Or, instead of trying to (re)define art, they could just define criteria required to receive a grant. Especially since "art" has been in the eye of the beholder since long before we had grants anyway.Therumancer said:Basically an art grant is supposed to be used to support some guy, with the idea being that they will produce things of tangible value that will fill US museums and add to our culture as a whole. In reality it can be used by some dirty hippy to keep himself in weed, with him coming out and say peeing on a cruicifix and saying it took him the time and money to make that profound statement for the world. Which of course leads to fights over standards when say the people with these grants want to limit the definition of art, to not include things like this.
One, they can also define criteria required for a scholarship or grant. Or just judge them based on those criteria.What's more we as gamers have a vested interest in these exclusions, largely because if we want society to take this seriously, and see more things like scholorships and grants being given towards game design to produce more video games and such, we do not want to create an environment where donors don't want to get involved out of fear that their money is going to be spent supporting some dude who makes screensavers out of Lolcats.
No, I wouldn't risk giving you $50k because a) that's a lot of money (to me, maybe not to some) and b) even if I 100% trust your intentions, there are an awful lot of terrible or never-completed indie games out there. It would have nothing to do with what I considered a "game" or not.I mean would you risk giving say $50k to me (someone you don't know) to produce a video game under the current standards? For all you know I'll blow the money on garbage, take some pictures of my junk, and put them on the internet with a mouth-shaped cursor so the world can suck me off.
Works for me. (Although I'd be much less inclined to hang out there than in most artists' communes.)Understand by current definition we might as well consider 4chan an artists commune
Quantity is not quality -- nor influence. 4chan memes are directly used in many situations, but classic works have a much more subtle influence. In fact, the proof of their widespread influence is that we often don't even know we're invoking them, they've become so ingrained in our culture. Tropes, words, film techniques, etc.and perhaps the greatest contributor of artwork to today's popular culture given the widespread influence it has.
I genuinely agree with this. I don't think games "need" a failure state. I mean I could play Pokemon Puzzle League all day on the free play mode and still enjoy it. However in the part where you talk about "obeying rules that are set for the sake of it" I think that they very best video games allow you to bend those rules a bit.BigTuk said:Firstly, Jim, nothing Personal.. but you and the rest pof the Steam Curators can drown in a lake if it gets that section off my store page.
Secondly. I think the criticism of 'it's Not a game' is valid. Sorry but it is. The idea of a game is that not only is it interactive ut it also allows a means of expression and changing the state of the world through actions. Dear Ester, Gone Home, I really can't count as games. There's not really anything to do in them. I feel less like a player and more just the trained moneky the narrator is employing to turn the pages in their book.
Now that's not saying, these are bad things but games convey certain expectations and when you have a definition that can really be *that* broad then it pretty much undermines the idea of a definition.
There needs to be some definition and guidelines as to what constitutes a game and not. Now that's not constricting the medium mind you, no it simply creates a new medium. I consider things like Gone Home and dear Ester to be not so much games as 'visual interactive novels'.
Animal Crossing may not have a lose state but you can change the state of the game in a way that you wish. Gone Home... there's not so much that the player changes in the world. Would the world be any different if the player did not follow through the game? If No, well then It's not really a game is it? That is not a bad thing. A visual interactive novel/story can be quite good if taken as that...
So i for one will say Gone Home is not a Video Game.. it is a Visual Interactive Novel. Rather than trying to broaden a definition to encompass everything much better to create new definitipons for thinsg that fall outside the previous data set.
Now Jim, there's a lovely boiling lake in South Africa... would you and the rest of the Team Curator be so kind as to take a swim in it. You'd make me and a thousand or so other steam users ever so happy. Because it's either thant or Valve realizes their mistake and moves the curator block somewhere else in their interface. So You... curators, boiling lake.. chop-chop
How do you measure feels? I don't know, and I don't know if it's even appropriate. I'm not even sure what I said to bring on that question.Pogilrup said:Well in the case of Wii Fit, the challenge is more or less beat your highscore.jdogtwodolla said:Remember when Wii Fit came out? That was the first game in the "not a game" trend that's been going on still to this day. That was followed by point n clicks of all types, which really shows how bullshit people wanting to use this undefined label can be.
Trying to define it is useless and it does nothing good for games. It barely does anything at all seeing how it's moved from genre to genre, but never anything good.
IMO one of the simplest ways to ensure that a work meets the more traditional definitions of a game is a score of some sort.
And sorry if this makes me sound like an asshole, but how does one measure feels?
Two things:Dholland662 said:Okay, you would have to be brain dead to not see this as Sterling weighing in on GamerGate despite saying he would not.
Can't help himself I guess.
Just like he had to side with Quinn with wizardchan.
I think a lot of people don't remember (or even necessarily knew in the first place) what GamerGate was all about. It's morphed into a sort of generic tag for "everything wrong with games, ever".Agayek said:2) Where the fuck did you get all this from? What the hell does someone saying "no man, these are totally games" have to do with GamerGate?
True. It's kinda unfortunate that the press as a gestalt is so eager to misrepresent and slander everyone involved there.Wisq said:I think a lot of people don't remember (or even necessarily knew in the first place) what GamerGate was all about. It's morphed into a sort of generic tag for "everything wrong with games, ever".
I have used and will continue to use "It's not a video game." However, when I use it, I don't mean it as an insult. Interactive novels are just as valid a form of entertainment as video games are. I've enjoyed some, hated others, but I don't think the term should be thrown away.Jimothy Sterling said:It's Not A Video Game!
Addressing a common criticism leveled at certain types of video games, and explaining why they are, contrary to the criticism, still video games.
Watch Video
I can't tell if you're being dense or willfully obtuse. I am saying, for the purposes of answering the question "is this a game?", we need to make a set of basic assumptions about the player's engagement with the software. If we do not, then we cannot create concrete definitions because there is nothing concrete to base it upon. We can't define anything in that way.MarsAtlas said:So then, to keep with the standard of Half-Life 2, are you no longer playing a game because you started screwing around with the gravity gun instead of progressing in the narrative? For that matter, what is the intention Valve made for Half-Life 2? Did they make some sort of itinerary assuming all of the players actions. Its screwing around with the gravity gun when they planned you to gameplay and screwing around with the gravity gun when they didn't expect you to not gameplay? You see the problem with saying that only playing as intended is the only actual instance of gameplay?
Thats the thing though, art is up for the interpretation of the person being subjected to it. By you telling me that the only gameplay that is valid is if I'm doing it in the way that the developer intended, you're stripping gaming of any artistic merit. Nobody can evalute meaning in a game anymore because now, if you come up with a different conclusion than the developer intended, you never even played the game.
I think there is something important that you mention in here.captain_dalan said:I have to agree with John Bain and some other posts here. Without a proper definition words do lose meaning (even though they may get a new one in the process - i am looking at you decimation). And just like them, i don't think i am restricting the media by sticking to a definition, but rather allow for opportunities of other forms to arise beyond the current standard. I haven't played many of the "games" called on in the vid, but for those that i did, i really don't think they fall into the game category. If we do allow for a "broad" and liberal use of any word, then where do we stop? Is a commercial a movie? Is news broadcast a movie? Is a documentary a movie? Or..... if take that baseball, cricket, chess, poker, paper-scissors-rock are all games, then do we restrict the media if we don't include reading the papers in it? In lack of better forms of communication, words are the best thing we have, and IMO we should stick to having relatively consistent meanings for them.
Far from me to say we should not apply critical thinking to them. Or to games....or movies.....or any form of art or expression in general. And ever further from me saying we should all agree in our critical analysis. As long as we know what it is that we agree or disagree on that is. Some of us may like "Dear Esther", some of us may like. Maybe for different reasons, maybe for the same ones. But i would not call it a game anymore then i would call the FIFA World's Cup finals a good read![]()
That's still a "game". Not a "video game", sure, but still a game.emanresu2 said:You just called it a boardgame yourself.Karadalis said:Would you honestly call a bordgame where no one can loose and the only things you do is move your playpiece forward field by field and then have to draw a correspondant card for each field with story exposition on it a game?
Except when they are, like these books. They're basically dialogue trees. They have just as much player agency as (say) dating games, or branching games like Long Live the Queen. They even have win conditions (besides reaching the last page) and failure states (besides putting the book down). And there are advanced versions that include character statistics, skill checks, etc.Those are books. Books are not games. Books aren't interactive.Heck "choose your own adventure" books have considerably more gameplay elements then these pieces of barely interactable fiction yet no one calls them games.
And nothing happens if you don't turn the page in a book, or roll the dice in Snakes & Ladders, or press the button on a DVD menu. An experience can require action on the part of the player and yet still be just as linear and just as lacking in player agency.I just started Gone Home and listened to it. But it didn't even move past the first door. Nothing happened.You dont "play" gone home... you simply listen to it.
What if someone rigged Mountain to start when you were away from your computer for long enough, and go away once you pressed a certain key? Is it now a screensaver and no longer a game?Shall we now discuss the definition of "Screensaver"? Screensavers start automatically after a certain period of inactivity on the users part. They end once the user does something. Neither of that applies to Mountain. it doesn't start automatically. It doesn't end automatically and you can interact with it.I don't agree that Mountain counts as a game. It's a screensaver, as far as I can tell.
You obviously haven't used Linux very much ...Screensavers also usually don't have a CPU usage of 40%.
You actually don't.JSW said:Thank you for this newest incarnation of the Jimquisition video game (after all, it's a piece of entertainment delivered through a digital medium, therefore it must be a video game.) I liked it so much that I decided to play the forum comment video game to tell you that. I think I go and read an ebook video game now.
(So yeah, you do need to draw a line somewhere.)
so games need to be in 3d now? boy i guess that rules out all Dos games and about half the other games out there, and how does having divergent routes make something not a game? your saying that games can only have one possible ending, well sorry Bioshock this dude says you cant be a game anymore becuase you have a divergent routeEntitled said:Walking Dead is neither sprite-based, nor textbox-based. It's not in first person, and it doesn't have divergent routes.neverarine said:as a side note i love how nobody here is realy bringing up the walking dead, which is basicly a visual novel but is made without any japanese influence and so suddenly nobody questions its legitimacy....
You are still walking around with a character in a 3D space, and often solve straightforward adventure game puzzles, while VNs often have literally no more than 5-6 interactive mouse clicks through the whole story.
VNs are a specific format, with a specific definition. And yes, that format's details were codified exclusively by Japan, so anything trying to imitate it's patterns would be Japanese-influenced by definition. A VN not inspired by Japan, makes about as much sense as a Card Battle series that isn't inspired by anime. Even if someone would really stumble upon the basic premise without intentional imitation, it would be so different, that it would be a stretch to call it an example of the genre.
There are some OELVNs that don't have animesque visual art or narratives, but they were still Japanese-influenced from the moment their creators decided to follow the VN format.
The game design says plenty about the developer's intent for people engaging with their software. There's a metric fuckload of clues regarding such in the game itself. For example, an open door placed prominently in front of your spawn point makes it pretty clear that the developer intends for you to walk through the door.MarsAtlas said:But how is it "intended"? Nobody can say but the developers themselves. Some people had fun playing through Spec Ops: The Line, and the developers were clear that the intention was for the players to not have fun. Does that mean that what they did wasn't "playing" the game? How are we supposed to know how they intended us to play?
You're either playing the game, or you're not. You can be playing the game in a way that a developer did not intend, but that is still playing the game.
I am not talking about any particular or specific scenario you can to devise. That's been my entire point all along. I'm not pointing a finger going "SEE! THAT BIT RIGHT THERE IS TOTALLY NOT A GAME!". I am building a conclusion from a logical and reasonable basis and examination of facts. You can come up with specific scenarios that support any and all possible definitions, which makes every single one of those definitions meaningless.MarsAtlas said:So does that mean its not gameplay when I go down the wrong hallway, by mistake or intent? Exploration in first-person shooters is usually rewarded with things like ammo and health kits.
But there's problems in many of those. If I play Assassin's Creed without being diverted by sidequests, does that mean I'm not playing the game? The goal of Gone Home isn't necessarily to figure out what happened with Sam, but rather a consequence of said exploration. You can be searching the house for her parents or the family pet, or because the player-character has never actually visted the home. There's actually four other character arcs besides Sam's, and you could just as easily be exploring for those.
No. I'm saying that for the purposes of drawing a conclusion about whether or not a piece of software is a game, we need to make concrete and immutable assumptions about how players will engage with that software. Of the potential assumptions, the only one that's reasonable is that the player will engage with it in the manner the creator intended, because that's how it's sold and that's how it's designed.MarsAtlas said:But its not reasonable. You're saying that not playing as intended is, in fact, not playing the game. Who can say what is intended of the player when, and how? Does that not interfere with the fact the one special thing about the medium is interactivity and freedom within a confined space? If playing as intended is the only valid method, and everything else isn't valid, then it essentially becomes a movie - something that has no interactivity. You're given the illusion of interactivity and you're prevented from doing anything that isn't intended.
http://www.etymonline.com/index.php?allowed_in_frame=0&search=game&searchmode=nonegame (adj.2)
"brave, spirited," 1725, especially in game-cock "bird for fighting," from game (n.). Middle English had gamesome (adj.) "joyful, playful, sportive."
game (n.)
Old English gamen "game, joy, fun, amusement," common Germanic (cognates: Old Frisian game "joy, glee," Old Norse gaman, Old Saxon, Old High German gaman "sport, merriment," Danish gamen, Swedish gamman "merriment"), regarded as identical with Gothic gaman "participation, communion," from Proto-Germanic *ga- collective prefix + *mann "person," giving a sense of "people together."
Meaning "contest played according to rules" is first attested c.1300. Sense of "wild animals caught for sport" is late 13c.; hence fair game (1825), also gamey. Game plan is 1941, from U.S. football; game show first attested 1961.
game (v.)
Old English gamenian "to play, jest, joke;" see game (n.). Modern usages probably represent recent formations from the noun. Related: Gamed; gaming.
I was talking about why Walking Dead is not specifically a Visual Novel, not about the definition of non-games.neverarine said:so games need to be in 3d now?
Games can have many endings, but I have never seen one with divergent routes, like visual novels, that also have many parallel main plots, as the divergence happens right after the first chapter of the exposition, the rest telling entirely different stories.neverarine said:how does having divergent routes make something not a game? your saying that games can only have one possible ending