As i understood it the Steam Greenlight fee allows an account to submit as many times as it wants. If im wrong on this then please enlighten.CaitSeith said:$100 wasn't enough to keep phony projects out from Steam Greenlight. And making $1,000 higher doesn't dissuade the insidious (they make much more than that). At most it would keep home projects and joke games away, but that's not what saturates the Steam catalogue right now.gigastar said:Id say having to pay up for every project you try to publish on Steam is quality control enough.Samtemdo8 said:Still not gonna make Valve actually implement a form of quality control in Steam Greenlight or the new Steam Something that is gonna replace Greenlight.
And i really, really doubt the likes of DigHom ever made a thousand bucks even on its most successful projects.
Also whats saturating the catalouge are games that get thrown together from storebought assets, and get boosted through greenlight using groups like YOLO Army. Or bypass the system entirely on the backs of hack publishers like Strategy First.
Steam Direct wont solve the problem entirely, because it wont kill the hack publishers problem, but it will kill the likes of YOLO Army, and thats as good a start as any in my book.
But to quote Joseph Stalin after he went back in time to assassinate Hitler in the orginal Red Alert; "Time will tell."