I finally figured out what pisses me off about this practice: It's taking jobs away from playtesters. Why perpetuate a system that's a good entry level way of introducing new blood into the games industry than playtesters, who get to see what works and what doesn't work in games to build an intuitive knowledge of game design to help ensure better game production in the future while they earn scratch for their efforts? Because we can get communities to do it for free, similar to the jimquisition on PC gaming communities where individuals days fix major bugs that take development teams months to work out. Of course, there are economic problems and tons more that I shouldnt get into.