Its the little things...

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Camaranth

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Feb 4, 2011
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Have you ever noticed a little thing in games which startled you? and did they make the game world all the better or worse for it?

My most recent experience of this was from half-life 2

I fell and my suit said something like "Major fracture detected, administering morphine"

So not only is Freeman running around kicking ass he is also f**king high whilst doing it! I can't decide if that is awesome or terrifying.

What have you got?
 

Blue Hero

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Aug 6, 2011
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I made a thread like this not too long ago. It got about 10 replies before dying.

Recently played Resistance 2 in preparation for Resistance 3. I was listening to the radios scattered around the levels. Found one, listened to it for a while. Some guy was commentating on what he was seeing. Kid and his dad. Go out to find food. Find an overturned hotdog stand. Go over to it. Get some food. Chimera appear. Not super if it was a bunch of grims or leapers, but I assume grims because it was in that town with the fuckload of grims. Grims run to kid and dad. Kid and dad run. Kid falls. Dad gets kid up. They keep running. Grims catch dad. Dad is dead. Kid keeps running. Climbs ladder on building. Gets to window. Window is locked. Grims catch kid. Kid is dead.

tl;dr: Bunch of chimera fuck shit up for dad and his son on their family outing.

Yep.
 

Scizophrenic Llama

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Dec 5, 2007
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Gears 3 had some pretty funny quotes based on areas of the map you are at and what character you are. On Old Town standing near a certain kiosk and doing an execution I remember hearing, "The Cole Train runs on whole grain, baby!" That made me chuckle a bit.

Dues Ex: Human Revolution did a good job of adding little details like during the first mission after clearing the facility and dealing with the anti-augs, you can head back and will find the police doing investigative work on the area, a nice touch that many people would never notice and definitely wasn't needed to be done on the dev's part.
 

darth.pixie

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Jan 20, 2011
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In KotOR 2, in Telos, when you hi-jack B-4D4 you can wander about the whole level. The amount of extra lines that almost no one ever sees is amazing. You can even mess with a protocol droid and blackmail a mechanic. I loved the fact that they thought of that.
 

Cheesus333

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Aug 20, 2008
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I have never checked for it myself, but I read that in Deus Ex: Human Revolution Adam Jensen visibly puts the safety on every single time he holsters a gun, and obviously turns it off when he gets it out. It's a little detail (and the mark of a man trained in weapons usage) that you do not get a lot of in shooter games.
 

Chalacachaca

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May 15, 2011
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It's not that much of a little thing, but some gunshots in Red Dead Redemption do sound like gunshots from old westerns. And since I'm talking about that game, I should say that what was a little off was how the mexicans tried to speak spanish, making obvious mistakes in pronounciation.
Which is the complete opposite in Assassin's Creed: Brotherhood, since in the multiplayer maps that take place in Spain, the spaniards sound convincingly.
 
May 29, 2011
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In bastion, you get a giant underground salmon shark. It's irrelevant to the story but the angriest I've ever been in a game was when they tried to kill him. After that I switched to the flamethrower whenever I had to kill one of them.
 

CleverNickname

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Sep 19, 2010
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Scizophrenic Llama said:
Dues Ex: Human Revolution did a good job of adding little details like during the first mission after clearing the facility and dealing with the anti-augs, you can head back and will find the police doing investigative work on the area, a nice touch that many people would never notice and definitely wasn't needed to be done on the dev's part.
On my no-kill playthrough I avoided everything and everyone, so at the end I went back and got my hacking xp and loot and whatnot. First time I noticed the place swarming with cops. I was surprised that even the elevator still worked, ie they let you go that far back (but I didn't.)
Definitely a nice touch.
 

Fiad

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Apr 3, 2010
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Only thing that comes to mind at the moment was when I was playing Fallout 3, in some random subway tunnel. I see a teddy bear tied to the track with some steel beams. There were three garden gnomes all looking at it and there was a camera pointing at the bear next to the gnome. It was at this point that I just stopped and stared at them, I didn't move for about 10 minutes because I was just so confused at the scene.
 

PeePantz

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Sep 23, 2010
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Fiad said:
Only thing that comes to mind at the moment was when I was playing Fallout 3, in some random subway tunnel. I see a teddy bear tied to the track with some steel beams. There were three garden gnomes all looking at it and there was a camera pointing at the bear next to the gnome. It was at this point that I just stopped and stared at them, I didn't move for about 10 minutes because I was just so confused at the scene.
This is what I enjoyed about Fallout New Vegas. With so little vaults, they had to focus on shacks and such, and most were totally insignificant to the game. Although insignificant, each place was set up to tell a mini story. You gained a lot of insight in the world through the various locations and the state in which people left their dwellings. Fallout 3 did this to an extent, but not nearly as much as New Vegas.

Also, Indiana Jones fridge.
 

Blunderboy

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Apr 26, 2011
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Not sure if this counts but I always loved that happened when you pressed the pause button in Anno 1602.
You didn't get a boring menu, you got this.

 

Panzervaughn

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Jul 19, 2009
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I loved in DevilMayCry4, When you went into the Pause menu the Background music faded and distorted a bit, like it was comming through headphones you had just pushed down around your neck.

Also in Dead Island, when youre watching a zombie run up on you, your character will flinch or raise their arms to defend themselves, instead of just maintaining the usual derpy RPG stance.

But then thats completely broken when you watch your shadow as you sprint, and realize youre som kind of monstrous quadruple jointed marionette whos elbows raise OVER your head with your arms hanging down.

Duke Nukem3D you could admire your pile of spent shells after clearing out a room from the door way. I kind of miss that.