Here's a TV that looks like an apple.Jimothy Sterling said:It's Not A Video Game!
Addressing a common criticism leveled at certain types of video games, and explaining why they are, contrary to the criticism, still video games.
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Blacking out like that is a failure state. You lose money and progress is stalled every time you black out.moggett88 said:Just a thought - last time I played a Pokemon game it wasn't possible to get game over. The worst that happened was you black out and have to walk to the person who beat you up to try again. Does this mean the whole Pokemon series doesn't count?
No.... We never 'play' with game story. Like, ever (that I can reasonably think of).Karadalis said:Can you actually "play" with these marginally interactive stories... And that is where they simply fail. You dont "play" gone home... you simply listen to it. They tell more or less interesting stories for sure... but show me where you actually "play" with these "games".
Well it's a game. Actually more game like then most games people don't want to call games. It even has a health bar or it's version of one. It's basically a web game.blairs1995 said:So where would something like depression quest fall?
We kind of need a few new genres to cover these new kind of games. We have that walking simulator tag on steam, but that is more intended as a insult.Callate said:How do I put this... I agree with what Jim says, in that I don't think games should be discarded on the basis of lacking failure states or enemies or even, by and large, strictly defined conflict or obstacles.
But I also think the makers of these games could have done themselves a big favor by defining some language to describe themselves early on. If nothing else, it might have avoided the sense that some seem to have gotten that there was some sort of attempt to "deceive" gamers- that Gone Home was supposed to be a horror experience, or that Dear Esther or Stanley Parable, having started with the Half-Life 2 engine, ought to have been first-person shooters.
It's been pointed out more than once that we're in the process of muddying genres in gaming, such that games are increasingly described as "fighter with RPG levelling and stats" or "First-person shooter with survival horror elements", etc. But even as the language gets vague, I think there's still room for tinkering with it.