Voulan said:
Next thing you know, Squeenix will say that Tomb Raider failed sales expectations because it features a female protagonist.
Just wait and see.
Really?
Then why did the successes/failures of the 12 previous
Tomb Raider games not seem to radically affect them over a 12-year period until
Underworld? (13 games in a 14-year period if you count the downloadable
Guardian of Light) Why is this game considered an underachiever already?
It couldn't be due to lack of advertising. I couldn't avoid any advertisements for this game, and I actively
tried to. (compared to
Sleeping Dogs where I don't remember if there even WAS a TV commercial made for it) That combined with every reviewer/gamer who played it elbow-checking each other to get to a computer fast enough to tell the entire world what a "shining beacon of light" this is in the "dank cellar of overpriced mediocrity" that is the video game industry that was supposed to bring in both new and existing Tomb Raider fans should have assured the game would meet that minimum 5-6 million first month sales quota easily. There's obviously something about the game that made them think that after sinking that much money into it that this is how much they needed to get back just to break even. And overinflated expectations or not, if this was one of their goals for the game and they failed significantly to reach it, then there must be some deeper things that are wrong with it that they need to address than just brushing it of as "it features a woman".
Although, interestingly enough,
Mass Effect 3 (aka:
The Bane Of Everyone Else's Existence) sold over $200 million (that's just under 3.5 million copies) in its first
two months of release and the "soulless, money-sucking bastards" at EA considered that a pleasing success. This
despite (or perhaps because of) the controversy surrounding it at the time. Maybe name recognition would have helped...oh wait. That's ANOTHER advantage this
Tomb Raider game has. Go figure...