Jimquisition: Dark Souls and Dark Sales

Sonic Doctor

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Jan 9, 2010
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Dr. Mongo said:
Time will tell if developers like EA will survive the coming years, but looking at the mismanagement and... well, utter bulls**t that runs rampant in these companies I'd say it is doubtful at least.
Really at this point EA is more of a publisher than a developer, as far as I can remember, the only thing they develop themselves is a portion of their sports games.

And seriously, EA has survived all the stuff that has happened to them in the past three years, and still making millions upon millions. They are going to be here for years to come, I would say on how much they still make and if they even made several tens of millions less, they'll still be around for another ten years minimum.
 

Iron Criterion

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I wouldn't really worry about the AAA industry; whilst it's doing its thing (producing the odd good game like Bioshock Infinite), the indie and niche markets are thriving: as they are actually delivering what the players want. In that respect, gaming is in rude health.
 

Lightknight

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Nov 26, 2008
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Exactly, Jim.

I don't know what's going on in those companies. Whoever is doing the forecasting should not only be fired but their names should be announced publically so that no other company will accidentally hire them thinking that they're good at what they do just because they worked for a company that was smart enough to let them go.

These ridiculous projections are nigh fantasy. Like the sales forecaster had a pleasant daydream in which their company sold more copies than possible and they were riding a white unicorn amidst all their weeping exes who wanted nothing more than a second chance.

But the problem is, the budget then gets rolled out based on that number. Forecast 6 million copies and then you create a budget that leaves enough profit to make hitting that number worthwhile. Get than number horribly off and you miss the target by that much. I'm not sure where they got the forecasters. I'm not sure what metrics they're using that they're leaning so heavily on, but there are price forecasters puling a check at the absolute loss of the company they're working for. I'm not entirely sure that they shouldn't be held criminally liable for defrauding investors with projections like that.

If there is any forecaster reading this (doubtful), please know that projections are supposed to be realistic and err on the side of being conservative well before erring on the other side. If any upper-level management is reading this (even more doubtful), put real time into understanding forecasting and make sure your employees are doing it right. Your company lives or dies on good forecasting with such advanced budget planning.
 

goliath6711

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Voulan said:
Next thing you know, Squeenix will say that Tomb Raider failed sales expectations because it features a female protagonist.

Just wait and see.
Really?

Then why did the successes/failures of the 12 previous Tomb Raider games not seem to radically affect them over a 12-year period until Underworld? (13 games in a 14-year period if you count the downloadable Guardian of Light) Why is this game considered an underachiever already?

It couldn't be due to lack of advertising. I couldn't avoid any advertisements for this game, and I actively tried to. (compared to Sleeping Dogs where I don't remember if there even WAS a TV commercial made for it) That combined with every reviewer/gamer who played it elbow-checking each other to get to a computer fast enough to tell the entire world what a "shining beacon of light" this is in the "dank cellar of overpriced mediocrity" that is the video game industry that was supposed to bring in both new and existing Tomb Raider fans should have assured the game would meet that minimum 5-6 million first month sales quota easily. There's obviously something about the game that made them think that after sinking that much money into it that this is how much they needed to get back just to break even. And overinflated expectations or not, if this was one of their goals for the game and they failed significantly to reach it, then there must be some deeper things that are wrong with it that they need to address than just brushing it of as "it features a woman".

Although, interestingly enough, Mass Effect 3 (aka: The Bane Of Everyone Else's Existence) sold over $200 million (that's just under 3.5 million copies) in its first two months of release and the "soulless, money-sucking bastards" at EA considered that a pleasing success. This despite (or perhaps because of) the controversy surrounding it at the time. Maybe name recognition would have helped...oh wait. That's ANOTHER advantage this Tomb Raider game has. Go figure...
 

Razhem

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Have to disagree with you Jim, having absurd expectations because the project costs an absurd amount of money is very coherent as I see it. It's another thing it indeed is a shitty business model and a part of me hopes that this all devolves in the triple A industry market crashing. The problem here isn't unreal sales expectations, that's just a symptom, the real problem is the tech arms race and the need to get Angelina Jolie and photorealistic tears even though nobody will actually give a fuck except for the graphics nuts, and frankly, they can go burn in hell for all I care. Thing is the industry has to get it's head out of it's ass and notice that you don't need to put everything into the oven to make an atractive project. It's better for a project to cost you 20.000.000$ to make and sell 2.000.000 copies than having it cost 50.000.000 only to sell 3.000.000 copies.
 

Kukakkau

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TheProfessor234 said:
Since they wanted the new Tomb Raider to sell six million copies, does that mean the studio is screwed because it didn't? It sounds like they needed to sell that much to turn a profit, if what I heard from the video is true.

I dunno, this is all just to crazy to believe and yet here it is.
Well that's a target so it will be profit up to a margin that they find satisfactory. They probably turned even but they wanted a lot more to work on new titles/roll around in a pool of bank notes.
 

LetalisK

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Wait, Dark Souls is beautiful and plays just as well? We're not talking about the PC port here, are we? >.>
 

Johkmil

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Razhem said:
Have to disagree with you Jim, having absurd expectations because the project costs an absurd amount of money is very coherent as I see it. It's another thing it indeed is a shitty business model and a part of me hopes that this all devolves in the triple A industry market crashing. The problem here isn't unreal sales expectations, that's just a symptom, the real problem is the tech arms race and the need to get Angelina Jolie and photorealistic tears even though nobody will actually give a fuck except for the graphics nuts, and frankly, they can go burn in hell for all I care. Thing is the industry has to get it's head out of it's ass and notice that you don't need to put everything into the oven to make an atractive project. It's better for a project to cost you 20.000.000$ to make and sell 2.000.000 copies than having it cost 50.000.000 only to sell 3.000.000 copies.
Which seems like exactly the same as Jim said in the video. Absurd spending on stuff that will not gain more sales -> an enormous bloated mess of a budget -> the need for absurd sales figures to break even.
 

Mayamellissa

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Dec 3, 2011
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If I made a game and it was selling and people were buying it I would view that as a fucking success. Selling even one game is a success.
 

Mortrialus

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Jan 23, 2010
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Jim likes Dark Souls? His video about how anyone who thinks easy mode isn't a good fit for Dark Souls is a whining crybaby sure had me fooled.
 

Madman Muntz

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Thanks for making the effort to get this produced while ill Jim. Its nice to find a commentator that thinks logically and speaks with common sense rather than just being one more of the vast army of sycophantic lickspittles lapping at the foam flecked lips of corporate madness.
 

maximara

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Jul 13, 2008
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Ishal said:
Great video, but here is my question(s).

Where did the craze of making hugely "unique" games with Hollywood actors and totally new game engines come from?

Why is the gap so large now that there are practically no middle games anymore? Why does everything need to be a smash hit?

Where did this all start? And finally, who other than regular gamers (such as ones like us, who join a forum to talk about our hobby) buys these games?

I'd say Dark Souls was pretty beautiful graphically. Then again I'm not the type of PC gamer who spends wads of cash to get all the new trinkets to put in my machine. I don't see why graphics matter so damn much. I'm also becoming disinterested with this whole "we need to be more like hollywood" kick. Some of the publishers are forcing it, but a lot of the people are wanting it because they desperately want the medium to be recognized by people who's opinions apparently matter so much.

Video games are in a sort of teenager phase. Just mature enough to not be children anymore, yet still trying desperately to be taken seriously as an adult.
If I had to guess I would say in part this nonsense can be traced back to the "bit-wars" 8 vs 16 vs 32 vs 64 vs 128. When *that* nonsense died the death it so richly deserved graphics became the new yardstick and when that envelop couldn't be realistically pushed any further the 'let's be like movies' insanity began.

And like the movie industry you have people who don't know what will sale making decisions. A classic movie legend is that 20th Century Fox being in financial trouble largely because _Cleopatra_ had become a seemingly never ending money pit was looking for projects to kill and some bean counter thought he found one in the form of a black and white war picture which they said no one would go and see.

The director used his influence with the studio head to make sure the film was made. It brought in five times its budget within a year and got five Academy Award nominations winning two of them. The name of the film that some clueless beancounter thought no one would see? _The Longest Day_ (1962)

The same type of clueless idiocy seems to be happening in the game industry with budgets reaching _Cleopatra_ level of insanity so that you are lucky if the game can make anything resembling a profit.
 

Voulan

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Jul 18, 2011
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goliath6711 said:
Voulan said:
Next thing you know, Squeenix will say that Tomb Raider failed sales expectations because it features a female protagonist.

Just wait and see.
Really?

Then why did the successes/failures of the 12 previous Tomb Raider games not seem to radically affect them over a 12-year period until Underworld? (13 games in a 14-year period if you count the downloadable Guardian of Light) Why is this game considered an underachiever already?

It couldn't be due to lack of advertising. I couldn't avoid any advertisements for this game, and I actively tried to. (compared to Sleeping Dogs where I don't remember if there even WAS a TV commercial made for it) That combined with every reviewer/gamer who played it elbow-checking each other to get to a computer fast enough to tell the entire world what a "shining beacon of light" this is in the "dank cellar of overpriced mediocrity" that is the video game industry that was supposed to bring in both new and existing Tomb Raider fans should have assured the game would meet that minimum 5-6 million first month sales quota easily. There's obviously something about the game that made them think that after sinking that much money into it that this is how much they needed to get back just to break even. And overinflated expectations or not, if this was one of their goals for the game and they failed significantly to reach it, then there must be some deeper things that are wrong with it that they need to address than just brushing it of as "it features a woman".

Although, interestingly enough, Mass Effect 3 (aka: The Bane Of Everyone Else's Existence) sold over $200 million (that's just under 3.5 million copies) in its first two months of release and the "soulless, money-sucking bastards" at EA considered that a pleasing success. This despite (or perhaps because of) the controversy surrounding it at the time. Maybe name recognition would have helped...oh wait. That's ANOTHER advantage this Tomb Raider game has. Go figure...
I was only joking. As a female and a massive fan of Tomb Raider, I'm well aware and continue to hope for its success. I was only snidely saying how some people are still under the impression that female protagonists don't sell well and should therefore be avoided at all costs, and that this will somehow be an example despite it actually being a success in sales and critical acclaim. Maybe I'm just not very good at making jokes.
 

Aggieknight

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Dec 6, 2009
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While I think that Jim said a lot dead on in this week's movie, he may be missing one point - Hollywood Accounting.

Since I heard the 6M in sales first month target from Squeenix, I've been wondering if this is all a part of a strategy by publishers to mimic one of the most successful characteristics of the movie studios. The Empire Strikes Back was a commercial failure and never turned a profit...kinda like Tomb Raider and Deadspace 3. Hmmm....
 

Zeras

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Apr 2, 2013
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It's simple: the industry has found that people vote for things with their wallets, and we've basically been hoodwinked by the flashy adverts and PR campaigns into buying games that are - like CoD - virtually the same game with a new coat of paint. Now that a percentage of that same consumer base is starting to not buy every game published under the sun, the industry doesn't know what to do. I wonder what will happen to the big three; Microsoft reportedly sells the 360 at a loss each fiscal year, and maybe Sony does too (don't quote me on that) - will we see a massive decline, or will they finally make moves towards actually thinking about their consumer base?

Hmmm....riddle me that.
 

naam

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Dec 16, 2010
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Background music got so good since the change, though I preferred the older version of the Drill Queen song
 

Lovely Mixture

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Jul 12, 2011
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Aggieknight said:
The Empire Strikes Back was a commercial failure and never turned a profit...kinda like Tomb Raider and Deadspace 3. Hmmm....
Is there a different Empire Strikes Back that I'm not familiar with?
 

Jabbawocky

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Sep 3, 2008
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Lovely Mixture said:
Aggieknight said:
The Empire Strikes Back was a commercial failure and never turned a profit...kinda like Tomb Raider and Deadspace 3. Hmmm....
Is there a different Empire Strikes Back that I'm not familiar with?
He surely can't be talking about the fifth episode of Star Wars which was made for $18m and had a return of over $209m... $538m if international sales are considered.