Actually, It's slightly different then in Fable. You do not pick between A and X.Zhukov said:Yeah, that's pretty much what all Bethesda games are like. Character interaction, dialogue and role-play don't really get much attention. I'm not sure if it's by design or if they just don't know how to do that stuff.
And no, it doesn't get better. About the closest you can come to roleplaying is refusing to do quests you don't agree with. Occasionally there'll be a Fable-style choice between a good action or an evil one.
Personally, it doesn't bother me that much. Not defending the game, it's just that my issues with Skyrim lie elsewhere.
Although I do like the stories from fallout they make compared to The Elder Scrolls. I Love both
OT:
You need to make your own motivation for the game. Not hard, but that's where the roleplaying aspect comes in, You have to define your own character and they can be as complex as possible. Of course it's limiting in dialogue options. But there are many within the whole game. Compared to other games it's better at least from my opinion.
And why do people come up to you?, Because you're the Dragonborn. If you haven't figured that out, Then you're a Strong Man in Plate/ Deadly Sneaky man who gets things done/ A Extremely knowledgeable man with a mystic aura around him that reeks power.