Jet Set Radio's disease is the developers focus on the experience of the game over the actual gameplay, which means the developers make things a bit easier. The problem is that the adaptations that make the game easier end up making it harder.
In Jet Set Radio the characters can't fall of the rail they're grinding, which makes it easier for the player because the player doesn't have to balance them. However, it also creates situations where the character will run up four flights of stairs and then jump off while while the player is frantically trying to prevent it.
Ign criticized the game because there was not "enough of a challenge." but Gamespot said it offered "a serious challenge."
In the new Prince of Persia, when the Prince jumps on a column, the Prince will automatically spin to the opposite angle to make the next jump. However, anyone who has played platform games in the past decade or so will try to land on the column and press right to move him into position for next jump. This mistake will kill the Prince several dozen times.
What's the worst case you have found?
In Jet Set Radio the characters can't fall of the rail they're grinding, which makes it easier for the player because the player doesn't have to balance them. However, it also creates situations where the character will run up four flights of stairs and then jump off while while the player is frantically trying to prevent it.
Ign criticized the game because there was not "enough of a challenge." but Gamespot said it offered "a serious challenge."
In the new Prince of Persia, when the Prince jumps on a column, the Prince will automatically spin to the opposite angle to make the next jump. However, anyone who has played platform games in the past decade or so will try to land on the column and press right to move him into position for next jump. This mistake will kill the Prince several dozen times.
What's the worst case you have found?