grimsprice said:
JediMB said:
grimsprice said:
manythings said:
grimsprice said:
What the he'll IS a 3D TV?
I can watch 3D stuff on my standard HD TV...
so what the bloody hell is the extra money spent on in making it???
It's the screen in combination with $100-150 glasses. I find the idea dumb, 3D tv just sounds distracting. The second something is half off-screen you will see the thing popping out and then promptly ending with the edge of the TV which will look about an inch or so back.
screen? Why is the screen so special?
As I said, you don't need a special screen to look at a 3D image.
Along with the glasses, it provides your eyes with two slightly different images that together create an impression of depth in what you're watching.
You're not listening to what I'm saying.
I know how 3D TVs work. And I'm saying you don't need a special screen to produce the two color shifted and offset images. I'm sure you can make a special screen that doesn't have to color shift the image. But what's the point? I've got a pair of 3d glasses I got out of a cereal box a decade ago, and I can look a HD 3D images on my laptop.
So again... What's the point?
Completely different tech. There are 4 major types of 3D display tech:
Anaglyphic 3D: This is the one your talking about, produces a 3D image but with some ghosting and horrible color distortion, this will work on any TV.
Polarization 3D: This is the style used in theaters, they do this by projecting two images on a screen and you have to where a pair of glasses. each lens is polarized differently and blocks one of the images for each eye allowing your eyes to see two different images giving you the 3D effect. It has less ghosting and no color distortion, however the lenses filter out half the light making the image darker. This is possible with two projectors as theaters do it or with a very specialized dual layer LCD setup for home. The screens/projectors are expensive but the glasses are really cheap and can be clip-on if you already where glasses.
Alternate-frame sequencing: This is the tech used in most 3D TVs today and by Nvidia's 3D kit for PCs, requires a special TV and a pair of expensive glasses for each viewer making this the most expensive to set up. How it works is every other frame of the video is meant for the opposite eye the TV has a system for communicating with the glasses (usually IR, like a TV remote) that informs the battery powered glasses which eye the given frame is for and the glasses block the light for the other eye. I've never used this system personally, but it should solve the ghosting issues of the two styles above because the light is completely blocked from the wrong eye and like Polarization doesn't suffer from color distortion. However I believe it still suffers from the loss of light (as you only have use of one eye at a time) and takes a halving in framerate.
Autostereoscopic displays: This is the future of 3D: glassesless. It's the tech used in the 3DS where a special designed screen sends different images to each eye simultaneously. This is by far the most expensive form of 3D and is so far only truly effective on smaller personal screens such a the 3DS. I've heard of some larger screens that use this at trade shows and the such but nothing coming to market. The key problem with the tech right now is that you have to have your head in the "sweet spot" to see the effect, which last I heard they managed to get about 9 simultaneous sweet spots on a screen each requiring very specific positions in the room. This method should be free of almost all the issues of the other systems except for price. The tech just isn't ready, but it's definitely the future. I have played with a early version of this system using dual LCDs and series of mirrors and it really is impressive.
Hope that all helps. More info on each system can be found on wikipedia if you want to know more about how they work.
NOTE: Ghosting is when the wrong eye sees pieces of the image meant for the other eye causing a sort of second translucent ghost copy of something on screen to be visible. This is caused because filtering light via cheap mass produced lenses is not perfect.