"A lot of these people will say 'I have something to say, I have a story to tell.' If you've really got something inside of you that's so powerful, like a story you've got to share or a philosophy about man's place in the universe, why in the fuck would you choose the medium that has historically, continually been the worst medium to express philosophy, story and narrative?" he said.
... eh, the problem with that line of argument is that we'll never fucking get anywhere. And its much better that people say that and then do actually want to make games; you can spot some of the failed film-writers/directors in the industry from a fucking mile off.
Games
could trump every other medium when it comes to storytelling, and the stories themselves - he's making the mistake of looking at a previous lack of effort as being indicative of future potential.
Thyunda said:
I think his last point is his most valid...if you have a story that you absolutely need to tell, why are you using the least effective way to do it? BioShock may have had an excellent story, but part of its impact was lost on the endless faffing about. God of War has all the ingredients of a Greek Tragedy, but the story is forgotten while you're wading through the blood of a thousand bad guys for some vaguely explained reason.
Neither of those examples indicate a lack of effectiveness in the medium itself, just a lack of effectiveness in those specific games. BioShock's problem was that it's gameplay loop was from the 90s; that was a flaw with the game, its not a flaw with all other FPS's, or all other games.
Irridium said:
Video games are a great place to express philosophy, story and narrative. It's just that most developers are trying to do it how it's done in movies, instead of using the tools games have.
Games have something every other medium does not. Interactivity. If you can use interactivity well, you can make a the most powerful narrative ever. Certainly better than anything in books, movies, and all that.
See: Bastion and Valve games
It's a damn shame so many developers aren't using it to their advantage. Instead trying to do the same thing as movies/tv shows.
And yeah, some people don't like games that focus on philosophy and story and all that. That's fine. We can't all like the same thing. But I see no reason why we can't have both the narrative-focused games, and gameplay-focused games, and everything in-between.
And Human Revolution; a game in which you actively take part in a debate which is applicable to everything from the replacement limbs we can develop now to internet censorship and DRM,
for 40 hours, before actually asking
you to pass your final judgement at the end.
I... I... I can't hear myself think over all the blood rushing to my penis.