have the impression that "they were just being lazy" is the answer, but doesn't make sense, I can't believe that they don't want money from people like me for sheer laziness.

But then there are so many games with the two options and appropriate interfaces, even some indie games (Bastion comes to mind). Nobody can blame me for thinking that's weird when BioWare don't have "time" for doing what a team of seven people can do. You can't play with mouse and keyboard on a console, but you can play with gamepads on PC, so it feels like they are removing something from the game.

I have the same problem with PC versions who doesn't have splitcreen. I own two "Portal 2" because I prefer to play on PC, but I also like to play with real people. They patched the game after 18 months, thankfully, because playing on PC doesn't mean that you traded all your friends for a machine with Internet. The same thing happened with Borderlands and the sequel, and some others games, I presume. Maybe I just don't know enough about how these things work.
I love how that's what you pulled out of all that, not the actual answer I gave, 99 times out of 100 it's a reason other than lazy.

Regarding Bastion vs. ME3, the answers actually easy, the developers of Bastion can take however they want to develop the game, Bioware works for EA and must finish within their timeframe. Their endings are already rushed as is, fact is, they in particular don't have time. Besides the couple of days it would take to implement it, it would add to the testing time as well, and would probably ultimately take up at least 2 weeks to implement, that's a long time in game development. I'll point out EA prefers to move up release dates and put out unfinished games to taking the time to ensure that everything is there and working right. Most developers owned by a publisher have a similar problem.

Yeah most my games don't have splitscreen on my computer even if they had it on consoles, but really, it's not a console, and despite the recent 'Big Picture' update to Steam, it's not connected to most peoples TV, and most people don't have large enough screens to viably play splitscreen or a setup where you can do so comfortably, I can see why they don't include it honestly, as much as I don't like it. With the way PC Gaming is going though they should really start doing it.
 

Lugbzurg

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Mar 4, 2012
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Keyboards! Gimmie an FPS on X-Box 360, and I'm a dead man. Grant me that keyboard-and-mouse combo, and I just might pwn existence itself. Playing Sonic Adventure on PC always felt way better to me than playing it on the GameCube. And there's no doubt it my mind I'll feel the same way whenever I get around to downloading Sonic Adventure 2 from Steam.
 

Nonomori

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Nov 20, 2012
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MiriaJiyuu said:
I love how that's what you pulled out of all that, not the actual answer I gave, 99 times out of 100 it's a reason other than lazy.
Because that was the most interesting part? I hope you are not offended.

Well, the game always can be patched later, and probably will be, blockbusters don't vanish before 17 patches and 38 expansions. If Mass Effect one, two and three don't have gamepad support, it is because is at the very bottom of the list of priority, probably because they just don't want it, I believe we can agree with that.

It's an odd way of explaining, but I'm not offended with "we are making so much money with this franchise but our enormous team don't have time or resources for this", at least I know Bioshock 2 is the best experience possible with mouse and keyboard. Some people will scream and cry, but I doubt that 2K lost much money because of this.

The real problem happens when Steam says to me that Portal is "Controller enabled". That's a mean joke, Valve.
 

BiggyShackleton

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Nov 15, 2008
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As mentioned several times, really depends on the game. The majority of things I play just work better with a KB+M but I'm not against controllers in general.

What I will say, the Gamecube controller was the best fucking controller of all time. Hands down.