I've played for HOW MANY hours?!?

Satinavian

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I so wanted to like that, but I found the risk/reward balance too sharp, split up to get enough warpstone and get your isolated guys heads kicked in or roll up in 1 group and win easily but make fuckall money. The warpstone is right there! We've won, they're all dead, can't we just pick it up before we run off? Or secondary goals, get that enemey guy's medallion...there it is, we've just knocked him out, he's surrounded by four of my guys...enemy routs, battle over, you failed the secondary mission.
Well, yes, that is meant to be the challenge : Balance your greed ith your survival instinct.

But after a while you get a pretty good feeling what you can get away with.
 

Zykon TheLich

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Well, yes, that is meant to be the challenge : Balance your greed ith your survival instinct.

But after a while you get a pretty good feeling what you can get away with.
Yeah, I get that, it was unfortunately a challenge I wasn't into. I really just wanted to go and have a ruck, and you couldn't play for that long before you really needed money to advance your guys skills. Without doing that it got stale.
 
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sXeth

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I just played through the campaigns, but yeah that's another pre Steam game that would have a significant chunk of hours sunk.


Honestly, just not my type of game. Puzzles infuriate me. I'm stalled on Boltgun in the warpgate puzzle room.
Lol my condolences?

I mean, I know NWN2 had the one allegedly good expansion campaign, but the pretty broad opinion of all the rest (whether or not people used the toolset, which is how people are still playing today (and what NWN2 failed to understand, maybe the publisher deliberately sabotaged becase people creating endless free content is bad for selling new games) is that most of the campaigns are awful drek.
 
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Zykon TheLich

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Lol my condolences?

I mean, I know NWN2 had the one allegedly good expansion campaign, but the pretty broad opinion of all the rest (whether or not people used the toolset, which is how people are still playing today (and what NWN2 failed to understand, maybe the publisher deliberately sabotaged becase people creating endless free content is bad for selling new games) is that most of the campaigns are awful drek.
Condolences not needed, I enjoyed them, honestly NWN is the only semi-realtime isometric RPG I've ever liked. NWN2 main campaign was ok but I never finished it. Too many restarts due to bugs.
 

Baffle

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I am incredibly weaksauce. Going by my steam library only (but apart from my WoW years it's probably a good representation) my top six are:

7 Days to Die - 197 hours
Kerbal Space Program - 185 hours
Mount and Blade Bannerlord - 128 hours
Pillars of Eternity 2 - 115 hours
Skyrim - 108 hours
Rimworld - 98 hours

A lot of hours idling in 1 and 2 I think.
 

laggyteabag

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My four most-played games on Steam are roughly tied, with Borderlands 2, Mass Effect 3, Battlefield 4, and Halo MCC all clocking in around 300-350 hours.

It is a pretty modest number, compared to the thousands of hours that some people have put into other games.

As for the games that I can't track, I imagine that World of Warcraft, Halo 3 (Xbox 360) and Heroes of the Storm are all definitely up there, and probably exceed everything else.

It is just pretty rare for me to dedicate a lot of time to one game. I mostly play singleplayer games, usually with a pretty definitive end point. I generally don't engage much with NG+, and im pretty content to just put the game down after rolling credits. And I don't really engage with any live-service games, or MMOs anymore, because the FOMO can just turn these games into full-time jobs.

The most dedicated to a game that I have ever been, was probably when I played Heroes of the Storm pretty much every day for a whole year. I haven't done that before or since, and I haven't touched the game in a few years (RIP).
 
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Summerstorm

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It's interesting that many of us have the same bad time-sinks. (Team Fortress, Warframe, Smite/Paladins/Anything Lane-based, Europa Universalis or Crusader Kings etc.)

But the real Interesting part i think for me are the games which have a contained story (Maybe branching endings) which are played by some of you for a long time. I personally "Can't" do that - I play one once normal, or difficult. Maybe have look at the game a few years later with fresh eyes or so (For example Alan Wake - 28 hours while a "not so good game" has a fantastic story and great ideas, so i have played it twice + a bit)

RDR2 - 223 hrs 38 min. Story mode, 358 hrs RDO

Probably close to 500 in Elden Ring too, across three characters.
Last time I checked I played TLoU2 for 316 hours.

*sigh* Yeah, I know.
  • Streets of Rage 4 - 400+ hours
  • Devil May Cry 5 - 200+ hours
  • Devil May Cry 3 - 500+ hours
  • DmC (2013) - 500+ hours
  • Metal Gear Rising - 100 hours
  • Resident Evil 4 Remake - 80+ hours
What do you guys do after you beaten a linear game. Maybe another on , harder mode to challenge yourself or maybe another one for a different ending... but after that?

But i have also seen with myself: I am not ambitious (in life and in games) I don't try to get "Achievements" or such. Also for example i tried a "Souls-like" game that with the ninja -(edit: Sekiro - Shadows die twice). And it was so frustrating and awful for me, couldn't bear it. (Give me a damn save system, not making dying part of the game and have permanent effects bound to it) That game just felt like it was wasting my time on purpose. - Also i was somehow superterrible at it.

On the other hand i have no problems (apparently) with just listening to music and play one single game of Civilization VI for a week, even it was clear i had won on turn ~300. Weird.
 

Casual Shinji

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What do you guys do after you beaten a linear game. Maybe another on , harder mode to challenge yourself or maybe another one for a different ending... but after that?
After that I'll just play it again. Maybe right after, maybe some weeks later, but if I liked playing a game well enough the first time then I'll not want to deprive myself of playing it a second time, or maybe even a third and a fourth.
 

BrawlMan

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What do you guys do after you beaten a linear game. Maybe another on , harder mode to challenge yourself or maybe another one for a different ending... but after that?
They are really great games. There are challenge missions to complete, Bloody Palace/Survival Mode, and getting those S Ranks on the hardest skill levels. Also, the combat is just that great. I play lots of DMC5 and SOR4 to try out different combo moves for characters. There's a reason why most of those games I mentioned have a training mode/room. Have you seen any [COMBO MAD] or Skill Videos? Speaking of which:

  • Bayonetta - 80 hrs. I've actually enjoyed this game less and less due to the QTEs and how strict the ranks are.
  • Bayonetta 2 - 300+ hrs. Keep in mind, I played the Wii U version a lot when I had it, and played even more on the Switch version.
  • Bayonetta 3 - 25 hrs. I admit that I have not played this as much due to timing, busy schedule, and wanting to try out new and different games.
  • Evil Within - 20 hrs
  • Evil Within 2 - 60 hrs
  • Killer Is Dead - 50 hrs
  • MadWorld - 60+ hrs
  • No More Heroes - 35 hrs
  • No More Heroes 2 - 20 hrs
  • No More Heroes III - 40 hrs
  • Shadows of the Damned - 15 hrs
  • Oneechanbara Z2: Chaos - 60+ hrs
  • Oneechanbara Origin - 30 hrs
  • Oneechanbara: Bikini Zombie Slayers - 10 hrs
  • Viewtiful Joe - 80+ hrs
  • Viewtiful Joe 2 - 30 hrs
  • God Hand - 90+ hrs
  • Donkey Kong: Tropical Freeze - 40 hrs
  • Double Dragon Neon - 25+ hrs
  • Vanquish - 15 hrs
 
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Absent

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Checked what steam tells me. It's very weird. Lots of hours in games I subjectively feel I've played much less than others with surprisingly little time. Possibly a distorsion due to how long or short or memorable or forgettable or dense or slow paced a game was ? I don't feel it accounts for everything.

Of course, most of these numbers are completely meaningless : I've done most of my gaming on gog (without their client) and on, well, real games before that (you know, when you could just buy a cd-rom and install it without a remote server in a remote country giving you permission and tracking you). And offline when steam allowed it. So the time tracked by steam is just unfair to the games I've really given my time to.

Still, this explains some discrepancies. I'm more confused by others. 5 hours on Portal versus 42 hours on Fallen Order ? 93 hours on War on The Sea ? 28 hours on XCOM1 and 146 on XCOM2 ? Maybe, but I would have lost all my bets on that.
 
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It's interesting that many of us have the same bad time-sinks. (Team Fortress, Warframe, Smite/Paladins/Anything Lane-based, Europa Universalis or Crusader Kings etc.)

But the real Interesting part i think for me are the games which have a contained story (Maybe branching endings) which are played by some of you for a long time. I personally "Can't" do that - I play one once normal, or difficult. Maybe have look at the game a few years later with fresh eyes or so (For example Alan Wake - 28 hours while a "not so good game" has a fantastic story and great ideas, so i have played it twice + a bit)






What do you guys do after you beaten a linear game. Maybe another on , harder mode to challenge yourself or maybe another one for a different ending... but after that?

But i have also seen with myself: I am not ambitious (in life and in games) I don't try to get "Achievements" or such. Also for example i tried a "Souls-like" game that with the ninja -(edit: Sekiro - Shadows die twice). And it was so frustrating and awful for me, couldn't bear it. (Give me a damn save system, not making dying part of the game and have permanent effects bound to it) That game just felt like it was wasting my time on purpose. - Also i was somehow superterrible at it.

On the other hand i have no problems (apparently) with just listening to music and play one single game of Civilization VI for a week, even it was clear i had won on turn ~300. Weird.

Some games like RDR2 are loaded with little details, which I’m all about finding. Hell there’s a couple YouTuber’s that built their channels around it and are still putting out new videos. Also just the escapism factor of slipping into the boots of a character and getting lost in a painstakingly crafted world. I probably have another 30 hours or so on PC with no particular plan other than moseying around and seeing what happens.

With Elden Ring after the exploration factor it’s about tinkering with different builds. Ironically I find it FROM’s most replayable game due to its freedom of approach and iterated (or even cumulative) gameplay mechanics. Their other games basically have a blueprint for progression whereas ER lets you go off on roughly half the game map right out of the gate. The QoL improvements make it easy to find what you need and there’s no shortage of enemy types to try stuff out on. There are 18 larval tears in a playthrough which each allow for respec’ing, and after using them all over a couple playthrough’s I decided to just start other characters from scratch. I’m on a third but if I had time I’d extend it to five which would pretty much cover the basics.

The other thing with these examples is regardless of having a story or end game they both (even RDR2 in free roam) just let you play with minimal interruption via cutscenes or slow walk n talk bs. The last thing I usually care about in big games is finishing the story if I’m enjoying anything else about them. Admittedly part of this might be remnants of the OCD I grew up with, but I figure it’s better channeling it into a game than IRL. As an aside I also used to listen to the radio and replay games back in my teens, but it was usually something like F-Zero, Mario Kart, Zelda: A Link to the Past, SF2 Turbo, MK2, Blast Corps, Goldeneye, etc.
 
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