Oh I agree that the porn analogy isn't perfect. I wasn't the one who originally used it, but whatever. But I'm not talking about social stigma - I'm talking about retailers who actually stop carrying violent games. There's a big difference there, and when big name stores stop carrying violent games it's going to be a huge turn for the worse for profits. I think THIS will be the biggest problem facing the industry, not the stigma (which I also think will be a [problem, but not, as you say, a huge one). And sure, some obscene art still gets made, but you're missing the point that it's a whole lot easier for something that only costs a couple thousand bucks to turn a profit than it is for something that costs several million. Even small changes result in big numbers at this level of investment.Staskala said:Really?
I think the porn industry is incredibly diverse and constantly exploring new things.
Kidding aside, yes, saying that it won't affect the industry was a little short-sighted, but the comparision with the porn industry is rather exaggarated. The porn industry is having a hard time not because of its negative stigma, but because noone cares about professional porn. There are thousands of sites on the internet where you can watch porn for free, so why would you take on the embarassment of buying a sex tape in a store?
The video game industry won't suffer the same problems just because it recieves a similar stigma. Surely there will be repercussions, but the extent won't change an awful lot. It will scare off new customers to a certain extend, but most new customers use casual games, which will be unaffected, as a gateway anyway.
Still, no repercussions are obviously better than a few, so let's continue to hope for the best.
Any by the way, a lot of art is also considered obscene, so maybe we'll get somewhere after all