Thank you for the reply it is the sensible discussion I have seen about in-game ads I have seen. I either read the pro OTT more like press releases from the in-game ad networks or predictable 11 year kid Slashdot type commentary "I'll never buy another game that has ads in it ever I paid my money!!!!!!111111!!!!ONE. GO to h3LL"
Geoffrey42 said:
All 30 second spots in the middle of shows may be "overt subsidies", but not all "overt subsidies" have to be 30 second spots. Banners on internet sites, to me, would qualify as overt subsidies, but they're not forcing me to stop reading the site, or absorbing content. Giant billboards in videogames where they don't add to immersion are more overt subsidy than product placement, because they don't fit. And as I said before, the reason people get upset (IMHO) is because they don't see the subsidy, just the overt. There's this giant ad in the middle of my medieval town, and its obvious that SOMEONE is getting paid for it, but for some reason I still paid "full price" for the game. Perception is key.
True some ads can be foolish placements and true the line blurs which your decent definitions of different types of ads.
I think it is stupid logic to place ads in worlds where they look out of place like your example. Most people that look at the growing industry of in-game ads do too.
However I do not see this happening too much. Ads are in games where they are not out of place not many medieval RPGs have billboards for this century's products. I believe there is more scope too for ads to be in these games but as a more tongue-in-cheek variety and inject a little humour into it. Maybe "ye olde Budweiser" in the local inn. Complete with Budweiser logos behind the bar looking like they are chiseled out of oak, etc.
Although this is nowhere near the ideal situation adding ads to more unsuitable games. And I don't believe we will see any/many of these in the future. Lessons have been learned and the Big 3 in game ad agencies/networks (Massive, IGA, Double Fusion) all now have more focus/pride themselves for their seamless integration into the games. In fact many WANT to intergrate with product placement much more they are already. More branded Sony/Nokia?etc PDAs when you pull up you map or read your next mission in game. Getting the ad agnecies (who want it as there idea and often don't know the limitation or have any idea what can be done with games) There are no consultants on advising people in the arena as far as I've been able to work out. People that run the V-lodge startup (http://www.v-lodge.com) are the closest I have seen but this will come.
I also disagree the main reason is the overtness of ads (or what I see as overt) in some if not many cases - it is the fact that ads are there now and were not before. Take sports team sponsors is that if suddenly they in the US they started adding ads to sports shirt no doubt some quarters would complain. Are they complaining that the ads are too overt they stop there enjoyment of the game? or on a more basic level they don't want ads on their shirts?
I am sure every area where ads have been added over the last hundred years there is some resistance but we accept it generally and move on. I am not saying it is right just what happens.
The ads in medieval type game settings I am not even sure that has even happened, at least it hasn't as a generic billboard type that you fear. I think generally the ads that are in place; billboards in football sims, Racing games, etc, etc are not really overt. Where you see them in real life and considerably less then in real life if you really look at it at asports event, etc. Ads say in Counterstike if done right I can see no real harm. There is no place for (really) overt ads and most really are not them at the moment they are more like product placement like I said. In fact these ads are more likely to be targeted at your spefic demographic than the more general one of in the actual live sports so they are more relevant to you.
If you know of any ads in actual games that are overly overt then please let me know. I don't want to see tampons in the men's room either.
I think there is a climate of hysteria about ads in games they mostly are just replacing generic billboards/brands (shops, etc) you have seen in locations your GTA and older sports sims, etc with real ads now. So not all that overt.
Geoffrey42 said:
I could not agree more. One of the key points is that you have to deal with the expectations of every customer you hope to attract, even as they change in different parts of the world.
As are many other products which international companies sell. This does not give any company a "get out of jail free" card when it comes to dealing with regional differences in how their product or marketing is perceived. See the Chevy Nova as a classic case of "Well, it tested well in the US, I'm sure it'll play well in other markets."
Very true. I made my point poorly. I meant that games are more global in that they are very much the same in multiple markets and the ads method of delivery will be the same. The billboard will be in the same place no matter if you by the game in Chile or Germany. True they CAN change the ad on the billboard based on your geolocation but the delivery is the same. Launching a product will often vastly different ad campaigns for each company and often the product will change too a Budweiser beer is a different beer in the US than the UK (classed as a premium beer over here and 5% alcohol volume where I think over there is is like 3%) and different product (alcohol %age and taste) on draught or in bottles, etc. Same with chocolate, soft drinks, soap powder, etc. Whereas music, films, games change very little in comparison.
Geoffrey42 said:
There is a distinct difference between ads on jerseys (or ads superimposed in the middle of the playing field a la American Football) and an advertisement which is so out of context that it detracts from the current endeavor. We have ads all over many things, such as auto-racing, and no one minds, because it doesn't harm the end goal of the exercise, which is fast cars. Ads all over our subways and our bus stops do not prevent those things from functioning as intended. Ads in games which destroy immersion are disliked because they work against the medium in which they are being used.
I am not saying that ads in games cannot work (or that no one would complain if they were done well; someone always complains). Advertisers and game designers just have to rethink the way they're doing it due to the challenges presented by the medium.
Are you arguing about the placement of the ads (adverts in the middle of the football field) or the ads themselves (tampons advertised in the middle of the football field)?
Both are a problem really. The placement of the ad and the context of the ad to the viewer.
Ads are generally seen as ok to be placed in the mens room (so placement ok) but Tampons not be advertised there (the context is wrong).
Generally though I think we are thinking the same points if the ad is placed well right and context and is the right type of ads. It is just that ads need to be done correctly (and I believe 99% of the time they are from what I have seen - true some could be done better but nothing "wrong")