are they still using that false elder scrolls stealth system overlaid on a bog standard MMO combat system? y'know, the one where your "stealth shots" can constantly miss without getting attention or if you happen to be out of the "effective range" of a bow (meaning the arrow magically vanishes when you hit the border of your bog standard MMO attack radius instead of being based on physics), but as soon as you fire with the crosshairs pointed directly at the enemy (at any height too, it's just like DOOM!), the arrow automatically hits and, lo and effing behold, because it's "unfair" that you are crafty enough to outwit the incredibly unintuitive and seemingly random detection system, you will automatically stand up and basically wave to the enemy as their awareness meter maxes out immmediately. "Hello! You there! Yes, you! I was the person who shot you! It was MEEEEEEEE" and then you're forced to split your stats between ranged and melee to deal with the incredibly angry giant monster you were trying to avoid fighting head on
also, that whole thing about magic and melee always hitting as long as you were aiming at the target because everything homes in, but if you cast or swing while it's not, the graphics can actually clip into the target and it'll still count as a miss as long as the attack was done while offtarget, instead of being able to compensate for movement, as if the game wasn't actually elder scrolls, but a terrible prepackaged mmo system with elder scrolls pasted onto it hmm i wonder why i would get that impression
might as well be a licensed game