Okay. Uhm guys.
Why is it we hear japanese industry and think how much the "last" JRPG we played sucked?
I mean other stuff gets produced. And I don't all the japanese gaming industry is failing because Final fantasy XIII got bad reviews.
I'm a little surprised no one's mentioned the facts about how handhelds are where the real action and development is at. Its a combination of things but for the gamer growing up in japan having access to your TV at home with your commuting work schedule and possibly shared and small domicile is... well rare. But with the commuting public transportation culture handhelds that can wirelessly ping nearby are boss.
Because most japanese money and gaming is for on the go and commuter stuff that's cute and idiosyncratic is the deal there. Something quick and easy or involves a different form of co-op (monster hunter) and can be fit around work and other leisure activities. Its not helped that by age 30 you're not supposed to be a gamer anymore (admittedly this is anecdotal from westerners who report on the gaming culture from there)
Third party engine use is a sign of GOOD things. Part of the issue and the slow adoption to HD gaming has been a lack of middleware or middleware and playtest friendly design processes. That seems changed. But its likely being directed to handhelds or niche audiences in japan (which tends to handle IP in a different method referred to as Mixed Media; take an idea and replay it in different medias, comics, novels, etc) not as easily exported for broad western appeal.
I'm going to try to avoid equating all japanese culture with anime but it is similar how many manga and anime are for different crowds but cartoons and comics are for ONE crowd here. This doesn't make for cross market appeal if your show is say about baseball but you're marketing to the core american anime fandom which tend to be scifi fantasy geeks who wanted more elaborate versions of stuff back in the 90s and 80s there were few full motion examples of.
Besides its not so much Japan has gotten worse so much as Western PC developers have branched to wider more mainstream markets and gotten better. You don't have to deal with the peculiar 'isms' of the culture or storytelling ticks despite The Darkness having a number of anime equivalents.
Why is it we hear japanese industry and think how much the "last" JRPG we played sucked?
I mean other stuff gets produced. And I don't all the japanese gaming industry is failing because Final fantasy XIII got bad reviews.
I'm a little surprised no one's mentioned the facts about how handhelds are where the real action and development is at. Its a combination of things but for the gamer growing up in japan having access to your TV at home with your commuting work schedule and possibly shared and small domicile is... well rare. But with the commuting public transportation culture handhelds that can wirelessly ping nearby are boss.
Because most japanese money and gaming is for on the go and commuter stuff that's cute and idiosyncratic is the deal there. Something quick and easy or involves a different form of co-op (monster hunter) and can be fit around work and other leisure activities. Its not helped that by age 30 you're not supposed to be a gamer anymore (admittedly this is anecdotal from westerners who report on the gaming culture from there)
Third party engine use is a sign of GOOD things. Part of the issue and the slow adoption to HD gaming has been a lack of middleware or middleware and playtest friendly design processes. That seems changed. But its likely being directed to handhelds or niche audiences in japan (which tends to handle IP in a different method referred to as Mixed Media; take an idea and replay it in different medias, comics, novels, etc) not as easily exported for broad western appeal.
I'm going to try to avoid equating all japanese culture with anime but it is similar how many manga and anime are for different crowds but cartoons and comics are for ONE crowd here. This doesn't make for cross market appeal if your show is say about baseball but you're marketing to the core american anime fandom which tend to be scifi fantasy geeks who wanted more elaborate versions of stuff back in the 90s and 80s there were few full motion examples of.
Besides its not so much Japan has gotten worse so much as Western PC developers have branched to wider more mainstream markets and gotten better. You don't have to deal with the peculiar 'isms' of the culture or storytelling ticks despite The Darkness having a number of anime equivalents.