If all of the creative blood keeps disappearing from the aaa market then it?s going to crash, nothing can survive without innovation and evolution.
Or new blood comes in to replace it. If the old guard leave, I suspect there are plenty of new designers who'd be quite happy to take their place. The best-case scenario is that the publishers realise that working under "marketing constraints" might be unfeasible and give the new bunch a bit more freedom and creative control. Leave the marketers out of the creative process, and let 'em do what they're good at instead: working out how to publicise a game when they have more of an idea of what the developer's vision is and who it should be sold to.themilo504 said:If all of the creative blood keeps disappearing from the aaa market then it?s going to crash, nothing can survive without innovation and evolution.
Activision is selling three separate games. When you buy Broken Age, you get the whole thing. You won't be able to play the second part until it comes out later this year. You won't have to pay more for it. Another example is when elements are clearly ripped from the game to sell as DLC. That's not happening with Broken Age.Scow2 said:Wait... how is what Double-Fine did any different from what Activision Blizzard did with Starcraft, aside from having it planned out and accounted for since the beginning?(On the other hand, I think that Blizzard-As-A-Game-Studio has managed to maintain their much-coveted and famous "We're Good Enough To Do What We Want" carte-blanche from the publisher that they've always had - did they ever lose it?)Alterego-X said:The Broken Age example only makes sense if you literally believe the old clickbait narrative that Double Fine "ran out of money", but in it's actual context, it's all about what Jim just described here, more freedom to decide what the creators want to do.
They could have still chosen to make a very short, very simple $2m game, or they could have chosen to delay the development and only finish it by 2015, and instead they rather creatively chose a thid option to boost their budget with a two-parted release.
If anything, this is a prime example of how non-conventional development models can be started outside the conventional wisdoms of AAA publishing. If Activision would be faced with the same decision, that they have too much content planned for a game's budget, we already know what they would do, because we have seen it with Starcraft II: Split it in three parts and sell it thrice. Alternate optiomns include releasing it unfinished with a half-assed ending, and delaying it for an absurdly long time.
Hooray for the creative best of both worlds.
So, when the answer to "What would a AAA publisher do when faced with Double Fine's situation" is "Do what Double Fine did, but first!"... what's your point?
The fact that big people are leaving the aaa industry is more a sign of how bad things are starting to get, I highly doubt it?s the cause of a potential crash.TheMadDoctorsCat said:Or new blood comes in to replace it. If the old guard leave, I suspect there are plenty of new designers who'd be quite happy to take their place. The best-case scenario is that the publishers realise that working under "marketing constraints" might be unfeasible and give the new bunch a bit more freedom and creative control. Leave the marketers out of the creative process, and let 'em do what they're good at instead: working out how to publicise a game when they have more of an idea of what the developer's vision is and who it should be sold to.themilo504 said:If all of the creative blood keeps disappearing from the aaa market then it?s going to crash, nothing can survive without innovation and evolution.
The abolition of some "big-name" game designers doesn't mean that the AAA games industry is heading for meltdown. Hell, I think it would probably be a bad thing if it did. D'you think I want to miss out on the next big single-player "Fallout" or "Elder Scrolls" game just because somebody dropped the ball with "Call of Duty"? To get games like "Skyrim" made, you NEED the big investors, you NEED the money and the voice actors and the rest.
Problem is that "new blood" is only making mobile games. The crash is coming, and thank god when it does.TheMadDoctorsCat said:Or new blood comes in to replace it. If the old guard leave, I suspect there are plenty of new designers who'd be quite happy to take their place. The best-case scenario is that the publishers realise that working under "marketing constraints" might be unfeasible and give the new bunch a bit more freedom and creative control. Leave the marketers out of the creative process, and let 'em do what they're good at instead: working out how to publicise a game when they have more of an idea of what the developer's vision is and who it should be sold to.themilo504 said:If all of the creative blood keeps disappearing from the aaa market then it?s going to crash, nothing can survive without innovation and evolution.
The abolition of some "big-name" game designers doesn't mean that the AAA games industry is heading for meltdown. Hell, I think it would probably be a bad thing if it did. D'you think I want to miss out on the next big single-player "Fallout" or "Elder Scrolls" game just because somebody dropped the ball with "Call of Duty"? To get games like "Skyrim" made, you NEED the big investors, you NEED the money and the voice actors and the rest.
I don't see how arguing that one side of the coin is a good thing means that Jim or others are missing the fact that a lot of people lost their jobs. Thing is, the video isn't really about Ken Levine. It's about him and other big names moving to smaller studios so they can be more creative.hermes200 said:Sorry, but no.
I agree with your assessment of the AAA industry, but while I think Levine has every right to leave in search of greener pastures, I think you and many people are missing the point of his actions and forgetting the other side; the real victims of personalities closing mega-studios in search to narrow their reach are not the gamers that want more high budget RPG and less modern shooters, its the hundreds of talented people that busted their asses to give us one of the best games of last year, and collaborated a whole lot to its success, even when not in the spotlight, finding themselves without a job one day because their master and commander decided to jump ship and left them with nothing but an empty office and a few lines in a resume.
No. Just no. I absolutely love Dead Space, but I really don't want it to continued. The Awakened DLC ends the series in a very definitive way, and only the largest and lamest of ass-pulls could continue the series. The only thing that could be made are prequels. In the age of rehashes and remakes, I kind of like the fact a series can end. Granted, it was more murder than suicide, but still.SnakeoilSage said:I continue to hold out hope that Dead Space will find new life with a smaller, tighter budget. It's a snowball's chance in hell, but if hell didn't freeze over occasionally very few of us would actually get laid.
^Dead on the money. And what I was going to say, only probably more concise.gargantual said:Its not just the narrative reasons why AAA is moving away from single player.
narrative single player demands smart level design and balance of challenge, smart AI and resources. Its easier to just throw all the assets into a map and say let the players tussle with each other, while they referee from the sidelines, and add in more microtransactions.
Right now AAA video games is basically seeking to replace Zynga and Magic the Gathering as the premier choice of long term addictive expensive competitive social gaming.
In the future if you wanna have fun with action adventure by yourself without being on a company server. Its side scrollers, walking simulators and point and click, or play your old games.
Eh, everyone has their preference. I think there are still new directions it can go, however.LysanderNemoinis said:No. Just no. I absolutely love Dead Space, but I really don't want it to continued. The Awakened DLC ends the series in a very definitive way, and only the largest and lamest of ass-pulls could continue the series. The only thing that could be made are prequels. In the age of rehashes and remakes, I kind of like the fact a series can end. Granted, it was more murder than suicide, but still.
I took it more seriously than the assumption that this was a beneficial move done with the spirit of gaming in mind.canadamus_prime said:Sorry Jim, but I just couldn't keep a straight face when you tried to claim to be mature and professional.
As much as I don't see this as a positive move, I'm curious: what is the solution, then? To prop up a bunch of people for....How long?Sanunes said:As much as I want to think Levine did something good, I really don't see it. If he wanted to break away to be an "smaller studio" thats fine, but shuttering his studio and leaving a lot of people out of work just seems wrong to me.