I like how you use the point of trying to call out a logical fallacy, and then make one yourself. You're basically saying the developer should bend to what you want to play, how you want to play, and allowing people to make it harder if they want is out of the question. Rrrrright. Not every game can be IWBTG, Super Meat Boy, or "insert ancient NES title here." There are much bigger audiences being aimed at. That's why games come with difficulty sliders. Sure, not all of the sliders are perfect, but it's an option. I'd readily wager most of the people whining about "games were harder in my day" didn't play half the hard games they quote.BloodSquirrel said:This is just flat-out untrue. Plenty of people are saying ?I want the core experience to be a challenge?.Jennacide said:difficulty:
Minor problem with this arguement. The people that don't care about that difference are generally not the people who would whine it's too easy. Unless they just like complaining for the sake of trying to sound old school.
If I have to bar myself from certain tactics, mod the game, and set arbitrary restrictions for myself, then I'm doing the work of the game designer. I?m not just playing the game anymore, I?m making design decisions and playtesting them.Jennacide said:I can't count how many times I will play a game normally, sometimes thinking "well that was too easy, but fun," so what is my next thought do you think? "Well, let's make it harder!" FO3 was too easy, but I love the game. Since then I never use VATS, and mod the game up to put restrictions in areas I believe were to lax, like carry weight. Now I will admit, this is a moddable game, so added difficulty isn't terribly hard. So let's instead look at another game I play the pants off of, Final Fantasy 12.
For FF12 it's easier to add difficulty, play Zodiac style. If you can't get an actual copy of it (there are english patches and instructions on how to do it, if you own both copies like me), just play like you were anyway. Follow strict job classes, and don't use any of the lame auto leveling or early item tricks.
Which brings me to another point, a lot of complaints about how easy a game is come from the same group that will use every cheap trick in the book.
Quite frankly, I probably don?t care enough about your game to do that. Jim is actually engaging in a common fanboy fallacy here- ?You don?t like my favorite game/movie/comic book? Well, you need to work harder at liking it!?. No, I don?t. I can just move on to something else that I do enjoy.
i am sorry that was a poor choice of wordsElectrogecko said:I resent that.....big time.masterbazza said:the real question is..
what kind of hardcore gamer buys 'Kirby's epic yarn'?
A "hardcore" gamer can't enjoy Kirby's Epic Yarn because....because what? Because it's too colorful? Because it has "Yarn" in the title?
Shouldn't you be out defending the new Transformers?Macrobstar said:Oh shut up, everyones sick of you haters, you know what your getting with jim so why bother watching? The rest of us enjoy it so just leave itYouEatLard said:More garbage from Jim. He was starting to.... no not really.
Although hard can equal tedious, tedious does not equal hard.