TheDooD said:
Difficulty and Death are a needed thing in games imo. It builds tension in the easiest fashion, it tests that you took what you learned playing through the game and if you didn't learn something you get punished for it. Losing gems that you can get back ain't shit compared of being punished by death. These days you have quicksave and check points that basically make it moot unless you really come unprepared. Then you're forced to either find an earlier save point or just start the game over.
Sonic been doing what Kirby's Epic Yard does for years. You want to collect as many rings as possible because they grant you extra lives, access to the special stage to get chaos emeralds and they keep Sonic alive from everything but pitfalls, drowning and being crushed.
In Demon's Souls you collects the souls of everything you kill so you don't want to die because you risk losing all the souls you collected with only a chance to collect them again after you start a new game plus. In fallout games you have a basically a carved path to take to gain access to beat the game and its normally easier then exploring the world to get weapons, armor or just to discover more about the world you're in.
i don't mean to sound like a dick here, because i partially agree, but death need not be the be-all end-all of difficulty. for example, in audiosurf ninja mono, if you want any chance of being anywhere near the top scores, you have to play without hitting a single grey block. so if you do hit one, just one, even at the end of the song/level, you have failed. you can complete the rest of the song, but in your eyes, and the purpose of the game, you have failed.
i think this was the whole point of this, it is optional difficulty. the idea is that as games have developed, we should have developed as gamers. games are no longer simply a case of play game. beat game. win. the added skill is to be able to beat the game well, in style.
i would equate it to the purpose of side missions. you CAN just beat the story mode, but that's not completing the whole game. if you were to complete all the story mode AND side missions, that is more like it. so think of the collectibles in kirbys epic yarn as the side mission. anybody can beat the game, that is obvious. however to truly complete the game is something entirely different, and as gamers we should be looking for opportunities to do more to complete the game, not just cut out half the challenge and then say it is too easy.
edit: just saw this post
prouler said:
bonus challenge is great for making a tough game have greater lastability, but saying that a platinum rank in kirby: epic yarn is half the difficult of the equivalent in megaman, or ninja giaden, or contra is laughable. Same criteria all around, hit once, restart level. those hard games just became allot more daunting eh?
you have to restart the level if you get hit once in kirbys epic yarn, because it is then impossible to achieve platinum rank. that was jim's whole point.