It may not be going anywhere, but we see it becoming an afterthought rather than the focus and it'll likely get worse as time progresses.Vault101 said:.....I dont think single player is going anywhere though...depth and complexity sureSixcess said:I don't hate casual games.
I hate the industry for dumbing so many games down so that those smug, middle class cunts in those video excerpts might consider playing them.
The industry is in love with the idea that their games will gain wider recognition and acceptability - which translates either into being played at parties by 'non-gamers' or, on the flipside, being played by the multiplayer jock crowd - how else explain Bioware's desperate whoring to multiplayer other than their acceptance of the stereotype that single player is for nerds, brah... Each is as bad as the other.
I have to agree with Six though. We've seen many-a-game where the sequel had a lot of "complicated features" stripped out or over-simplified to appeal to people who are, quite frankly, dumb and lazy. There's become this big thing in current gaming where people seem to just want the game to drag them, kicking and screaming if necessary, to the end credits. They've started making games to accommodate that "let's just get this over with" mentality.
They don't allow people to explore or experiment. Some games, like one of the recent shooters of this season, actually would fail your mission if you decided to explore. But I think FF13 is probably the most grievous example of this; there was nothing but a 1 way tunnel to the end game with 2 exceptions, a little 'fix this robot" quest in a ruined city, and the "Kill this named" missions in Pulse; half of which couldn't even be completed until after you've beaten the game because it limits how much you can level.