Guys, with Skyrim having poor narrative, gameplay mechanics and shoddy design , It's obvious that immersion is the only thing that the game has going for it. And no, I'm not going to go in-depth with it because you all already know that this game has these glaringly obvious faults but you all choose to ignore it! All of you! When the game's buzz wears off in 3-4 months time, all that will remain is a broken game with no true re-playability. Fridge logic.
Comparing a game that only requires you to tap into areas of your brain to understand sophomore humour to one that requires guesswork (re tapping into the creator's "logic") is like comparing bestsellers to a well written mystery novel. They're both books, but the former ain't going to be remembered in high esteem.
Think of it in this way: if you're only playing Skyrim to be trapped in this false reality, then what happens when the novelty wears off? Good adventure games last the test of time not because you become attracted to Whiterun's intuitive (albeit uninspired and miniscule; streamlining is a double-edged blade) level design, but rather because the game had a soul. Time was devoted to the classics, and Skyrim was rushed out in November to make a quick buck. Proof of this is in how Bethesda withheld releasing a demo for the game, not because it was to be edgy but because the dev team didn't have any more time.
Sterling, I understand that you aren't the most hardcore gamer, but can you at least stop pretending that you are? Please stop enforcing the elitist hive mind that gamers already have; pride only serves to clog the drains of mediocrity. I'd also like you to stop recycling your old material.