Good one Jim, if only we could have Jimquisition every day.... It's usually pretty cool even when I disagree with it.
That said I think a lot of the problem is that developers need to start getting hammered by fans a lot more. At the end of the day publishers don't really care what you think of them as long as they are making money. Indeed I wouldn't be surprised if some of them literally feed on the anger. The Devs on the other hand are the ones who take the money from the publishers and do what they are told. What's more is the developers who consciously make the choices to sell out to companies like EA or Activision and put the IPs they have control of under those banners and management. Without the compliance of the talent the publishers have absolutely nothing.
See, at the end of the day the argument against getting on the case of the developers more assertively is that these guys need to work, in order to survive. At the same time though, the pursuit of money is no more noble for them than it is for the publishers, typically the devs do what they are doing because of the sweet deals they make with publishers at least in the short term. A company like EA can offer to pay developers more money and let them live more comfortably than if they remained independent, basically amounting to the devs willfully deciding to sell out, and screw all of us fans and customers in exchange for their own direct benefit. Besides which, there is a point at which doing a specific job becomes unjustifiable, unless your life is literally in danger, you can always go find another career, or simply choose to not screw people over for your own benefit. On a lot of levels I have more sympathy for Nazi camp guards (who have been hunted down like dogs after World War II). For a lot of the camp guards the bottom line was that their "just following orders" came along with the simple fact that they were military and not following orders meant they could be killed and the families made to suffer harsh penalties for it. In some cases one could argue the Nazis actually forcing jews into an execution chamber were facing a very literal "him or me" situation. With a game developer it's not like Bobby Kotick is going to execute you with a shotgun out behind the Activision offices, and force your wife and kids into what amounts to slavery. Pretty much the worst thing a developer faces is having to go to unemployment, and perhaps find another career. That's not a nice prospect for sure, but when your dealing with an industry that has increasingly become less about producing the best possible product for the least amount of money and using it to run a business, to seeing how much you can screw the customers by how crappy and how expensive you can make things. Just because the publishers are paying you for it, makes you no less complicit in the end result or the effect on the industry as a whole.
Of course I'd also like to say that I blame IP holders for some of these problems as well, half the point of say "Trexels" or "Tapped Out" are the licenses attached to them. Viacom (which ultimately holds Star Trek) and Fox (who I believe controls The Simpsons) should have more standards about what kinds of products they allow their IPs to be used for. Without those IPs the central draw to these soulless cash grinds wouldn't exist... and really it seems the worst ones are nostalgia based properties aimed at aging nerds. Sadly not much could be done about "Dungeon Keeper" because EA pretty much owns that IP flat out, as opposed to the other two "infamous" games I mentioned where the IP had to be licensed.
The point I'm getting here is that we as gamers need to stop just going after the publishers whose basic attitude is "huh, what was that? I can't hear you over the sound of the dozens of machines counting all my money..." but going after the developers who decide to work for those publishers, instead of treating them like rock stars and passing the buck. After all these guys can't really justify screwing you over for money, which is what they are doing, pretty much any of them could choose to go indie, or take up a new career like being a Barista at Starbucks or whatever. The old excuse of "well if we didn't do it, someone else would" wouldn't matter if anyone in the same position gets the same treatment. I mean honestly, if you actually took money to make "Dungeon Keeper Online", you obviously knew what you were doing, and as a developer you share responsibility, you can't just pass the buck for that one upstairs, it's not like the publishers were going to murder you for saying "no", all you had to do was hold out, let them fire you for refusing to basically be complicit in scamming people, and then collected your unemployment for however many months while looking for another job either as an indie developer or in another career.
I know a lot of people won't agree with this, as I've said it before and few do, but honestly I think publishers are not a group that can really be attacked. What's more simply not buying games is of limited effectiveness, especially with the lowest human denominator involved. Jim always goes off on the hatred of "real gamers" for the "filthy casuals" as he puts it, but let's be honest... it's the casual gamers that have created this kind of garbage which is why people haven't wanted them involved. It's games like Farmville that sold the model, and at the end of the day no matter what thousands of serious gamers, and fairly smart people say, there are going to be ten times our number of casuals lapping this stuff up, which is why at the end of the day EA hasn't actually done much about "Dungeon Keeper Mobile" and "Trexels" and "Simpson's Tapped Out" are still running. Indeed if enough AAA games are crashed we might just wind up destroying that part of the industry (as much as I support not buying some of the horrible AAA titles out there for their own reasons), you'll just see the industry push even further in the direction it's already going, which is casual-oriented shovelware, since really it's become a goldmine. A lot of hostility towards the "casual" and "casual games" was more or less that exactly this kind of thing was going to happen. It's why there were so many gamers hating on things like Farmville and that entire demographic (which arguably started this) and appalled that companies like "Zynga" were being mentioned alongside real game developers and efforts were being made by the gaming media to welcome this crowd into the fold and shelter them... and well... here we are... "pay to wait" has now become an industry standard. It's actually become a problem where the "everyone is a gamer, even if they just play Farmville" crowd is beginning to come around and see... "hmm, yes, now that it's everywhere I do see why this isn't a game... watching a timer slowly move, and being offered the option to remove the timer with real money is not a game".
I'd have to check some old Jimquisitions and see if he actually defended Farmville players and such in the past (I know he's defended casual gamers), it will be interesting to see if his attitudes change, and if we see Jimquisition becoming less casual-friendly. Of course at the same time, I don't expect Jim has made the same connections I have, we do tend to think a bit differently. On some levels I'm in "I told you so" territory over this whole thing though I rarely just say "I told you so" like I just did twice now.
