I think one thing that should be considered here also is that this isnt an Arena style FPS.
To my understanding it'll be run similarly to just about every staple MMO out there, which means hotkeys and macros, clicking on actions.
So when you start tossing about theories like "they can trap the jedi then use mines and shoot them in the back and snipe them from afar", you're assuming you'll be in any position to a.) engage someone at distance for any reason before going to battle excluding typical PVP ganking and b.) that you'll be controlling the combat directly.
Thats where I have my problem... if it comes down to skill trees, unless they severely limit the abilities of the Jedi out the gate, I don't see Jedi at any level being a pushover if they are the same level as your bounty hunter. It would be like in WoW for a mage to fight a Rogue or a Paladin. If you dont catch them off guard and blow your cool downs right off, chances are you're going to end up toast.
In other words, if that Jedi sees you before you see him, and a combat situation arises, I'd wager that the Jedi is going to face-roll his way to victory 90% of the time, which does make me want to play a different class, because I welcome the challenge of having a class that takes actual skill to play and make formidable.
EDIT; Making end game Jedi/SIth virtually unbeatable by all other classes would absolutely wreck the game... who wants to work all that way through an MMO grinding, etc just to get to the end game content and find yourself woefully inadequate in anything beyond specifically designed PVE instances that require your special talents as a Jedi Lackey?
To my understanding it'll be run similarly to just about every staple MMO out there, which means hotkeys and macros, clicking on actions.
So when you start tossing about theories like "they can trap the jedi then use mines and shoot them in the back and snipe them from afar", you're assuming you'll be in any position to a.) engage someone at distance for any reason before going to battle excluding typical PVP ganking and b.) that you'll be controlling the combat directly.
Thats where I have my problem... if it comes down to skill trees, unless they severely limit the abilities of the Jedi out the gate, I don't see Jedi at any level being a pushover if they are the same level as your bounty hunter. It would be like in WoW for a mage to fight a Rogue or a Paladin. If you dont catch them off guard and blow your cool downs right off, chances are you're going to end up toast.
In other words, if that Jedi sees you before you see him, and a combat situation arises, I'd wager that the Jedi is going to face-roll his way to victory 90% of the time, which does make me want to play a different class, because I welcome the challenge of having a class that takes actual skill to play and make formidable.
EDIT; Making end game Jedi/SIth virtually unbeatable by all other classes would absolutely wreck the game... who wants to work all that way through an MMO grinding, etc just to get to the end game content and find yourself woefully inadequate in anything beyond specifically designed PVE instances that require your special talents as a Jedi Lackey?