Madmonk12345 said:
If we say certain genres of games(experiences, whatever) aren't games, we can say certain people aren't gamers and their makers aren't game developers.
So diddily-doddily what?
If we say that TV shows aren't movies, then TV show fans aren't movie fans, and TV show creators aren't movie creators.
If we say that webcomics aren't graphic novels, then Alan Moore isn't a webcomic artist and Randall Munroe isn't a graphic novelist.
Yeah, if we consider two mediums separate, then their artists are artists belong to separate mediums. Where is the problem?
Madmonk12345 said:
Also, such distinctions between the two potentially leads to adding elements to these non-games that ultimately wouldn't improve them to be considered valid by these people who claim these genres aren't games.
Calling them games is exactly what will do that, if people insist that they are bad games because they are not interactive enough, just like Jim did in this very video, complaining that Dear Esther doesn't have enough player agency, a complaint that never would come up against other non-games, such as paintings, or poems.
Let people decide whether they are fans of video games AND interactive art, AND visual Novels, and then let them review and criticize whichever fandoms they consider themselves to be part of, and leave the rest alone.
Madmonk12345 said:
Finally, as much as I hate to bring it up and bring bile upon myself, I'm not going to censor myself on this because I feel this is an important point. This idea has the (intentional or unintentional) consequence of labeling some women-dominated genres among both buyers and developers as not part of the larger gaming scene.
This reminds me of the similar problem with the comic book industry.
When people ask "Why aren't there women in the comic book industry?", the real answer is "Becasuse you are defining Comic Book Industry as that old traditionalist thing with no women in it. Meanwhile, there are plenty of women in younger, more flexible mediums of comics drawing, such as webcomics [http://i.crackedcdn.com/phpimages/article/4/8/5/214485_v1.jpg].
But all things considered, yeah, even if it's a bit weird that it turned out that way, I'm too busy bein glad that so many women write diverse comics that I like, to also be concerned about the silly insular perspective of the smaller industry.
The same goes for games. If it turns out that women are more attracted to Visual Novels, walking simulators, and and similar mediums, rather than video games, and I like all of these equally, then whatever, I'm too glad for them to worry about how it reflects on the "video game" label which I have no particular reason to put above all others, and enshrine for the sake of enshrining it.