vivster said:
are you stupid?
or did you just awake from a 2 year coma?
Where am I? What year is this? Who's the President?
what you just explained is only hair splitting
Or it is unless you actually paid attention to the video and followed the arguement he was giving.
just look at how consumers view dlc
they don't see it as something "extra"
they see it as something that was taken out of the game and feel ripped off just because they paid 5 dollars less for their game
This has more to do with the nature of the DLC in question, Resident Evil 5's
Versus Mode recieved well deserved flak around the time of it's release because it was stuff that was literally already on the disc, it in effect wasn't actually DLC at all so much as stuff that I'd already bought and that they were demanding that I pay for a second time to be able to actualy use (that's like buying a music CD and being forced to fork over an extra £10 to the artists before you can listen to half of the songs on the disc).
Look at DLC like the bonus missions in Mass Effect or Borderlands, both of those had several hours of gameplay
added and had DLC that lengthened the experience with fresh new environments and scenarios for you to experience and enjoy.
Hell, even the Call of Duty map packs function like this when we're being honest about them and not just ranting like children because they have the
audacity to ask us for money for something they took the time and effort to create for us. They're completely optional, add more maps for players who've gotten bored of the same old ones popping up again and again and mix up the experience a bit by providing more environments and scenarios for players to have to adapt and play around (in essence,
adding more time and depth to the multiplayer).
We all have a problem with DLC that tries to sell us stuff that's already ours by virtue of us
having already paid for it along with the rest of the game (and rightfully so) but only whiney, petchulant man-children have a problem with all DLC because they feel like 'the devs ripped me off'.
The line between what is a rip off and what is a worthy investment can get pretty blurry but I agree with Jim's overall rationale of side content and extra missions/areas being acceptable things to make into DLC.
same thing with your proposed "rewards"
used buyers will complain that the game is not complete and the evil publishers have locked away content from them just because they didn't pay more for the game
This arguement doesn't really hold up when you compare it to the model that a lot of DLC is based on (that being expansion packs for the PC, yep, DLC is technically older than you think).
Would you argue that a cave or quest that is locked away from you unfairly because you didn't pay out not just full whack for the game but also extra for the expansion pack as well?
If so then congratulations, you have entitlement issues!
Say that, for example, in Mass Effect there was an extra star system that had a handful of extra side quests in it as well as a place where you could buy unique armour and weapons not avalible anywhere else in the game
but you needed to get the '
Galaxy of Terror' (I know that name is terrible so give me a break, I'm feeling sick and haven't slept much) DLC (or
expansion if we were dealing with the pre-DLC environment), would this be a rip-off?
This isn't a vital area in the game, all of the missions here are purely optional (like every side quest in Mass Effect) and all of the weapons, armour and upgrades in Mass Effect are still good and are more than good enough to get you through the game (even on the highest difficulty setting) so it's hard to try and justify the case for you having 'a major portion of the game you already bought sold back to you' because, at the end of the day,
it's bonus content that you don't need and are being offered if you want it.
also it is very subjective what is only a tiny fraction or a big part of a game that's been taken away
No it isn't, it's actually very easy to determine what a small or insignificant portion of the game is.
i couldn't care less if i wouldn't have an online mode but i would be pissed off if they were taking something out of my single player experience
And here's where your arguement breaks down just like everyone else who's made this point before or ever will make this arguement in the future.
Multiplayer is not DLC, it isn't an extra side quest or a piece of bonus in-game equipment.
It's an entire bloody game mode, it is a fairly large chunk of the game's functionality and at least half of the game's experience as a whole (note that this is regardless of whether you happen to give a damn about it or not).
If a small side quest or dungeon in a game was deleted from the game after release because the devs didn't like it then I bet that most people would probably just be a bit confused at first but ultimately not bothered (it's just a little side quest that ultimately doesn't change a whole lot, nice but not really significant on it's own).
If the entire game's multiplayer was deleted because the devs didn't like it then I can guarantee you that more than a few people in the fan base of the game would be quite angry or confused (if not outright abandoning the game if it's a multiplayer oriented title) and with good reason.
taking away online modes is the only reasonable way to implement such passes
because players actively cost the publisher money when they play on their servers
it's only fair that they pay for it
Perhaps a better way of dealing with the costs of having games play online is to not have so many games try to shoehorn in multiplayer where it isn't needed (Bioshock 2, I'm looking at you), if a game's multiplayer is good enough then I guarentee you that more than enough people would not only play it but would be more than happy to buy all the map packs you could offer because they'd
want to play more of it.
Trying to squeeze money out of new players for having the audacity to try the online mode (something that is at least half of the game they fairly purchased) is not just unnessercary and unfair, but also pretty disrespectful towards players as well.
I'm guessing you don't really care about that part, I'm picking up a vibe from you that you're of the 'single player only' persuasion (no problem with that, I love single player games too) but just because you don't care about the multiplayer portion of games (and seeing as this is an online forum I wouldn't be too suprised if you also looked down on people who enjoyed multiplayer too, please prove me wrong on that premonition) doesn't mean that it's any less of a bad thing when stupid restrictions and locks are placed up around it, it's even a bad thing for you in the long run.
Who's to say how long it will be until someone gets the bright idea of trying to impliment a pass to progress past a certain point in the single player campaign or to play as a certain class in an RPG?