Jaffe keeps on talking

Recommended Videos

Lightslei

New member
Feb 18, 2010
559
0
0
Developer David Jaffe has never been short of opinions, and as a game developer, his personality has definitely helped make the Twisted Metal series what it is today. So it's no surprise that in the latest entry in his blog, Jaffe says that it's his prerogative to make the games that he wants whether we like it or not.

In particular, Jaffe takes issue with journalists who criticize developers for making supposedly shallow action games that don't deal with issues or aren't pushing some kind of envelope as if the game makers are lazy, superficial, or stupid themselves.

"I'm really tired of journalists writing pieces about what they feel is lacking in games ? be it deeper artistic sensibilities, deeper stories, meaningful mature views of the world, or more realistic portrayals of women ? and framing the opinion as if it's a foregone conclusion that what they are asking for simply needs to happen and it's our lack of maturity as developers or our lack of ability or our fear of a lack of sales that are the things that prevent their desires from coming true."

Moreover, he wants journalists to back up the clamoring for games with things like deeper characters, more emotional investment, and handling mature themes, with concrete examples of how to make such difficult things possible.

"And if you really want to write about this topic in a fresh, meaningful way ? and since some of you are so clear on the fact that if we were just more grown up as developers we could be making video game versions of Citizen Kane (don't f------ get me started), how about an article explaining exactly what you mean? Be specific."

Jaffe says that he likes these kinds of arty games as much as the next guy, but that we shouldn't look down on games ? or the developers ? who don't give us different kinds of experiences.

Check it out here.

BTW, personally as a game journalist, I love Jaffe's take and couldn't agree more.
http://gameinformer.com/b/news/archive/2010/09/19/david-jaffe-tees-off-on-video-game-journalists.aspx


I have to agree with his opinion ^_^.
 

More Fun To Compute

New member
Nov 18, 2008
4,059
0
0
Been saying it for a while. Game writers want games that are interesting to write about using the rules of movie criticism. That's mostly not what people who play games are interested in. Most people who watch movies don't care if the movie is fun to write about.
 

FieryTrainwreck

New member
Apr 16, 2010
1,968
0
0
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Eclectic Dreck said:
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
"Generic Crap" = Elements already done - probably better - by someone else.

I love DICE for Mirror's Edge, Double Fine for Psychonauts, Konami for Silent Hill 1 and 2, and Ubisoft for Beyond Good and Evil, all because they did something that hadn't been done before.

So when someone declares "generic crap is doing it wrong", it does speak for itself.
 

SnootyEnglishman

New member
May 26, 2009
8,307
0
0
I can agree with this guy. These journalists are pretty much just trashing on something yet giving no pointers on what to improve about the material they're discussing.
 

Thunderhorse31

New member
Apr 22, 2009
1,818
0
0
As much of an asshole as Jaffe might seem to be sometimes, I find him to be incredible wise and trustworthy as far as game development is concerned.

I think I also like him because every game series that he has created (God of War, Twisted Metal, etc.) devolved into utter shit without him at the helm.

Still, I don't know how much stock I put into the idea that journalists should somehow be giving developers specific ideas on how to write deeper characters or more cohesive stories - otherwise THEY would be the ones writing scripts and doing character design, right? Criticism can't always be constructive; sometimes we just know when something sucks ass. Like Twisted Metal 3.
 

omega 616

Elite Member
May 1, 2009
5,879
1
43
Hes got a point but if one in every 1,000 games has deep/meaningful/great story/whatever his point kind of shrivels.

"Jaffe says that it's his prerogative to make the games that he wants whether we like it or not.", it's our prerogative to buy what we want to buy, so if he starts pumping out crap, he wont be making the games he wants, whether he likes it or not!

Take that Mr. Cake!
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
lacktheknack said:
Eclectic Dreck said:
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
"Generic Crap" = Elements already done - probably better - by someone else.

I love DICE for Mirror's Edge, Double Fine for Psychonauts, Konami for Silent Hill 1 and 2, and Ubisoft for Beyond Good and Evil, all because they did something that hadn't been done before.

So when someone declares "generic crap is doing it wrong", it does speak for itself.
No, it really doesn't. To declare something as "crap" means you have determined that a particular thing is, for some reason, sub-par. You have injected an opinion into the statement. Without further support, such a statement has no rhetorical merit as it is simply an accusation in passing. What's more, when said generic crap sells untold millions of copies, I'd have to say the Developer's a getting a mixed message. Press can complain all they want about such a game, but in the face of commercial success they'll need to start making a very compelling argument about why the developer of such a game ought to change their wicked ways it will lead to absolutely nothing.

What's more, the specific elements he cites, like the constant call for developers to try and make a "citizen kane" of games, does require explanation. Citizen Kane is, for the unaware, widely considered to be the finest American film ever made. Yet, in spite of this status, I would be willing to assert that few people on this board could watch the movie and understand why it is considered great. Hell, people on this board ask on a constant basis why a popular piece of media a decade old is considered great and Citizen Kane is nearly 70.

Without qualification, I could look at the vast sea of games that have been made and pick any of a number that were important to the industry as a whole. Half-Life and Unreal introduced a coherent narrative to the FPS, featured cutting edge technology that had never been used before (especially in the case of Unreal as Half-Life was based on modified Id technology), were easily extensible leading to enormous success in the online space and so forth. Mirror's Edge took the concept of platforming and translated it elegantly into the first person perspective. Mass Effect delivered an experience where the player had actual meaningful agency upon both the narrative and their character. Any of these commercially and criticically successful games could be considered the citizen kane of games.

So, just how does one judge such a thing? Is the greatest game going to be determined by the introduction of a revolutionary method of interaction? Is it going to be the result of increased agency on the narrative and characters? Is it going to be based on some new and shiny piece of technology? This is the problem: what such an oped asks for is, in fact, the game by which all future games must be judged. They ask for the benchmark that will establish an entire medium's place among it's peers. They ask for something that no amount of goading, prodding, complaining or meddling can possibly deliver. You can't just ask for a masterpiece and expect someone to deliver it to your doorstep, especially when you can't even tell the craftsman what it is you want to see in said masterpiece.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Eclectic Dreck said:
lacktheknack said:
Eclectic Dreck said:
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
"Generic Crap" = Elements already done - probably better - by someone else.

I love DICE for Mirror's Edge, Double Fine for Psychonauts, Konami for Silent Hill 1 and 2, and Ubisoft for Beyond Good and Evil, all because they did something that hadn't been done before.

So when someone declares "generic crap is doing it wrong", it does speak for itself.
No, it really doesn't. To declare something as "crap" means you have determined that a particular thing is, for some reason, sub-par. You have injected an opinion into the statement. Without further support, such a statement has no rhetorical merit as it is simply an accusation in passing. What's more, when said generic crap sells untold millions of copies, I'd have to say the Developer's a getting a mixed message. Press can complain all they want about such a game, but in the face of commercial success they'll need to start making a very compelling argument about why the developer of such a game ought to change their wicked ways it will lead to absolutely nothing.

What's more, the specific elements he cites, like the constant call for developers to try and make a "citizen kane" of games, does require explanation. Citizen Kane is, for the unaware, widely considered to be the finest American film ever made. Yet, in spite of this status, I would be willing to assert that few people on this board could watch the movie and understand why it is considered great. Hell, people on this board ask on a constant basis why a popular piece of media a decade old is considered great and Citizen Kane is nearly 70.

Without qualification, I could look at the vast sea of games that have been made and pick any of a number that were important to the industry as a whole. Half-Life and Unreal introduced a coherent narrative to the FPS, featured cutting edge technology that had never been used before (especially in the case of Unreal as Half-Life was based on modified Id technology), were easily extensible leading to enormous success in the online space and so forth. Mirror's Edge took the concept of platforming and translated it elegantly into the first person perspective. Mass Effect delivered an experience where the player had actual meaningful agency upon both the narrative and their character. Any of these commercially and criticically successful games could be considered the citizen kane of games.

So, just how does one judge such a thing? Is the greatest game going to be determined by the introduction of a revolutionary method of interaction? Is it going to be the result of increased agency on the narrative and characters? Is it going to be based on some new and shiny piece of technology? This is the problem: what such an oped asks for is, in fact, the game by which all future games must be judged. They ask for the benchmark that will establish an entire medium's place among it's peers. They ask for something that no amount of goading, prodding, complaining or meddling can possibly deliver. You can't just ask for a masterpiece and expect someone to deliver it to your doorstep, especially when you can't even tell the craftsman what it is you want to see in said masterpiece.
The key word was "generic", not "crap".

Besides, I'm not looking for "Citizen Kane". I'm looking for the "Inception"s and "Up"s and "The Incredibles"s. Those aren't as hard to make.
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
lacktheknack said:
Besides, I'm not looking for "Citizen Kane". I'm looking for the "Inception"s and "Up"s and "The Incredibles"s. Those aren't hard to make.
They aren't hard to make? Were that true, movies such as this would be more common as each movie you cite was a critical and commercial success.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Eclectic Dreck said:
lacktheknack said:
Besides, I'm not looking for "Citizen Kane". I'm looking for the "Inception"s and "Up"s and "The Incredibles"s. Those aren't hard to make.
They aren't hard to make? Were that true, movies such as this would be more common as each movie you cite was a critical and commercial success.
Pardon me, I meant not AS difficult to make. Fixing now.
 

FieryTrainwreck

New member
Apr 16, 2010
1,968
0
0
Eclectic Dreck said:
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
There are games that don't suck. Do what they do.

I can understand where he's coming from, but only to a point. Yes, it's much easier to criticize than to create. That's probably why successful creators are fucking gods among men while successful critics only ever achieve a certain level of notoriety/success. Creator and critic, as practices and professions, are not "equal". They don't have the same responsibilities to the audience.

We have bad critics in the gaming industry, same as anywhere else. That doesn't invalidate the concept of criticism.
 

Lightslei

New member
Feb 18, 2010
559
0
0
FieryTrainwreck said:
Eclectic Dreck said:
FieryTrainwreck said:
I don't think it's too outlandish to glance at the retail shelves and see tons of the same generic crap, then announce "That's a lot of generic crap. I wish they'd try something different."
No, it isn't outlandish. But, if you want to shit on someone's work, at least have the courtesy to give them pointers where they went wrong. That is, more or less, the point he was making. It's quite easy to tell someone they're "doing it wrong", and a hell of a lot harder to tell them how to do it better.
There are games that don't suck. Do what they do.

I can understand where he's coming from, but only to a point. Yes, it's much easier to criticize than to create. That's probably why successful creators are fucking gods among men while successful critics only ever achieve a certain level of notoriety/success. Creator and critic, as practices and professions, are not "equal". They don't have the same responsibilities to the audience.

We have bad critics in the gaming industry, same as anywhere else. That doesn't invalidate the concept of criticism.
I think it's more that he's fed up that they don't do it constructively ^_^. Also copying is bad :).
 

Cynical skeptic

New member
Apr 19, 2010
799
0
0
Heres some salt.

While developing by committee creates games that are typically nothing but generic forgetable bullshit, what jaffe is saying doesn't exactly mean uniform improvement for the industry.

Cliffyb, despite coming across as a pretentious delusional preteen, thinks hes creating worlds. Making the games he wants the way he wants. Despite all this, he still makes complete shit. There is, no doubt, a metric shit-ton worth of people with utterly boring and generic visions. They have, after all, been raised on the thin, tasteless, almost sour milk of design by committee.

So, yes, please jaffe, save us from the cancer of design by committee, but please, don't expect much in the way of gratitude until after we play whatever "your game, your way" turns out to be... and be prepared to fall into complete obscurity if it fails.
 

FieryTrainwreck

New member
Apr 16, 2010
1,968
0
0
Lightslei said:
FieryTrainwreck said:
There are games that don't suck. Do what they do.

I can understand where he's coming from, but only to a point. Yes, it's much easier to criticize than to create. That's probably why successful creators are fucking gods among men while successful critics only ever achieve a certain level of notoriety/success. Creator and critic, as practices and professions, are not "equal". They don't have the same responsibilities to the audience.

We have bad critics in the gaming industry, same as anywhere else. That doesn't invalidate the concept of criticism.
I think it's more that he's fed up that they don't do it constructively ^_^. Also copying is bad :).
"Everyone's a critic" is just another way of saying that the bar for entry into criticism is virtually nonexistent. If this guy's assertion is something akin to "the average competency of critics is far lower than the average competency of game makers", he's 100% right - but that's kind of an obvious and pointless statement. There are, necessarily, far more terrible critics of games than there are people making the games because everyone in the world is a potential critic of games.

I think I'm losing my mind. Anyways, he was probably just blowing off some steam. Not gonna begrudge a hard working dude the occasional blowup.