EDIT: Mods, I'm sorry for the double post, not sure what happened.
TLDR at the top: Do you accept the "It's the future, just accept it" argument as a justification for always online gaming?
So Inside Gaming did a video regarding the pros and cons of an always online game experience due to the announcement that [a href="http://www.playstationlifestyle.net/2013/06/21/ubisoft-confirms-that-the-crew-and-the-division-are-always-online/"]some games[/a] will individually require persistent internet connections. You can see it below:
At 4:20, the bearded guy states that "we do not have a choice, the internet is not going away", as a justification for these things. Later on at 4:40, he says simply "this is the future", in reference to always online games. He makes that statement right after berating the substantial group of vocal people who forced the XB1's policy reversal, calling them "5% of the country" (which country, and source for the figure?).
I'm just going to go through the pros mentioned in the video and give my own thoughts on each of them. The discussion value of the thread is to give your own responses to these, too.
1: You can play anywhere
Erm, what? Are we still on about the always online games on the consoles that the video started off talking about? Because if that's the case, you can't play it anywhere. You have to play it at home, on your console, logged in to your account, no doubt further logged into your account for the specific publisher of the game. Apparently a console game can now be played "on a tablet, on the bus, while you're masturbating on the toilet..." (stay classy, IG). So, to conclude, no, you cannot "play anywhere" by the definition they've worked off.
2: Multiplayer and Connectivity more integral to the player experience
The main thrust of this point was that switching between single player and multi player mode is seamless, referencing Destiny. Funny, because wasn't Dead Space 3 an offline game that made going into co-op a fairly painless task? Regardless, any developer wanting to use this as a justification are either lazy or after your data / control. They are lazy because they cannot be bothered protecting your individual control as a player by allowing you the option of offline or online play. Instead, they will just build a "one size fits all" system where everyone is online, so it's easier for them. They are after your data / control because, like it's been discussed so many times previously, they want to make sure you, the legitimate paying customer, are not a dirty rotten thief.
3: Living, growing, online persistent worlds
MMO's have been doing this for years, I'm not sure why they're referencing this as a positive. The main kickback from it is that they are assuming that every game needs one. They reference Watchdogs and how you can jump into someone elses game from your mobile device. While this is a cool gimmick, and would never deny the developer the opportunity to do this, is it really so hard to allow the player to "opt out" of this, and allow them the freedom (I can't believe we have actually been reduced to saying things like "allow the freedom" in the first place) to just play on their own? Some people just won't want this, and will like to play the game on their own terms without some douche with an iPhone messing up their game. Lastly, developers, are you sure your game needs that gimmick that is going to need always online connectivity? Are you sure you're not just shoehorning it in as a means to justify the larger corporate benefits of these things?
4: Easier, more dynamic gaming online with friends
Their main reference point here seems to be Battlefield 4's commander mode, whereby you can have an overarching commanding view of the game, and have the ability to call in Tomohawk missiles, UAV's etc in real time into a game instance. This reference, however, is for a game that has it's bread and butter play in multiplayer, and has absolutely no bearing on a "what-would-be" single player game that's getting always online multiplayer features shoehorned in. Honestly, from what we've seen of the gameplay and the narrative (both of which I'm excited for), what are we going to lose if, for instance, Watch Dogs loses the online component?
5: It's the future
Oh dear. Oh very dear me. Now I'm honestly not sure if they've suffered an aneurysm at this point, or if this is where the M$ executive has dropped the big pile of money on the desk, but I don't think a human being could ever utter such asinine, short sighted, anti consumer, misinformed crap without being under the influence of either of those two. Let's just take a read of some of the things that get said in this section:
"This is how gaming is going to be in the future." - Really, say's who? Have you travelled forward in time and seen this?
"Just embrace the technology." - If your argument for something is saying "just embrace it", time to go back to square one with, basically, your entire argumentative construct.
"It's just the way it's going to be, stop dragging it out." - All I heard here was, "Shhh, shh, don't fight it, don't fight it. It will all be over soon, everything's gonna be okay. Just be a good little consumer for daddy and lay right there, thaaat's a good consumer."
All levity aside, the "it's the future" argument fall's down on one fundamentally simple roadblock: it assumes the future has already been decided. Microsoft was all about telling you that always online play was "the future" with the Xbox 1. Oh, wait, [a href="http://www.wired.com/gamelife/2013/06/xbox-one-drm/"]what happened again[/a]? The consumer happened. For one brief moment, we all got so collectively sick of the shit the corporations put us through, all got together in enough of a critical mass, and took one of the biggest players in gaming down a peg or two. So long as the "5%", as the bearded guy puts it, are vocal about calling out bullshit corporations on their bullshit anti-consumer practices, I think the consumer base as a whole stand to benefit.
The future is anything but decided at this point. And to say otherwise is to speak directly against the people who make this industry turn around: you, me, us.
Anyway, I'd love to hear your opinions on this matter.
TLDR at the top: Do you accept the "It's the future, just accept it" argument as a justification for always online gaming?
So Inside Gaming did a video regarding the pros and cons of an always online game experience due to the announcement that [a href="http://www.playstationlifestyle.net/2013/06/21/ubisoft-confirms-that-the-crew-and-the-division-are-always-online/"]some games[/a] will individually require persistent internet connections. You can see it below:
At 4:20, the bearded guy states that "we do not have a choice, the internet is not going away", as a justification for these things. Later on at 4:40, he says simply "this is the future", in reference to always online games. He makes that statement right after berating the substantial group of vocal people who forced the XB1's policy reversal, calling them "5% of the country" (which country, and source for the figure?).
I'm just going to go through the pros mentioned in the video and give my own thoughts on each of them. The discussion value of the thread is to give your own responses to these, too.
1: You can play anywhere
Erm, what? Are we still on about the always online games on the consoles that the video started off talking about? Because if that's the case, you can't play it anywhere. You have to play it at home, on your console, logged in to your account, no doubt further logged into your account for the specific publisher of the game. Apparently a console game can now be played "on a tablet, on the bus, while you're masturbating on the toilet..." (stay classy, IG). So, to conclude, no, you cannot "play anywhere" by the definition they've worked off.
2: Multiplayer and Connectivity more integral to the player experience
The main thrust of this point was that switching between single player and multi player mode is seamless, referencing Destiny. Funny, because wasn't Dead Space 3 an offline game that made going into co-op a fairly painless task? Regardless, any developer wanting to use this as a justification are either lazy or after your data / control. They are lazy because they cannot be bothered protecting your individual control as a player by allowing you the option of offline or online play. Instead, they will just build a "one size fits all" system where everyone is online, so it's easier for them. They are after your data / control because, like it's been discussed so many times previously, they want to make sure you, the legitimate paying customer, are not a dirty rotten thief.
3: Living, growing, online persistent worlds
MMO's have been doing this for years, I'm not sure why they're referencing this as a positive. The main kickback from it is that they are assuming that every game needs one. They reference Watchdogs and how you can jump into someone elses game from your mobile device. While this is a cool gimmick, and would never deny the developer the opportunity to do this, is it really so hard to allow the player to "opt out" of this, and allow them the freedom (I can't believe we have actually been reduced to saying things like "allow the freedom" in the first place) to just play on their own? Some people just won't want this, and will like to play the game on their own terms without some douche with an iPhone messing up their game. Lastly, developers, are you sure your game needs that gimmick that is going to need always online connectivity? Are you sure you're not just shoehorning it in as a means to justify the larger corporate benefits of these things?
4: Easier, more dynamic gaming online with friends
Their main reference point here seems to be Battlefield 4's commander mode, whereby you can have an overarching commanding view of the game, and have the ability to call in Tomohawk missiles, UAV's etc in real time into a game instance. This reference, however, is for a game that has it's bread and butter play in multiplayer, and has absolutely no bearing on a "what-would-be" single player game that's getting always online multiplayer features shoehorned in. Honestly, from what we've seen of the gameplay and the narrative (both of which I'm excited for), what are we going to lose if, for instance, Watch Dogs loses the online component?
5: It's the future
Oh dear. Oh very dear me. Now I'm honestly not sure if they've suffered an aneurysm at this point, or if this is where the M$ executive has dropped the big pile of money on the desk, but I don't think a human being could ever utter such asinine, short sighted, anti consumer, misinformed crap without being under the influence of either of those two. Let's just take a read of some of the things that get said in this section:
"This is how gaming is going to be in the future." - Really, say's who? Have you travelled forward in time and seen this?
"Just embrace the technology." - If your argument for something is saying "just embrace it", time to go back to square one with, basically, your entire argumentative construct.
"It's just the way it's going to be, stop dragging it out." - All I heard here was, "Shhh, shh, don't fight it, don't fight it. It will all be over soon, everything's gonna be okay. Just be a good little consumer for daddy and lay right there, thaaat's a good consumer."
All levity aside, the "it's the future" argument fall's down on one fundamentally simple roadblock: it assumes the future has already been decided. Microsoft was all about telling you that always online play was "the future" with the Xbox 1. Oh, wait, [a href="http://www.wired.com/gamelife/2013/06/xbox-one-drm/"]what happened again[/a]? The consumer happened. For one brief moment, we all got so collectively sick of the shit the corporations put us through, all got together in enough of a critical mass, and took one of the biggest players in gaming down a peg or two. So long as the "5%", as the bearded guy puts it, are vocal about calling out bullshit corporations on their bullshit anti-consumer practices, I think the consumer base as a whole stand to benefit.
The future is anything but decided at this point. And to say otherwise is to speak directly against the people who make this industry turn around: you, me, us.
Anyway, I'd love to hear your opinions on this matter.