Agreed 100%. I'm sick of developers changing things that were perfectly fine just to be different or when some crappy new game comes out and everyone suggests you play it and support the developer because they did something different. No. I refuse. If they did something different and made a good game, then I'll buy it because they made a good game, not because it's different. If they did something different and it sucked, then I'm not going to support it because it sucks. Like that article mentioned at the start of the video where the guy wanted everyone to buy Mirror's Edge. Not a chance, I tried the demo and as expected, first person platforming still didn't work and the game fuuuuuuuuuuucking sucked! And I will not overlook that and buy it anyway just because it was different (especially when it was being so stupidly different; there's a reason platformers are almost always 2D side scrollers or 3D third person views, and that's so you can see where your character is in relationship to the world around him. going first person takes that away and makes platforming nigh impossible, how the fuck could they not know that before wasting money developing that POS?!).
And also yes, this video does lead back to the "Touch Waggle Touch Waggle Swipe" episode nicely because that's another "innovation" I'm damn well sick of being used incorrectly. Stop making your games shitty with "innovative" controls. Either make a new game that works properly with the new controls, or just use the old controls we've had since Sony released the Dualshock controller for the PS1. A bunch of buttons and two analog sticks, that's what you use. And of course the Vita remains the perfect example of this. Escape Plan works because it was built around using the touch screen, and Retro City Rampage works because they said "this is a buttons and analog stick kind of game, so let's just use them and not fuck anything up with any of the other input methods the Vita has". The developers of Gravity Rush, Assassin's Creed 3 Liberation, LittleBigPlanet Vita, and Uncharted Golden Abyss can all form a line behind me and kiss my ass for all the various ways they each broke their games to fit in stupid touch screen, motion controlled, and "hold the camera up to a lightbulb lololol!" bullshit that wasn't fun and rarely worked properly.
Also, I would much rather play New Super Mario Bros 2 than Super Mario 3D Land because despite 3D Land trying something different, it was full of crappy camera angles, had bad controls (why the hell are A and B both jump when A has been jump and B has been run for years and years and years of Mario games?!), and forced you to play the same boring levels through four fucking times just to unlock the final stage. New Super Mario Bros 2 might have been more of the same 2D Mario we've been playing for quite some time, but it was fun goddammit!
...Yeah, can you tell that I just want games that are fun to play? I don't care if they innovate or not: a fun game is one I'll talk up and a bad one is one I'll talk shit about, regardless of how little or how much innovation there is.
alphamalet said:
Doing the same thing over and over is bad.
This couldn't possibly be more wrong. If it ain't broke, don't fix it. And if you don't like the way it is now, just go play something else rather than whine that it needs to innovate for you and fuck everyone who likes it the way it currently is.