http://archive.is/h5wze
[tweet t="https://twitter.com/bioware/status/1113097993685696517"]
http://archive.is/06V9j
I will put my biases upfront: I have often thought Bioware's inclusivity and focus on diversity were positive forces in the AAA gaming industry and I have liked previous Bioware titles in the past such as Star Wars: The Old Republic, Dragon Age 2 and Dragon Age: Inquisition.
But, if the article's accusations are true and the company has become a hostile work environment due to poor leadership, I can't feel content with supporting them.
I payed for a month's membership of Origin Access Premiere to play Anthem. I have not played it since completing the game's story mode.
[tweet t="https://twitter.com/jasonschreier/status/1113097162597036033"]It's a story of a video game that was in development for nearly seven years but didn't enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback.
Perhaps most alarming, it's a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare's longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take 'stress leave' 'a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. "People were so angry and sad all the time," they said. Said another: "Depression and anxiety are an epidemic within Bioware."
"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don?t.?
Some current and former BioWare employees feel a lot of resentment toward this group, and in interviews, many who worked on Anthem accused the leadership team of indecision and mismanagement. "The root cause of all this was that lack of vision," said one former BioWare developer. "What are we making? Please tell us. The recurring theme was there was no vision, there was no clarity, there was no single director saying, "This is how it all works together."
"They never seemed to settle on anything," added that person. "They were always looking for something more, something new." Said another: "I think most people on the team felt like we didn't know exactly what the game was or what it was supposed to be because it kept changing so much."
The most common anecdote relayed to me by current and former BioWare employees was this: A group of developers are in a meeting. They're debating some creative decision, like the mechanics of flying or the lore behind the Scar alien race. Some people disagree on the fundamentals. And then, rather than someone stepping up and making a decision about how to proceed, the meeting would end with no real verdict, leaving everything in flux. "That would just happen over and over," said one Anthem developer. "Stuff would take a year or two to figure out because no one really wanted to make a call on it."
[tweet t="https://twitter.com/bioware/status/1113097993685696517"]
http://archive.is/06V9j
[tweet t="https://twitter.com/jasonschreier/status/1113101944887934976"]As a studio and a team, we accept all criticisms that will come our way for the games we make, especially from our players. The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don?t see the value in tearing down one another, or one another's work. We don?t believe articles that do that are making our industry and craft better.
I will put my biases upfront: I have often thought Bioware's inclusivity and focus on diversity were positive forces in the AAA gaming industry and I have liked previous Bioware titles in the past such as Star Wars: The Old Republic, Dragon Age 2 and Dragon Age: Inquisition.
But, if the article's accusations are true and the company has become a hostile work environment due to poor leadership, I can't feel content with supporting them.
I payed for a month's membership of Origin Access Premiere to play Anthem. I have not played it since completing the game's story mode.