That was my thinking too. Not that I don't think he has a point, but he's really just a less accomplished Peter Molyneux at this point. He's known a heck of a lot more for opening his mouth than he is for designing relevant games that people actually care about.Matthew94 said:It sounds like he is bitter as he hasn't been relevant this generation except for a game he left mid way through production and for his complaints, like this one.
He just likes to be "edgy".
This is a perfect example of what I said above. The game wouldn't have been "miles and away better." It would have been the exact same game only it'd have looked better. It'd have had the same bugs, the same shortcomings in the UI department, the same stripping of spells (NIGHTEYE AND WATERWALKING GAH RAGE) etc only the effects would have been "prettier." Stop equating "game looks" with "game quality" because that just creates more of an environment where publishers say "screw the story/mechanics/fun, give us polygons! Everyone knows graphics ARE the fun in games!"KingsGambit said:Current processers and graphics chips have made massive leaps forward in terms of physics processing, particle effects, the usual poly-count, not to mention the paltry amount of RAM in current gen machines. I have to admit, Skyrim looked great, despite being coded for 7 year old hardware (which in IT terms is an eon). However, it could have been miles and away better given a decent (by today's standards) platform to run on.
Right, dont blame PCs for something that ALL gamers have been crying for.Deshin said:The "Hardcore" pc crowd thinks they're pushing video games forward but they're not, they're only creating a very harsh environment for game makers so that only the "guaranteed" sellers are actually making headway and all the smaller breeds of games people used to enjoy are dying on the wayside. The problem isn't new hardware, the problem is we've created an industry where one can make a "great" game by ticking boxes. "Does it have great graphics?", "Does it have massive market funding?", "Does it have VA by Nolan North?", If yes to all of these congratulations you're guaranteed to sell millions of them. This is NOT the kind of industry we should be encouraging people! Gah I wish I could go back in time and have the PS1/N64/Dreamcast/GameBoy back as the dominant game systems. Sure the graphics were shit but the games were amazing and different as opposed to the constant stream of shit we're being force fed these days.
I don't think it's so much the current hardware holding those two aspects back, it's just that developers/publishers/whoever you want to blame aren't pushing in that certain direction because it's just easier to make everything look as pretty as it can be. It's a shame, because the hardware is only as useful as how well it's used, and often times it's not.Cowabungaa said:Well at least with more processing power we'll be able to have more complex AI in our games. And graphically I welcome more detailed animation work. That's why I care about the next generation of consoles, the current generation is holding those two very important things back.
Really? You've never heard of Jaffe? He's worked on some pretty big titles like God of War n' whatnot. And who says the next generation wouldn't have an equal, if not more, number of 3rd person brown shooters? The Unreal Engine would just have a 4 at the end instead of a 3.KingsGambit said:Random guy I've never heard of doesn't care much for the next console generation? Oooh, big news. You know what Jaffe, don't really care what you think. Current gen consoles are ancient, senile, lumbering dinosaurs compared with current processing and graphics power. We're 3 years overdue at least for a new, better hardware platform.
I don't want any more Unreal 3 engine 3rd person brown shooters, TYVM. This generation is full of them, time to move on. Thanks.
And yet, that's only a problem on the consoles.Deshin said:The "Hardcore" pc crowd thinks they're pushing video games forward but they're not, they're only creating a very harsh environment for game makers so that only the "guaranteed" sellers are actually making headway and all the smaller breeds of games people used to enjoy are dying on the wayside.
If people pick up used copies because they can't afford regular pricing, they're hardly going to come to a platform which (wrongly, in my opinion; although admittedly the price of entry is higher) has the perception of being more expensive. And hasn't had a used game market since the beginning of time (or maybe just after).Adam Jensen said:I don't care about it either. And if rumors are true that next gen consoles won't allow used copies, I can see a lot of gamers switching to PC. Which is always a good thing IMO.
Better hardware doesn't just mean prettier games. Compare the size of a game environment in a N64 game to size of the game environments in a typical 360 game. Compare the number of game mechanics running at the same time between said games. Compare the physics (or lack thereof).Deshin said:This is a perfect example of what I said above. The game wouldn't have been "miles and away better." It would have been the exact same game only it'd have looked better. It'd have had the same bugs, the same shortcomings in the UI department, the same stripping of spells (NIGHTEYE AND WATERWALKING GAH RAGE) etc only the effects would have been "prettier." Stop equating "game looks" with "game quality" because that just creates more of an environment where publishers say "screw the story/mechanics/fun, give us polygons! Everyone knows graphics ARE the fun in games!"KingsGambit said:Current processers and graphics chips have made massive leaps forward in terms of physics processing, particle effects, the usual poly-count, not to mention the paltry amount of RAM in current gen machines. I have to admit, Skyrim looked great, despite being coded for 7 year old hardware (which in IT terms is an eon). However, it could have been miles and away better given a decent (by today's standards) platform to run on.
Not at all. What happened with Skyrim in particular, is that the devs had to find workarounds and clever ways to achieve better results with old tech. Rather than spend more time on crafting the world and player experience (which I will admit are both quite polished in this instance regardless), they had to invest time into stuff that would have been easy with current tech.Deshin said:This is a perfect example of what I said above. The game wouldn't have been "miles and away better." It would have been the exact same game only it'd have looked better.
They need time to hate on consoles and see it as an attack on graphics. I'm going to throw out there, I've had better times, better gameplay, and more gameplay out of older gen games. Not always, but there are some that definitely do that. My favorite games of this generation didn't even push graphics or hardware that much: they delivered a fun experience.00slash00 said:wait why is everyone hating on this guy. seems like his message is that there should be more focus on the quality of the games and less focus on the hardware. i mean correct me if im wrong but isnt that, ya know...good?
Actually, I think developers are to blame about all that. You can't blame releasing a crappy game on a console. It's as if you're baking a cake and it ends up tasting like ass and then you blame it on the oven. Sure, maybe the oven was dirty before you shoved the cake in and now it also tastes like feet, but for the most part, it's your fault.shintakie10 said:Its not about graphics though. Everythin in games is bein held back by how horribly equipped this current console generation is. AI is awful. Animations are dodgy at best. The best lookin games out there either don't run smoothly or they cut so many corners to do it that it is not worth it (in my opinion). We absolutely need a new set of consoles if we're ever goin to see any kind of progress on those fronts.trollpwner said:Can't help but agree. We have people demanding that the 'console tards' are holding us back while blindly ignoring the fact that this level of graphical fidelity is impossible. Time the industry and community woke up to this, methinks.