Here's a couple games that sacrificed gameplay for presentation
Oblivion: Yes, relative to other RPGs, it has a lot of freedom. However, relative to previous Elder Scrolls games, freedom has been scaled back. Morrowind may not be as pretty, but I still enjoy jump & levitation spells, picking every lock that I find (I consider the lockpick minigame to be a glitch in the company system, because I prefer to play an RPG, not Warioware), wearing a shirt underneath my armor, wearing an asymmetrical outfit, stealing stuff, becoming such a good salesman that I sell for more than what I pay (Warioware is a good game, but it's not my genre), and etcetras. With all of the 30,000 meticulously rendered items, Bethesda removed all of the combinations.
Wet: Oddly enough, this was also published by Bethesda (the people that made Oblivion, not the ones that made Daggerfall). This game was loaded with cinematic styles of presentation, but the actual game part of it was a similar amalgam of gameplay mechanics similarly stitched together by Igor instead of Dr.Frankenstein. And nobody likes Ruby, except probably herself.