Jimquisition: Free To Wait

Recommended Videos

rofltehcat

New member
Jul 24, 2009
635
0
0
Wait, can't all Brits do the Sherlock-thing?

Other than that. Yeah, "gamers" aren't really the core audience for the new mobile Dungeon Keeper. Their business practice is still despicable and I hope other games not resorting to this flourish whereas the others die.


captcha: are we there yet? :D
 

The Squid King

New member
Jan 19, 2014
78
0
0
It's kind of funny that these games still get an audience and even funnier that games like this get good reviews from exclusively mobile reviewers and terrible reviews from everyone else. Doesn't stop it from being depressing though. http://www.metacritic.com/game/ios/dungeon-keeper
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
0
0
Jimothy Sterling said:
Free To Wait

It's the business model that's sweeping the world, and it's absolutely disgusting.

Watch Video
If you don't mind, I have a couple of questions for you since you've played Dung(eon) Keep(er) Mobile.

If the microtransactions were taken out and the dig pacing was brought to that of Dungeon Keeper Classic, what do you think would be a reasonable price for the game?

Do you think a, "meet the corporate jerks half way" microtransaction plan could work? In this scenario, the game stays free to play but the only microtransaction is a $5 boost that brings the pace back to DK classic standard for a month. Still douchey, but better than the current implementation.

Lastly, if the game had DK classic pacing, would the game's content run out in less than an hour?
 

The Artificially Prolonged

Random Semi-Frequent Poster
Jul 15, 2008
2,753
0
0
Cannot agree with you enough Jim. It still boggles my mind that some people will quite happily spend money on these exploitative games without even a second thought. Dungeon Keeper Mobile was a new low in the level of sheer brazen money grubbing present in these "free" to play mobile games, and that is saying something given the low bar already set for these games.

I now try to recommend any good iphone and android games that don't use exploitative business practices, just to get the few that will listen to realise that there are many better games they could play on their phones while on the train. In fact the first thing I did when my younger cousin got a tablet was to install some android games I wasn't using from humble bundles on it just to make sure she wasn't playing dross like Tapped Out.
 

nevarran

New member
Apr 6, 2010
347
0
0
Fuck them!

The sad truth is - as long as there are fools out there, there will be someone willing to exploit them.
 

Catrixa

New member
May 21, 2011
209
0
0
While I don't have any official data to back this up, I get the feeling that this business model isn't one that can physically last forever. As you said, Jim, these games are the bottom of the barrel. If you're going from a history of earning progress through playing, they won't be compelling for you. If, however, you've come from a background of not having played games before, these silly titles will probably be amazing, but the second you find something better, you'll probably wonder why you liked them to begin with (akin to the "why did I spend so long paying for/playing this game?" feeling some people get after playing a lot of an MMO). Eventually, when more people who have played better games exist than not, these games will probably start disappearing. Our job, as people who know what good games are, is to tell anyone playing these things where to find a version of the same game without the time/pay wall.

When you start at the absolute bottom of the barrel, the only way to go is up.
 

castlewise

Lord Fancypants
Jul 18, 2010
620
0
0
Yeah, its wierd though. If these are so bad (and they are) then why do the dominate the market so badly.

Edit: Maybe the skinner box stuff used in these games is acting like a disease. It hooks people and they spend a bunch of money. Eventually though (for most people) the spell breaks and then they are resistant to it. I suppose one can only hope.
 

Darth_Payn

New member
Aug 5, 2009
2,868
0
0
Blech. You're right, Jim. That is repugnant (Pinky & The Brain reference!). I'd rather they remade Dungeon Keeper as a FPS, like they did with Syndicate.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
0
0
While he's spot on about Free to Wait, I disliked how he ranted at the Devs towards the end.
I mean, you think they WANT to make shit like this? EA Mythic's Jeff Skalski would mostly likely gotten fired if he didn't back up the design choices of the EA Shareholders.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
2,281
0
0
...well, I'd think it the responsibility of adults to choose whether or not to play games which are mostly about how well you can remember your credit card number. I'll pass, but if others are up for it, fine by me.

And really now, who's to say that buying a magical sword with $5 of real money you earned on the job is any less meaningful than obtaining a magical sword you earned by using 3 hours of grind to kill 10,000 digital orcs beforehand?

Entertainment is pretty subjective, and if someone derive pleasure from owning a vast digital dungeon by virtue of spending $250 on it, that's pretty much their business. Certainly people have spent far greater amounts on things which are objectively equally worthless.
 

Thanatos2k

New member
Aug 12, 2013
820
0
0
I usually get mad when people say video games can't be art, but when you look at the absolute garbage like this you have to wonder. There is no art here, any more than there's art in a casino.
 

Flatfrog

New member
Dec 29, 2010
885
0
0
irishda said:
Holy shit, these free games are making me not play them. That's just the WORST! When you don't spend money to play a game that's really not all that immersive, and you don't get to play it all the time. I mean MY GOD. And then they take it to "AAA" games where they're like, "Hey, if you give us money we'll give you better stuff. You don't really need it, but it makes things go faster." As gamers, we can't be expected to THINK for ourselves or have any sort of consumer instincts or even have some fucking patience. We NEED gratification instantly! Otherwise we'd be building up an actual life skill or bettering ourselves somehow. Clearly the prominence of cheap little one off games we DON'T HAVE TO PAY A DIME FOR is the worst thing to happen to everyone.
But that's obviously missing the point. These *aren't* 'cheap little one-off games'. These are *incredibly expensive* games - if you actually want to play them as games. A Dungeon Keeper game where you have to wait 24 hours to dig out a brick is not a game at all. If you want it to be a game, you have to spend money. A *lot* of money. So these so-called games are devious excuses to persuade us to part with large sums of cash under the false pretence of giving us some kind of 'free' entertainment.

As others have said, I don't think this model is entirely impossible to implement fairly. I've mentioned Clash of Clans before as an example that seems to work pretty well - my son plays it a lot in the free mode, picking it up for a few minutes at a time every day, setting some things in motion and leaving it. My Singing Monsters is even better (and is one of the few games I've allowed him to spend some money on). But Dungeon Keeper does seem to have reached a real low point. And their ratings scam is frankly downright criminal.

Obviously some of the blame has to go on consumers too. We are far too unwilling to spend money on mobile games, making 'free' games the only workable business model. But I'd like to see more companies offering a simple 1-2-3 alternative: 1) Free demo; 2) Low-priced subscription or other incremental payment system; 3) higher-priced complete unlock. That seems to me a far more fair and transparent option.
 
Mar 18, 2012
64
0
0
deathbydeath said:
Jim, shut up. You have nothing but scorn for every single free-to-play game with time delays (and their developers) while there are games out there that are absolutely sublime and happen to use that model correctly and in an inoffensive manner.
I agree this video is more of a rant but it's deserved in this case. Jim has often mentioned good free to play models that work - like Loadout in this video! It's not that F2P is a bad model it's just that it's being abused. Part of his/our anger, which was mentioned towards the end of the video, is that F2P can be a great model but is being completely abused by people like EA.

Catrixa said:
I get the feeling that this business model isn't one that can physically last forever.
I was talking about this the other night. I'm by no means an expert, but I notice the term "short term gains that aren't sustainable" coming up quite often. I imagine the shareholders in these companies demand short term profits and don't care if it's not sustainable as they'll just sell up.

WarpZone said:
Developers are beholden to publishers, publishers are required by law to be greedy bags of dicks, consumers are apparently too stupid to stop spending money on the goddamned things, and you and I don't matter.

How do we fix this?
Looks like the new big thing unfortunately.

http://www.gamespot.com/articles/free-to-play-games-ordered-to-address-misleading-exploitative-practices-by-uk-government/1100-6417471/

Let's hope this makes some difference (sorry I don't know how to hyperlink on this forum). Maybe if DK had a warning by the price tag "free, but costs £5bn to complete" it wouldn't look as good.
 

porpoise hork

Fly Fatass!! Fly!!!
Dec 26, 2008
297
0
0
You fucking nailed it this week Jim...

Sad thing is I know someone who forks over I shit you now $1-200 a month on shit games like dungeon keeper. I have tried repeatedly I might add to reason with and explain this weeks video to him, but he refuses to see just how much money he is wasting on absolutely nothing.


Oh and on the flip side he also wonders why he is always broke...
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,846
0
0
So how many gems is it to buy a "Thank god for me" at the end? I neeeeeeeed one!

As far as things not being games goes, I think Total Biscuit offered a pretty good view on that:


I would be interested to see what you have to say as well, Jim. I do agree that The Walking Dead and Stanley Parable are games. Hell, I'll even agree that Gone Home is, in fact, a game. A completely shit game that fails miserably at achieving its goal, but the word game was still in there.

Yeah Gone Home, you have to do more character building than "they are your parents" to make me feel any kind of fear for why they aren't around. C&C4 couldn't make me care about the main character's wife by just saying "SHE IS YOUR WIFE", inFamous couldn't make me care about Trish by just saying "SHE IS COLE'S GIRLFRIEND" (and then following it up by having her be a massive ***** to you all game which actually has the effect of making me care LESS about her than I did at the start when you tried the "SHE IS COLE'S GIRLFRIEND" card; maybe Cole cares about her, but I don't and I can't understand WHY Cole cares about her either), and Gone Home, you can't make me care about Katie's parents because "THEY ARE HER PARENTS". I obviously know what kind of horror they were attempting to illicit, but they completely failed to do so correctly and instead veered off to a story so bad that I've replaced "still a better love story than Twilight" with "still a better love story than Gone Home" for when someone tells a crappy love story.

But sure, it's still a game, it has some basic puzzles for you to solve, I guess. It's got more to offer for gameplay than "tap this block and wait 24 hours for it to be mined so you can tap another block and wait another 24 hours".

Also if it wasn't clear already, I wish games would stop substituting actual character development and depth with "THIS IS THE MAIN CHARACTER'S ____ AND YOU HAVE A _____ YOURSELF IN REAL LIFE THAT YOU CARE ABOUT, THEREFORE YOU SHOULD CARE ABOUT THE MAIN CHARACTER'S ______ TOO BECAUSE WHAT IF THIS HAPPENED TO YOUR REAL LIFE _____ HUH HUH HUH?". That's not my real life ____ game, that's a fictional character that exists in your fictional world, and you have to develop them in order to make me give a shit about them.
 

PunkRex

New member
Feb 19, 2010
2,532
0
0
Darth_Payn said:
Blech. You're right, Jim. That is repugnant (Pinky & The Brain reference!). I'd rather they remade Dungeon Keeper as a FPS, like they did with Syndicate.
'A Bile Demon has become angry as it has no chest high walls'

OT: My brother plays Simpsons Tapped Out, he doesn't spend money on it, he just opens it every morning, has his little chuckle at the recycled jokes and gets on with his day. Personally, I can see the appeal of having a little daily routine game, like a Tamagotchi or the daily events in Pokemon but the moment developers start holding it out of reach is the point I immediatly drop that shit. There are so many great games out there I can't understand why some folk would waste their time with this stuff.
 

Andy Shandy

Fucked if I know
Jun 7, 2010
4,796
0
0


Damn, Jim, your best episodes are when you're angry and you were like a goddamn tidal wave of righteous fury in this one.

Nothing else to say except that you're right as usual, Jim. So bloody right. And that mic drop at the end? Glorious.
 
Jan 27, 2011
3,737
0
0
I overwhelmingly agree with Jim here.

Locking players out so they can't play unless they pay is despicable...UNLESS it's done properly, which is next to impossible.

There are games where it's done right (Fallen London does it well), and in most of those games, the wait times are both reasonably small and the game is designed to be at its most entertaining when played in small, spaced out bursts so you don't mind not being able to play more for a while. Then you come back in a half hour or so, play some more, etc.

But the overwhelming majority of games that use free-to-wait are absolutely awful.

For example, I played Spiral Knights, a Free-to-Wait MMO for a while. At first I was massively annoyed at it because you only get 100 free energy per day (slowly over time) and it costs 10 energy to go down one floor in the dungeons. So I stopped.

Then I picked it up again and found that it wasn't that big a deal, really. When I was out of energy, I usually felt done with the game. I even let the use-energy-to-revive mechanic slide since if you played with other people they could revive you for free anyway.

THEN, I got far enough into the game that I really needed to craft stuff. And then I found out that crafting equipment requires energy. But alright, I decided to use my off days when I couldn't play to craft equipment. It was here that I started getting really really annoyed.

And then, I hit the point where it takes MORE than 100 energy to craft stuff. I asked on the forums if I literally could not progress any farther without paying and was told to use the in-game currency to buy the Paid Currency (crystal energy) via the player-run market in order to forge stuff. And of course, getting the amount of in-game currency to buy one shot (100 CE) of paid currency requires multiple (At least 6) dungeon runs, or several runs of this one boss that drop a ton of currency (I think you can guess what dungeon run is the most popular).

That did it. That was the thing that finally killed it for me. I just could not put up with it anymore.

It also doesn't help that the market for Crystal Energy is entirely player dependent, so rates fluctuate weirdly. Although the trend seems to be that CE is going higher and higher over time, which just makes the whole problem worse...

The devs DID try to mitigate this a bit by letting you "pay the tab" of other players at elevators so you could carry them with you on your energy supply, and other stuff like that, but overall...It just made me really weary of the whole thing.

If Energy wasn't required to craft shit, I'd probably still be playing Spiral Knights even WITH the limited amount of playing time per day. Because I really liked it. Once in a blue moon I'll load it up to do a run, but unless things change seriously, I don't think I can ever play it seriously again.

In the meantime, I've gotten into League of Legends, which does Free to play well. I can play as often as I want, as much as I want, and even playing only one match a day, I've gotten enough in-game money to unlock basically any character I want at the moment. I literally only bought ONE champ with real money in the past 6 months, and the rest I earned with in-game money. Now I have a decent enough champion pool that I don't really feel the need to buy more.

As for Dungeon keeper...24 hours to mine ONE GODDAMN BLOCK? What kind of !@#$wit thought that would make for a fun game?
 

bluegate

Elite Member
Legacy
Dec 28, 2010
2,773
1,366
118
Those really are the worst kind of games out there, but the sad thing is; a lot of people play that kind of shit.

For the life of me, I can't understand how people can become addicted to those kind of games...
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
irishda said:
Holy shit, these free games are making me not play them. That's just the WORST! When you don't spend money to play a game that's really not all that immersive, and you don't get to play it all the time. I mean MY GOD. And then they take it to "AAA" games where they're like, "Hey, if you give us money we'll give you better stuff. You don't really need it, but it makes things go faster." As gamers, we can't be expected to THINK for ourselves or have any sort of consumer instincts or even have some fucking patience. We NEED gratification instantly! Otherwise we'd be building up an actual life skill or bettering ourselves somehow. Clearly the prominence of cheap little one off games we DON'T HAVE TO PAY A DIME FOR is the worst thing to happen to everyone. Even worse, it's infecting other media now. Did you know I have to wait a WHOLE WEEK for a new Walking Dead show? And I PAY for cable; it's not even free, like these games are.

I mean fuck's sake, Jim, it doesn't help the media perception of gamers as giant children when you're treating them as a bunch of lemmings or Family Guy's James Woods, who can't help but follow the trail of candy to wherever it leads because they have no concept of money or willpower. It's just pathetic now.
I'm just going to say, I don't think waiting 7 days to watch a 30 minute episode can be compared to waiting a day to play a game for 5 seconds (or in my case, waiting 30 days to watch 10 minutes of an abridged series). Maybe I just don't know how to appreciate that style of game. Still, you do raise the important question, where do you draw the line between customer responsibility and company responsibility? Unfortunately, I haven't yet decided on that part.