KingsGambit said:
That trailer in 2012 was just a teaser and announcement that a game would be coming. Those 6 years you mention weren't only "pre-production" but "production". While there was undoubtedly pre-production in that time, the game has been in full development for most of that time. Anthem was in pre-production seemingly up until the E3 trailer. CP2077 was already "playable from start to finish" when they showed it off.
CDPR themselves [https://www.eurogamer.net/articles/2018-06-10-cd-projekt-red-unveils-cyberpunk-2077-at-e3-2018] said that pre-production in earnest began after Blood & Wine was finished. So no, CP was not in full production until at least some time late 2016. Besides, had it been that'd have been even worse, since it would have meant that CDPR would have done actual production for close to six years without anything to show for it except a pre-alpha. The reason CDPR hasn't shown CP off is because there has been nothing to show off. That mirrors Anthem exactly.
KingsGambit said:
I don't doubt that it what we saw will not be exactly what we'll get, particularly since the game is still being finished. There's no question of things looking different or being altered to make sense with story, etc. But here's the thing: you can fake 2 minutes. You can even fake 5 minutes. But you cannot fake 40 minutes.
Sure you can. As long as you have a sort-of finished mission, a handful of basic assets in place (models, sounds etc.) and the time to script that vertical slice to seem more reactive then it really is, you can do some really long trailers that look a lot more like actual gameplay. I mean, the writing is on the wall with the watermark saying "not reflective of final product." and the narrator announcing over and over again that what you're seeing might not be what you'll play eventually. The whole gameplay segment is carefully crafted to show you what CDPR wants CP to look and feel like, but it is still extremely rigidly crafted. The narrator says that "you can choose to negotiate, sneak in, hack their system or shoot your way through" but all we're seeing is the shooty part. Similarly, he says we can drive around the city or walk around the plaza, but the gameplay we are seeing is the most direct route. This is all smoke and mirrors. If the game really was playable start to finish in any sort of completed state and some of it had the kind of polish the "pre-alpha gameplay" had, then either CDPR has a wildly divergent definition of pre-alpha (by comparison, I was in the Division 2 technical alpha and it still missed things like animations, textures and sounds) or they have some absurdly long development times. Since both of those are unlikely (the latter because no other CDPR game has been in active development for 7 years), it is safe to surmise that CDPR pulled a really good PR-stunt, with what is an insanely ambitious teaser.
KingsGambit said:
Unless that mission gets cut for some reason, I will say with confidence and conviction, that it will be in the finished game in approximately the state we saw it. We will meet DeShawn, we'll have the option of contacting the corp lady or not, we'll be tasked with stealing the spider and the rest of the world will react to the approach we chose. The weapons and implants we saw will be in the game, tho obviously numbers will change. Even if not that mission, it's absolutely indicative of the world, the role playing options, the characters and factions, combat, etc.
Sure. I don't dispute that. What I dispute is that you could take the build from the gameplayer trailer and do anything else meaningfully but follow the very linear path shown. The trailer offers the illusion that you could choose other mods or not meet corporate lady or sneak in or hack your way in, but it shows none of those systems. That's most likely because the "gameplay trailer" is a linear sequence that's heavily scripted. That's beside the obvious over-elaboration on some parts, like the cybernetics getting custom install sequences or the PCs animations during ambient dialogue, which only further reinforces the idea that the gameplay trailer is polished to a degree that the final game is very, very unlikely to be. I mean, that's on top of the constant "Not indicative of final product" that keeps cropping up, as if CDPR themselves knew that they were selling an ordinary egg with a coat of gold paint on it.
KingsGambit said:
We saw them change V to a high level character mid-mission to demo other abilities. I'm aware it's not 100% accurate, but it is absolutely indicative of what gameplay will be on offer. Contrast with Anthem 17, the article described many features shown not being in the finished game at all. Skills promised in an interview were cut. Flying was in and out multiple times, the story kept changing leaving nonsense dialogue.
Except this comparison is pointless, because we haven't gotten any actual gameplay from CP yet. Until we know what was and wasn't cut between "gameplay trailer" and actual release, we can only compare our own vision of how CP will be on release to Anthem.
KingsGambit said:
I am comparing the two stories because of how they contrast. Soderlund is a main part of the reason for my comment. CP2077 is being made for gamers. An offline, story driven, single player, reactive RPG with no microtransactions. Anthem, made for executives who demand "player engagement", monetisation strategies, game as service model, design by committee (and even then, badly). It wasn't made to be a good game, it was made to be an "engaging", live service. CP2077 will release When it's Ready. Anthem released when the EA fiscal year demanded it. That's the difference. That's the contrast.
So you didn't read the article thoroughly then? Because if you did, you'd realize that it, very early on, specifies that it was Bioware who wanted to do an online, multiplayer shooter of some kind. Sure, EA probably mandated a monetisation model of some sort, but it was Bioware who made the design calls. This is made explicit in the article.
And once again, it is impossible to compare CDPR making their pet project with near unlimited funds due to having their own game store to funnel money from to Bioware who has a publisher who actually demands results. Both of these models have their pros and cons and there are certainly examples of games that were given free reigns to be "true to the vision the gamers wanted" and ended up tanking like a ton of bricks. Daikatana and Duke Nuke'em Forever being two of the chief examples of this. Incidentally also games that were stuck in prolonged development before being released to mediocre reviews.
I am not saying that CP will be bad (I really hope it is not), but that we should temper our expectations. CDPR have basically only released four games. One of those was a troubled rough gem, two were legitimately great RPGs and one is a troubled CCG which has the worst balancing team of any CCG in recent memory. So when CDPR decides to go ultra-big in a completely new genre with tons of new gameplay features and then goes radio silent during 6 years of pre-production only to show us the biggest illusion ever in the PR-history of gaming once they start talking, we should probably be slightly worried.
KingsGambit said:
They literally added in a last minute feature because of the "long-term monetisation strategy". I mean holy crap, how much more obvious could it be who this game was made for? The launch bay exists for executives, not for gamers.
Just stop here for a minute and think about it. If you get a wide range of customization options in a multiplayer game (and Anthem, for all its' faults, has really extensive customization) only to find out that you can't show it off, how disappointed do you think you'd be?
In this case, we don't even have to imagine, as one of the most frequent complaints from the closed beta, apart from all the bugs and connection issues, was that there was no place for the group to just hang out, show off gear and do inventory management together. This was before the launch bay was announced. So arguably Anthem players wanted it as much as "executives" apparently did. Nevermind that the leadership in the quote you mined are the management of Bioware and not EA.